New HotFix out Changelog: Code: Fixed the summoner Logic Try the new update please works for me now with my summoner my CFG You need to register and have one post to see spoilers!
Nope. Still wont work for me. I copy/pasted your cfg and the bot just ran to the mobs and gets bitchslapped. I saw in earlier post that it's also happening to some but it also works for others. What could be wrong?
Think I found the error while playing with my Followbot. a new update is out, it was the mobarround check he checks for mobs arround before but not for enemys just all mobs.. also Friendly, other Players AND enemys.. New Update is out Changelog: Code: Changed a Error for creating a empty characterfile for new characters. Changed the mobarround check to Enemyarround check Raised the CorpseSearchDistance to 60
Can you post an actual config file to use as an example? I am trying to get a ground slam maur to work and it just sit's in front of the mob's and does not do anything. #Basic Settings #FightDistance = 50 #PotHealth = 70 #PotMana = 50 #UseQuicksilverFlask_EnemyDistance = 0 //Distance to check for Enemys #UseQuicksilverFlask = false #AttackFields #Name = Ground Slam #MinManaPercent = 10 #MinLifePercent = 10 #MinEnemyLifePercent = 100 #Mobsarround_Distance = 15 #Mobsarround_Count = 1 #Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me #EnemyDistance = 15 #MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps #OnlyBosses = false #IsSummon = false #IsTrap = false #IsCurse = false #IsTotem = false #IsRanged = false // Set to True for nonmelee attacks so it checks for proximity #OnlyMobWithoutShield = false //Use this Attack only if Target has no Shield up #After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins #Examples #//Unlimited Attack #Name = "Fireball" #CastEnd #//SummonSkills #Name = "Raise Zombie" #MinManaPercent = 50 #MaxCount = 5 #IsSummon = True #CastEnd #Name = "Raise Spectre" #MinManaPercent = 50 #MaxCount = 1 #IsSummon = True #CastEnd #//TrapSkill #Name = "Lightning Trap" #Mobsarround_Distance = 10 #Mobsarround_Count = 3 #Mobsarround_Target = 0 #MaxCount = 3 #IsTrap = True #CastEnd #//AOE/Defense AOE #Name = "Ice Nova" #Mobsarround_Distance = 20 #Mobsarround_Count = 2 #Mobsarround_Target = 1 #CastEnd
Cant get this to work. I put the allrounder.cs into an "allrounder" folder in routines, then start the bot. It tries do load it but says this and crashes: : error CS1012: Too many characters in character literal
yeah ima need help i have a spectral throw and double strike scion.... i cant get this to work at all. im brainless when it comes to setting stuff up like this.
good that ive got the same char xD here is my CFG You need to register and have one post to see spoilers! just change Reave to Double Strike
What about Marauder...do you keep the # in front of everything or am I supposed to remove them in the config file?
And it keeps spamming Infernal blow even when i set it like this: Name = Infernal Blow MinEnemyLifePercent = 10 CastEnd Name = Heavy Strike CastEnd
Please download the new version ive uploaded it should fix your problems New Update Arrived Changelog: Code: Fixed SkillSpamm error
YUP, WAY BETTER Now! :3 btw here is my IB mara: Code: #Basic Settings FightDistance = 40 PotHealth = 75 PotMana = 40 UseQuicksilverFlask_EnemyDistance = 80 UseQuicksilverFlask = true #AttackFields #Name = undefined #MinManaPercent = 0 #MinLifePercent = 0 #MinEnemyLifePercent = 0 #Mobsarround_Distance = 0 #Mobsarround_Count = 0 #Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me #EnemyDistance = 0 #MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps #CheckForMobsarround = false #OnlyBosses = false #IsSummon = false #IsTrap = false #IsCurse = false #IsTotem = false #After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins #Examples #//Unlimited Attacks #Name = Fireball #CastEnd #Name = Ice Spear #CastEnd #Name = Spark #CastEnd #//Infernal Blow only when 2 Mobs surround our MainTarget Name = Infernal Blow MinEnemyLifePercent = 10 Mobsarround_Distance = 10 Mobsarround_Count = 2 Mobsarround_Target = 0 CheckForMobsarround = true CastEnd Name = Ground Slam Mobsarround_Distance = 15 Mobsarround_Count = 2 Mobsarround_Target = 0 CheckForMobsarround = True CastEnd #//Crushing Blows #//Normal Infernal Blow Name = Infernal Blow MinEnemyLifePercent = 10 CastEnd Name = Heavy Strike OnlyBosses = true CastEnd #//Dominating Blow #Name = Dominating Blow #MinEnemyLifePercent = 5 #//SummonSkills #Name = Raise Zombie #MinManaPercent = 50 #MaxCount = 5 #IsSummon = True #CastEnd #Name = Raise Spectre #MinManaPercent = 50 #MaxCount = 1 #IsSummon = True #CastEnd #//TrapSkill #Name = Lightning Trap #Mobsarround_Distance = 10 #Mobsarround_Count = 3 #Mobsarround_Target = 0 #MaxCount = 3 #IsTrap = True #CastEnd #//TotemSkill #Name = Decoy Totem #IsTotem = true #MaxCount = 1 #CastEnd #//AOE/Defense AOE #Name = Ice Nova #Mobsarround_Distance = 20 #Mobsarround_Count = 2 #Mobsarround_Target = 1 #CastEnd Name = Default Attack CastEnd