Guys you could always delete the "#" lines for better readbility. if you forgot a linename just rename your config and start the bot again you get a fresh template with all comments and thank you for your feedback
Sure no problem Code: #Basic Settings FightDistance = 40 PotHealth = 75 PotMana = 40 UseQuicksilverFlask_EnemyDistance = 80 UseQuicksilverFlask = true #//Infernal Blow only when 2 Mobs surround our MainTarget Name = Infernal Blow MinEnemyLifePercent = 10 Mobsarround_Distance = 10 Mobsarround_Count = 2 Mobsarround_Target = 0 CheckForMobsarround = true CastEnd Name = Ground Slam Mobsarround_Distance = 15 Mobsarround_Count = 2 Mobsarround_Target = 0 CheckForMobsarround = True CastEnd Name = Heavy Strike OnlyBosses = true CastEnd Name = Default Attack CastEnd
Too bad this code make it spams LS even if target ins on meleerange Name = Leap Slam EnemyDistance = 50 CastEnd
Thanks for the advice. New Update is out Changelog: Code: Added the Variable EnemyinDistance [I]this is for Spells that are only been casted when the enemy is IN this range[/I] Changed code for EnemyDistance [I]this is for Spells that are only been casted when the enemy is OUT this range[/I]
Can you test this snippet and see if it is working as intended tenshi? Name = Leap Slam Mobsarround_Distance = 10 Mobsarround_Count = 1 Mobsarround_Target = 0 CheckForMobsarround = true EnemyinDistance = 40 CastEnd
you have to use EnemyDistance not EnemyInDistance u have to think like that EnemyDistance EnemyInDistance --------------|----------------0
And now it isnt even using it xD Code: #Basic Settings FightDistance = 40 PotHealth = 75 PotMana = 40 UseQuicksilverFlask_EnemyDistance = 80 UseQuicksilverFlask = true #//Infernal Blow only when 2 Mobs surround our MainTarget Name = Infernal Blow MinEnemyLifePercent = 10 Mobsarround_Distance = 10 Mobsarround_Count = 2 Mobsarround_Target = 0 CheckForMobsarround = true CastEnd Name = Leap Slam EnemyDistance = 40 #Mobsarround_Distance = 10 #Mobsarround_Count = 1 #Mobsarround_Target = 0 #CheckForMobsarround = true CastEnd Name = Ground Slam Mobsarround_Distance = 15 Mobsarround_Count = 2 Mobsarround_Target = 0 CheckForMobsarround = True CastEnd Name = Heavy Strike OnlyBosses = true CastEnd Name = Default Attack MinManaPercent = 1 CastEnd
Damnit i cant get to work. Im using this build atm: Forum - Duelist - [1.0.0]PewPewPews Official Flicker Strike build! - Path of Exile It should use Blood Rage every 8 seconds, cyclone+frenzy and harras the enemys and then finish them with flicker strike. Would be nice if someone could make me a good setting. Thanks.
I got this problem on one of my computes, the bot only use one skill forever not matter what CR I'm using... But on other PC, it works!
Bureporting... selling currencies worth a Chromatic Orb = infinity loop = pick item but cant sell... maybe it has to be with a previous quest on it... idk. testing a bit more.
xtenshisanx, any plans to add charge support? Flicker Strike or Immortal Call would just be a few examples of this need. Like only use X skill if there are Y number of charges on the character. The reverse is needed in some cases as well. Like with Explosive Arrow you may only want to put a certain number of charges on a mob before letting it explode.