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  • [R-A1] Act 1 farming by rrrix

    Discussion in 'Archives' started by rrrix, Sep 14, 2013.

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    1. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Do you mean the message "Closing error dialog"? Are you using the latest BETA?

      Also - yeah that map of Misery seems about right. Think - if you were to explore any *more* misery, your IPH would likely go down since you would be probably backtracking over places you've already moved to (and killed everything). I personally feel it's more *efficient* to skip a small percentage of area and try to avoid backtracking than it is to clear every_single_inch of land. The left side of the Misery map is where this happens most often because usually starting and ending happens on the right side which is a "straight line" from north to south. The left side on the other hand, is all wiggly and has pockets and gaps and such.
       
    2. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      1.0.1 posted + QuestTools 1.4.0

      I probably fixed something, somewhere. Report back if you think otherwise!
       
    3. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Nazair, just to clarify - you want Misery without Decaying Crypt? I thought that was a fairly good dungeon.

      Anywho, you can do this by removing any block that has the "MarkerExistsAt(#, #, #, #)"

      E.g. delete this:
      Code:
          <!-- Scavengers Den #4: GizmoType: Portal Name: g_Portal_Circle_Orange-9263 ActorSNO: 175501 Distance: 23.8081 Position: <2236.625, 1053.326, -0.08952317> Barracade: False Radius: 7.621449 -->
          <!-- Marker Hash: 925091454 -->
          <TrinityUseOnce id="90">
            <If condition="CurrentLevelAreaId == 19952 and MarkerExistsAt(925091454, 2236, 1053, 0, 50)">
              <LogMessage questId="1" output="[R-A1] Scavengers Den #4 Found!" />
              <MoveToMapMarker questId="1" actorId="175501" markerNameHash="925091454" x="2236" y="1053" z="0" maxSearchDistance="50" isPortal="True"  destinationWorldId="81163" interactRange="25" pathPrecision="25" />
            </If>
          </TrinityUseOnce>
      
      
      But don't delete this (right above the MarkerExistsAt() / MoveToMapMarker stuff):

      Code:
          <!-- Check for Dungeon #4 -->
          <TrinityUseOnce id="80">
            <If condition="CurrentLevelAreaId == 19952">
              <LogMessage questId="1" output="[R-A1] Checking for Dungeon #4" />
              <SafeMoveTo questId="1" x="2236" y="1053" z="0" pathPointLimit="250" pathPrecision="50" unsafeRandomDistance="5" statusText="Dungeon Check #1" />
            </If>
          </TrinityUseOnce>
      
       
    4. iPanda

      iPanda Member

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      rrrix, i need it to run festering woods and leorics for 5 stacks and after that go for fields, decaying crypt if available and lastly, weeping. but i dont want any other cave other than decaying crypt
       
    5. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Are you telling me this, as a statement, or are you requesting me to help you make this profile do this?
       
    6. iPanda

      iPanda Member

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      i'm asking if you could help me out, sorry if by any means i meant anything different than that, i'm not english native :p

      what i think is the best route or at least what i do farm is get 5 stacks, normally festering + leoric and after that go for 1. FoM 2. Decaying Crypt if available 3. Weeping Hollow and then go for next game.
       
    7. naut

      naut Community Developer

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      rrrix, firstly excellent profile. However due to my wizard dying more often than I would like I had to remove weeping hollow, as if it was in a dungeon when dying it just continuously ran the dungeon over and over.. so that may be something to look into but not effecting me now that I have removed it.
      Secondly I was wondering why you don't have the profile entering leorics hunting grounds after the courtyard? It would be great if it could path to enter leoric's hunting grounds and search for the highlands passage. There is an escort event inside that spawns a guaranteed purple at the end, along with 2-3 elites on the way. I have found combing leorics manor, courtyard, hunting grounds and then the highlands passage I can usually get 5 stacks of NV off the one waypoint if the passage is up.
      From there could just go clear FOM and I think the exp/hour may be significantly higher. Would it be possible to add in the feature from key runs that once you have 5 stacks it ports to town and goes straight to FOM?
       
    8. jakkle

      jakkle New Member

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      does den of the fallen over and over

      Hi rrrix and anyone else that can help


      after it clears den it goes outside, then re-enters the den again with the log message, clearing to the den of the fallen portal 2

      almost immediately after it arrives outside and says welcome to the weeping hollow

      been trying to attach a log but keeps timing out

      here is the section

      AT the top here it says successfully used portal (that's the exit dungeon portal at the end of den of the fallen level 2)

      [09:54:50.671 D] [MoveToActor] Successfully used portal 135248 to WorldId 71150 questId="136656" stepId="1" actorId="135248" x="839" y="730" z="0" interactRange="15" interactAttempts=5 distance="2528" maxSearchDistance=0 rayCastDistance=250 lastPosition=<2883, 2217, -5.142199>, isPortal=True destinationWorldId=71150, startInteractPosition=<844.4239, 731.3939, 0.1> completedInteractAttempts=1 interactReason=Distance < 7.5f
      [09:54:50.731 D] Replaced hook [ProfileOrderBehavior_Hook] 3b0259b6-c7cc-40c9-a71e-0b110114399f
      [09:54:50.731 N] [QuestTools] Reloading profile C:\Users\James\Documents\Demonbuddy\Profiles\Assassin act 1 - Copy\WeepingHollow.xml Act="A1" questId="136656" stepId="1" levelAreaId="19954" worldId=71150
      [09:54:50.991 N] Loaded profile R-A1
      [09:54:50.991 D] Navigator.Clear
      [09:54:51.001 D] Replaced hook [ProfileOrderBehavior_Hook] d0a694f8-751f-42c7-8701-212a4a4391f1
      [09:54:51.021 N] [R-A1] Loaded Weeping Hollow
      [09:54:51.330 N] [QuestTools] QuestToolsSetVariable tag started, key=ReloadProfileOnDeath value=True
      [09:54:51.330 D] Replaced hook [ProfileOrderBehavior_Hook] 8b46b83d-3b80-449c-a2c6-94be990bbf4d
      [09:54:51.342 N] [QuestTools] Reloading Profile on Death set to True
      [09:54:51.428 N] [QuestTools] QuestToolsSetVariable tag started, key=DebugLogging value=True
      [09:54:51.428 D] Replaced hook [ProfileOrderBehavior_Hook] 774feb5f-9587-4459-9a07-d6f858198158
      [09:54:51.429 N] [QuestTools] Debug Logging set to True
      [09:54:51.453 D] Replaced hook [ProfileOrderBehavior_Hook] 36b180ff-8039-430d-b8c3-4bf765d17ef6
      [09:54:51.454 N] [R-A1] Welcome to the Weeping Hollow!
      [09:54:51.539 D] Replaced hook [ProfileOrderBehavior_Hook] 3dbea578-fc64-4c0a-8687-2230dc1ed620
      [09:54:51.540 N] [R-A1] Clearing to Den of the Fallen Portal #2
      [09:54:51.564 D] [MoveToActor] Initialized questId="136656" stepId="1" actorId="176003" x="2885" y="2094" z="-7" interactRange="15" interactAttempts=5 distance="123" maxSearchDistance=0 rayCastDistance=250 lastPosition=<2883, 2217, -5.142199>, isPortal=False destinationWorldId=0, startInteractPosition=<0, 0, 0> completedInteractAttempts=0 interactReason=
      [09:54:51.564 D] Replaced hook [ProfileOrderBehavior_Hook] ad3b484d-0b27-4efb-9036-c529772df0e6
      [09:54:51.566 D] [MoveToActor] Interacting with Object: 176003 questId="136656" stepId="1" actorId="176003" x="2886" y="2215" z="-7" interactRange="15" interactAttempts=5 distance="4" maxSearchDistance=0 rayCastDistance=250 lastPosition=<2883, 2217, -5.142199>, isPortal=False destinationWorldId=0, startInteractPosition=<0, 0, 0> completedInteractAttempts=0 interactReason=Distance < 7.5f actorId="176003", Name=g_Portal_Circle_Blue-20590 InLineOfSight=True ActorType=Gizmo Position= x="2886" y="2215" z="-7" attempt: 0, lastInteractDuration: 63517661692
      [09:54:54.822 N] ========== Grid segmentation resetting!!! ============
      [09:54:57.652 D] [MoveToActor] No action taken
      [09:54:57.692 N] [MoveToActor] ERROR: Position distance is 3066.171 - this is too far! questId="136656" stepId="1" actorId="176003" x="2886" y="2215" z="-7" interactRange="15" interactAttempts=5 distance="3066" maxSearchDistance=0 rayCastDistance=250 lastPosition=<381.5433, 445.3015, 0.1>, isPortal=False destinationWorldId=0, startInteractPosition=<2883, 2217, -5.142199> completedInteractAttempts=1 interactReason=DefaultInteractRange
      [09:54:57.762 N] ========== Grid segmentation resetting!!! ============
       
    9. Arm

      Arm New Member

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      Just saw my toon running in loop Den of the fallen->port out->Den of the fallen->port out->Den of th.......again and again

      Newest db/trinity/profile/questtools.
       
    10. jakkle

      jakkle New Member

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      exactly same problem here
       
    11. id_emon182

      id_emon182 New Member

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      Hi RRRIX,

      after several observation, I found something that you might fix it soon. I bot my barbarian with standard configuration (nothing changed)

      1. Festering woods --> I still found that the bot wont clear the map mostly. eg : the bot wont enter the other dungeon even though my barbie walk in front of it, this issue still occur from the previous version. And one occur in the newest version and even worse than the previous one, the bot assume that the map is cleared after the bot had cleared the usual dungeon (ancient not the other one still) and soon teleport to the next map, even though the map actually only been explored by 25% and at one case it even ignore elite that standing not far from it while teleporting.

      2. The other map --> sometimes after the character died and back to previous spawn (which is usually teleport pod) the bot assume it have cleared the area.

      hope that information could be a useful input for your next version. I dont know if it intentionally or not, I m new ^_^

      regards,

      Dav

       
    12. solidous

      solidous New Member

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      I really like this profile so far, I just dont understand one thing: Why sometimes I do get about 50-60mil xp/h and sometimes it goes down to like 15? I tried all mp's up to 5, whit the gear I have on my monk the bot can grind on mp 5 with like 2-3 deaths per hour, but it doesnt seen to do better on lower mps, it does get about the same xp per hour as mp5... Why?

      On my monk, it dies a lot to the stupid tree poison, how can I improve the bot AI to make it avoid the trees completely?

      Thanks!
       
    13. jakkle

      jakkle New Member

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      go to trinity > config > barbarian, Scroll down to poison tree and on the right slider make it say 100 - this means you'll avoid trees with anything less than 100 HP (so all the time)


      i have mine at 95% and 17 yards. That seems to kill them while kiting away from the little poison spores.

      GOod luck
       
    14. trueimage

      trueimage New Member

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      anyone care to share their trinity / skills / other settings for WW/run like the wind/WOTB barb?
       
    15. trueimage

      trueimage New Member

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      Here's my config. The bot is entering fields of misery first, the last two games. isn't that wrong?

      Code:
      <!-- Always Run these Profiles in order, first -->
          <TrinityLoadOnce questId="1" noRandom="True">
            <ProfileList>
              <LoadProfileOnce profile="LeoricsManor.xml" />
              <LoadProfileOnce profile="FesteringWoods.xml" />
            </ProfileList>
          </TrinityLoadOnce>
          
          <!-- Run these Profiles in random order -->
          <TrinityLoadOnce questId="1" noRandom="False">
            <ProfileList>
              <LoadProfileOnce profile="Highlands.xml" /> 
              <LoadProfileOnce profile="FieldsOfMisery.xml" />
              <LoadProfileOnce profile="WeepingHollow.xml" />
              <!--<LoadProfileOnce profile="HallsOfAgony12.xml" />
              <LoadProfileOnce profile="HallsOfAgony3.xml" /> -->
            </ProfileList>
          </TrinityLoadOnce>
       
    16. burge564

      burge564 New Member

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      [19:45:30.405 N] CheckForUpdate
      [19:45:30.496 N] Num opcodes: 660
      [19:45:30.501 N] 7E, 10, 5C, 0, 4, 28, 34, 1D, 0, 6, 7E, 12, 5C, 0, 4, 7E, 86, 5A, 0, 4, 2, 28, CC, 1B, 0, 6, 28, 37, 1D, 0, 6, 2E, 29, 7E, 8D, 5A, 0, 4, 7E, 86, 5A, 0, 4, 2, 28, CC, 1B, 0, 6, 2, FE, 6, BD, 2, 0, 6, 73, 70, 4, 0, A, 16, 8D, 2, 0, 0, 1, 28, D5, 1B, 0, 6, 26, 2A, 28, A3, C, 0, 6, 7E, 3C, 2, 0, 4, 20, 12, 14, 0, 0, 28, B0, 6, 0, 6, 6F, B3, C, 0, 6, 2C, 5, DD, 29, 2, 0, 0, 17, 39, 95, 1, 0, 0, 73, E5, 4, 0, A, 19, 3A, E0, 1, 0, 0, 26, 7E, 14, 5C, 0, 4, 11, 6, 14, 1C, 3A, D8, 1, 0, 0, 26, 26, 26, 11, 6, 16, 39, D7, 1, 0, 0, 26, 7E, D7, 5B, 0, 4, 6, 7E, 3C, 2, 0, 4, 20, 1F, 14, 0, 0, 28, B0, 6, 0, 6, 28, F5, 1C, 0, 6, 16, 39, BC, 1, 0, 0, 26, 7, 73, FB, 4, 0, A, 16, 39, B5, 1, 0, 0, 26, 16, 3A, 3B, 1, 0, 0, 7E, 15, 5C, 0, 4, 8, 7E, FA, 59, 0, 4, 7E, D, 5C, 0, 4, 7E, 7E, 59, 0, 4, 28, 5D, 1B, 0, 6, 28, 2E, 1D, 0, 6, 28, 9F, 1B, 0, 6, 28, 3D, 1D, 0, 6, 39, 61, 1, 0, 0, 28, A3, C, 0, 6, 7E, 3C, 2, 0, 4, 20, 6C, 14, 0, 0, 28, B0, 6, 0, 6, 6F, B3, C, 0, 6, 2C, D, 12, 3, 17, 16, 39, 62, 1, 0, 0, 26, 26, 2B, 14, 73, 84, 2, 0, 6, 13, 4, 7E, E0, 59, 0, 4, 11, 4, 28, 8A, 1B, 0, 6, D, 12, 3, 28, FA, 4, 0, A, 16, 2D, D3, 39, 16, 1, 0, 0, 12, 3, 28, 5C, 4, 0, A, 39, A, 1, 0, 0, 7E, 21, 59, 0, 4, 7E, F3, 59, 0, 4, 28, 96, 1B, 0, 6, 7E, 18, 5C, 0, 4, 7E, 3C, 2, 0, 4, 20, 7D, 14, 0, 0, 28, B0, 6, 0, 6, 7E, 16, 5C, 0, 4, 28, 40, 1D, 0, 6, 8C, EA, 0, 0, 1, 7E, 3C, 2, 0, 4, 20, 8A, 14, 0, 0, 28, B0, 6, 0, 6, 28, 43, 1D, 0, 6, 28, 54, 1B, 0, 6, 13, 5, 7E, 1A, 5C, 0, 4, 6, 7E, 3C, 2, 0, 4, 20, 93, 14, 0, 0, 28, B0, 6, 0, 6, 11, 5, 28, 46, 1D, 0, 6, 7E, CF, 58, 0, 4, 11, 5, 28, 3C, 1B, 0, 6, 2D, 1C, 7E, 1D, 5C, 0, 4, 7E, 3C, 2, 0, 4, 20, CC, 14, 0, 0, 28, B0, 6, 0, 6, 28, 49, 1D, 0, 6, 26, 2B, 77, 7E, 2D, 2, 0, 4, 2D, 11, 14, FE, 6, 5, 3, 0, 6, 73, 45, C, 0, 6, 80, 2D, 2, 0, 4, 7E, 2D, 2, 0, 4, 28, 49, C, 0, 6, 26, 7E, 1E, 5C, 0, 4, 11, 5, 7E, 7, 5C, 0, 4, 7E, 3C, 2, 0, 4, 20, 19, 15, 0, 0, 28, B0, 6, 0, 6, 7E, 7C, 58, 0, 4, 7E, 7E, 59, 0, 4, 28, 5D, 1B, 0, 6, 28, 39, 1B, 0, 6, 7E, 3C, 2, 0, 4, 20, 4C, 13, 0, 0, 28, B0, 6, 0, 6, 28, 25, 1D, 0, 6, 28, 4C, 1D, 0, 6, 26, 7E, AE, 5B, 0, 4, 16, 28, C5, 1C, 0, 6, DE, 38, 13, 6, 38, 1A, FE, FF, FF, 28, 3A, 1D, 0, 6, 38, 21, FE, FF, FF, A, 38, 24, FE, FF, FF, B, 38, 3F, FE, FF, FF, C, 38, 46, FE, FF, FF, 28, 5B, 4, 0, A, 38, 96, FE, FF, FF, 13, 7, 11, 7, 28, 20, E, 0, 6, DE, 0, 2A,










      Not exactly what this means but it came up when my barb got into the highlands and just afk's next to a hole
       
    17. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      This shows up when you press one of the F keys, i think like F8 or something :)

      Secret DB tricks... :D
       
    18. burge564

      burge564 New Member

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      In the script file, if i delete an area will the script not farm that area ? or will it mess up the profile completely ?
      some reason every 2/3 runs my barb decided to AFK in the highlands :(
       
    19. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Attach a log, rather than just arbitrarily deleting code. Help me help you. I can solve the problem, but only if I have the necessary information. I've never had a stuck in highlands, so, I need to know what happened and logs are the only way to find that out.
       
    20. burge564

      burge564 New Member

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      next time it happens ill screenshot and send the log :)

      thanks dude
       
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