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  • [A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

    Discussion in 'Archives' started by zorked, Oct 6, 2013.

    1. sebflex

      sebflex New Member

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      whre i fill in that?
       
    2. BGR

      BGR New Member

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      I changed to 1.5.4 shortly after posting. So far I have not had a lock-up. It is very strange. Sometimes the game will hang in town. Sometimes it will hang mid-run in a pack of monsters.
       
    3. g00fy_goober

      g00fy_goober New Member

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      Ya sorry zorked I didn't mean to imply you should make another version without the blacklist for trees and cows and such. I was more posting to see if anyone else had this problem of going to end the game and dying because 50 trees are on them and it leaves game from fields of misery so you have to wait 10 seconds. If the bot is in crypts it doesn't matter because its cleared, but if your in fields of misery it can be very hurtful.

      Was wondering if there was an easy fix (for all) to maybe like at end of script make sure theres a tiny bit of distance away from any blacklisted mobs tele to town and then leave game. If not its cool, was just wondering =)
       
    4. zorked

      zorked New Member

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      Hmm I'll be able to fix that with Trinity 1.3.7.9 being released. It will allow for a kind of "soft blacklist", on which you can enable combat with different kidns of mobs again.
      Though I don't know if I'll implement it right after the release. I'm on vacation soon and also I am moving so I just want a stable version before all that. :)

      ?dit: If you're on low mp with a monk though you could just comment out the Trees/Bulls from the blacklist and add a <WaitTimer questId="1" stepId="1" waitTime="1000" /> before every <LeaveGame> Tag.
      That way you should not die leaving the game. Could result in slightly lower iph though.
       
    5. RoyalJay

      RoyalJay New Member

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      pretty awesome profile bra.
       
    6. g00fy_goober

      g00fy_goober New Member

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      That comes out to a wait time of 10 seconds and than a leave game time of 10 seconds right? Isnt there an easy fix to add like a 5 sec wait time, make sure your position is clear and tp to town and leave game? 5 second wait + 3 second tp would still actually be faster than a 10 second leave game time + death from leaving FOM.
       
    7. Kevin Spacey

      Kevin Spacey Community Developer

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      g00fy_goober 1000 miliseconds=1 second
       
    8. Kevin Spacey

      Kevin Spacey Community Developer

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      // Ignore elite option, except if trying to town portal
      if (!cacheObject.IsBoss && ShouldIgnoreElites && cacheObject.IsEliteRareUnique && !(cacheObject.HitPointsPct <= (Settings.Combat.Misc.ForceKillElitesHealth/100)))
      {
      break;
      }

      whats your suggestion with this code?
       
    9. immortalhz

      immortalhz Member

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      nothing, you will ignore elites if [Ignore elites/rare] - yes and elites hp > [Always kill elites below % health]
       
    10. Ronso

      Ronso Member

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      You could share this... <.<

       
    11. skrhaha

      skrhaha New Member

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      I changed to 1.5.4 and it worked well, until 12h later it started to run back out again.. so weird
       
    12. skrhaha

      skrhaha New Member

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      Recommend this chunk. True you "might" lose acouple of rares, but who cares about rares drop..
      My mortality rate drops from 10/h to 4/h in MP10.. Thank you!
      [@rrrix] you might want to consider improving this logic, may result in an even better way..
       
    13. skrhaha

      skrhaha New Member

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      Ehmm... Can you remember what exactly you did? My bot stopped doing that but again it's running out of DC now... fml
       
    14. skrhaha

      skrhaha New Member

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      Could you at least share your Demonbuddy\Settings\<Your battle tag>\Trinity.xml ? It got to be a setting problem, no kidding. please.....
       
    15. zorked

      zorked New Member

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      As KEvin said: it's milli seconds. So the WaitTimer there is just a "Kill everything around you!"-trigger. It only lasts one second but the bot will actually kill every non blacklisted mob he can reach so it's safe to TP.
       
    16. g00fy_goober

      g00fy_goober New Member

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      Thanks @ you and kevin, is there a way to make it tp to town though instead of leaving in FOM?
       
    17. Orbitz

      Orbitz New Member

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      Can please post 1.5.2 Probably the best version for me was avging about 1800/4-5 Lg /hr
       
    18. skrhaha

      skrhaha New Member

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      finally got it to work.

      I sometimes stuck at the fence(NorthWest side of the quest where you need to kill 3 nest. Destructable). It'll waste 1 WotB. It does not happen everytime but could use an improvement. Anyone else having this issue? I'll post pic next time I got stuck

      Also, my barb sometimes tries to TP after finishing DC2, near 1 range mob, but couldnt finish the tp because the range mob constantly breaks my tp. One solution is to add a max tp try = 2 and leave game if both fails. I notice this functionality in Bossqwerty's profile but couldn't find which line does the job.
       
    19. skrhaha

      skrhaha New Member

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      View attachment 108081

      This is the fence I'm talking about

      Sometimes if I'm lucky, the RLTW vortex will destroy the fence. but sometimes if the vortex didnt place near fence, the character will try to move through the fence without using any skills, thus stucking there
       
    20. zorked

      zorked New Member

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      Yes, you can use <UseTownPortal questId="1" /> right before the leave game tag.

      That one's tough. I stuggle with it myself. I can't get the profile to avoid the fence. I'll keep looking into it though.



      Here you go ;)
       

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