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  • [A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

    Discussion in 'Archives' started by zorked, Oct 6, 2013.

    1. vdro

      vdro New Member

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      1600-1700 (never had more than 1690+ :)
      bots are like 210-220k dps, 76-80k life, 550-6xx res cuz i use mempo and ring with all res and loh

      new trinity was bad for my iph :(
       
    2. Alucardtnuoc

      Alucardtnuoc New Member

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      It did repair once it re-made the game. But having him die repeatedly like that is a bit of a waste, and having him repair at the blacksmith or something would take a hell of a lot less time (Only do it on start of a new game)
       
    3. vdro

      vdro New Member

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      Zorked - how to make in profile : that bot will open a chest near trees in misery?
       
    4. zakne11

      zakne11 New Member

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      just put black list in comentary
       
    5. Alucardtnuoc

      Alucardtnuoc New Member

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      1720IPH after finding the crypts.
       
    6. Ronso

      Ronso Member

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      @zorked something like... <ToggleTargeting questId="1" stepId="1" combat="False" looting="False" lootRadius="1" killRadius="1" /> testing it now, but found 3 crypts in a row LOL
       
    7. zorked

      zorked New Member

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      1550~ but my log time is not that huge, since I change a lot in the profile and have to start from 0 ^^
      my barbs have ~200k dps unbufed. (Immortal King set)
      open the profile (FoMnormal.xml/FoMmaximumDecay.xml) and add <!-- --> around the Tree chest blacklist entry (quite on top, see comments :) )


      I'll try that too :) thanks
       
    8. zakne11

      zakne11 New Member

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      ok i think identfy problem to profile stack and not enter dc

      Code:
      			<!--going North-->
      			<LogMessage message="#3: Going North... second Decaying check" />
      			<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="1834" y="595" z="-3.2" unsafeRandomDistance="5" name="North East Dungeon Check" />
      
      			<!-- Dungeon Check (North)-->
      			<LogMessage message="#4: Dungeon Check (North)" />
      			<If condition="ActorExistsAt(Me.ActorSNO, 1834, 595, -3.2, 300) and ZetaDia.CurrentLevelAreaId == 19952">
      				<If condition="ActorExistsAt(176001, 1775, 601, 0.1, 200)">
      					<LogMessage message="JACKPOT! Decaying found! (North)" />
      					<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="102299" />
      					<WaitTimer questId="1" stepId="1" waitTime="1000" />
        					<LoadProfile profile="FoMmaximumCrypts.xml" nodelay="true" />
      				</If>
      			</If>
      
      its coming to coordinates starting if, called by mobs or smth and cant enter portal becouse its somewhere else

      so i modify it to going to coordinates once again just before use enter function

      Code:
      			<!--going North-->
      			<LogMessage message="#3: Going North... second Decaying check" />
      
      			<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="1834" y="595" z="-3.2" unsafeRandomDistance="5" name="North East Dungeon Check" />
      
      			<!-- Dungeon Check (North)-->
      			<LogMessage message="#4: Dungeon Check (North)" />
      			<If condition="ActorExistsAt(Me.ActorSNO, 1834, 595, -3.2, 300) and ZetaDia.CurrentLevelAreaId == 19952">
      				<If condition="ActorExistsAt(176001, 1775, 601, 0.1, 200)">
      					<LogMessage message="JACKPOT! Decaying found! (North)" />
      					<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="1834" y="595" z="-3.2" unsafeRandomDistance="5" name="North East Dungeon Check" noskip="true"/>
      					<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="102299" />
      					<WaitTimer questId="1" stepId="1" waitTime="1000" />
      					<LoadProfile profile="FoMmaximumCrypts.xml" nodelay="true" />
      				</If>
      			</If>
      
       
    9. zorked

      zorked New Member

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      It works. Will get into the next release (could take a while though :) )
       
    10. zakne11

      zakne11 New Member

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      with trinity .3.8 my iph drops from 1300-1400 to about 1200, zorked write your settings for .3.8 if you got boost by 200
       
    11. zorked

      zorked New Member

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      I got the boost from the link I posted. To fix Elite-behaviour in weighting.cs
       
    12. zakne11

      zakne11 New Member

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      so you are still on .3.6?
       
    13. zorked

      zorked New Member

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    14. zakne11

      zakne11 New Member

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      yep know witch fix, but dont know why i only get 1200 with it ;)
      or maybe something with full stats are broken
      db window shows 1300-2100 and overall is 1200
       
    15. zorked

      zorked New Member

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      Well, it's not a guaranteed increase ^^
       
    16. darkodarko

      darkodarko New Member

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      think it would be better if all combat was shutoff after the "exiting" begins on the maximum decay profile; watched my bot do the whole carrion farm quest after the "exiting" began :(
       
    17. g00fy_goober

      g00fy_goober New Member

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      Just checking to make sure, but to "disable" the line in weighting.cs You just put this right?

      <!--!elitesInRange &&-->
       
    18. immortalhz

      immortalhz Member

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      //!elitesInRange
       
    19. zakne11

      zakne11 New Member

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      // !elitesInRange becouse without space /! make function as notepad++ tell me ;)
       
    20. g00fy_goober

      g00fy_goober New Member

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      Thanks guys, thats what I had first but wasnt sure if it was my mind playing tricks on me from my d2 bots or what.

      Appreciate it :D
       

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