As Storm said, log please. With that said, I only gave MM a quick look over post 5.4 to fix obvious changes, so it is quite possible it is broken currently. Once Storm releases the new PR I'll be switching a toon to MM so I will check the rotation then (unless he has already fixed it).
Does the SVN have a more up to date version than the link on the front page? I have issues with the zipped version and cannot use the SVN as the URL is blocked where i am now.
I was wondering if you could make the special key for feral druids, so that it goes into bear form and tanks? that would be awesome and very usefull
View attachment 4532 2013-10-11 13.11.txt Doing a boss, CR suddenly started using Wrath as dps (im feral dps)
DPS (BM) comparison updated @ http://www.thebuddyforum.com/honorb...s/hunter/121650-bm-hunter-dps-comparison.html
You activated Heart of the Wild, thats why it started to use Wrath. If you read the tooltip of HotW you'll understand why:
Having issues with the feral routine. When engaged in battle and finishes off a mob, it auto targets a distant mob and pulls it with Faerie Fire. Also when I press Esc to stop attacking it targets back and keeps attacking, only after repeated Esc clicking does it stop. I notice that the routine likes to save Combo Points while continuing to use CP generation Skills like Mangle and Rake. Was also wondering if it detects procs that increase mastery and reapply the bleeds. Anywho I have attached my log and I have also deleted all the things it said to do on the first post in case there was a problem and the issues still came up. If there is a setting that I didn't set right please let me know and thanks for the help.
yea right now we don?t even know if its blood, frost dw, frost 2h or uh ^^ neither botbase or whats so bad about it had no problems with my dk, did pretty well on 13/14 nhc SoO (frost 2h)
After editing the spell id into the Helpers/EncounterSpecific.cs it is not cancelling spells, another code needed for this one ??
guys don't keep talking with people that aren't able to attach a log i found a serious way for that ... issue reports without detailed descriptions and/or attached complete log, will be ignored *** Update *** Today i commited the initial version of PureRotation V3 this atm ONLY the core, so everyone who tries to run HB with this version won't be happy, since - no config shows up - no rotation will be executed Complete new core (Singular based, since there is no need to rewrite everything on my own) ToDo: - Add the config stuff to show up - implement all class rotations - implement support for DBM (Deadly Boss Mod, can use defensive cooldowns based on DBM bars) - implement move out of bad stuff (experimental,movement is turned off by default) - implement keybindings (keybindings are currently implemented but not supported since the only rotation that will be executed is Frost Deathknight) - implement DeathStrikeTracker back again - implement DotTracker back again (for all classes) - add autoupdater for dev and public version (thanks nomnomnom for sharing) - maybe some graphical features ... Recount Like The Todo-List is currently ordered by priority, i think i'll be able to have a working V3 this week, ready for raiding again, have to look at TreeKz work and some work of all the other guys that have coded for PR V2 so far, to have all their costum code in there again. The decision to choose Singular as Framework / Core were very easy, because it has currently a state of logging and so, that it makes it much easier for debugging (was the hell with V2, we have still 2 bugs in V2 which i could never reproduce!)
dunno what u added / how ... but it should look like internal static readonly HashSet<int> StopCastingSpells = new HashSet<int> { 138763, // Dark Animus - Interrupting Jolt 137457, // Oondasta - Piercing Roar 143343 // Thok the Bloodthirsty - Deafening Screech };
Why my balance druid casts Healing Touch out of battle every time (until mana = 0). HP is 100% Can't find how to disable such behaviour
I did that, but i think there is a trick because the cast is getting faster, or maybe the boss is just stupid (silence on instants sometimes)...