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    Discussion in 'Archives' started by xtenshisanx, Oct 30, 2013.

    1. xtenshisanx

      xtenshisanx Community Developer

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      Guys you could always delete the "#" lines for better readbility.
      if you forgot a linename just rename your config and start the bot again you get a fresh template with all comments ;)

      and thank you for your feedback
       
    2. SHJordan

      SHJordan Member

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      Sure no problem
      Code:
      #Basic Settings
      FightDistance = 40
      PotHealth = 75
      PotMana = 40
      UseQuicksilverFlask_EnemyDistance = 80
      UseQuicksilverFlask = true
      
      #//Infernal Blow only when 2 Mobs surround our MainTarget
      Name = Infernal Blow
      MinEnemyLifePercent = 10
      Mobsarround_Distance = 10
      Mobsarround_Count = 2
      Mobsarround_Target = 0
      CheckForMobsarround = true
      CastEnd
      
      Name = Ground Slam
      Mobsarround_Distance = 15
      Mobsarround_Count = 2
      Mobsarround_Target = 0
      CheckForMobsarround = True
      CastEnd
      
      Name = Heavy Strike
      OnlyBosses = true
      CastEnd
      
      Name = Default Attack
      CastEnd
      
       
    3. SHJordan

      SHJordan Member

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      Too bad this code make it spams LS even if target ins on meleerange
      Name = Leap Slam
      EnemyDistance = 50
      CastEnd
       
    4. SHJordan

      SHJordan Member

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      i just wanna use Leap Slam as a gapcloser, is it possible ?
       
    5. xtenshisanx

      xtenshisanx Community Developer

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      Thanks for the advice.

      New Update is out
      Changelog:
      Code:
      Added the Variable EnemyinDistance [I]this is for Spells that are only been casted when the enemy is IN this range[/I]
      Changed code for EnemyDistance [I]this is for Spells that are only been casted when the enemy is OUT this range[/I]
      
       
    6. SHJordan

      SHJordan Member

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      Can you test this snippet and see if it is working as intended tenshi?
      Name = Leap Slam
      Mobsarround_Distance = 10
      Mobsarround_Count = 1
      Mobsarround_Target = 0
      CheckForMobsarround = true
      EnemyinDistance = 40
      CastEnd
       
    7. SHJordan

      SHJordan Member

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      Also would be nice to force blue mobs [not rare/bosses] with a aoe skill. Is it possible?
       
    8. SHJordan

      SHJordan Member

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      And btw, is still doing LS on melee range.
       
    9. xtenshisanx

      xtenshisanx Community Developer

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      you have to use EnemyDistance not EnemyInDistance
      u have to think like that
      EnemyDistance EnemyInDistance
      --------------|----------------0
       
    10. SHJordan

      SHJordan Member

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      where 0 is my position xD
       
    11. SHJordan

      SHJordan Member

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      And now it isnt even using it xD
      Code:
      #Basic Settings
      FightDistance = 40
      PotHealth = 75
      PotMana = 40
      UseQuicksilverFlask_EnemyDistance = 80
      UseQuicksilverFlask = true
      
      #//Infernal Blow only when 2 Mobs surround our MainTarget
      Name = Infernal Blow
      MinEnemyLifePercent = 10
      Mobsarround_Distance = 10
      Mobsarround_Count = 2
      Mobsarround_Target = 0
      CheckForMobsarround = true
      CastEnd
      
      Name = Leap Slam
      EnemyDistance = 40
      #Mobsarround_Distance = 10
      #Mobsarround_Count = 1
      #Mobsarround_Target = 0
      #CheckForMobsarround = true
      CastEnd
      
      Name = Ground Slam
      Mobsarround_Distance = 15
      Mobsarround_Count = 2
      Mobsarround_Target = 0
      CheckForMobsarround = True
      CastEnd
      
      
      Name = Heavy Strike
      OnlyBosses = true
      CastEnd
      
      Name = Default Attack
      MinManaPercent = 1
      CastEnd
      
       
    12. xtenshisanx

      xtenshisanx Community Developer

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      Higher your fight distance
       
    13. SHJordan

      SHJordan Member

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      I've already done that.. fight dist = 50, LS = 40
       
    14. SHJordan

      SHJordan Member

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      put 80 fight dist, now is working. hope this will make no stucks.
       
    15. xtenshisanx

      xtenshisanx Community Developer

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      No there won't be stucks.
      Fight distance just means which range he go before start fighting
       
    16. Wambass

      Wambass New Member

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    17. thunder

      thunder Member Legendary

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      I got this problem on one of my computes, the bot only use one skill forever not matter what CR I'm using...

      But on other PC, it works!
       
    18. xtenshisanx

      xtenshisanx Community Developer

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      Check your runtimes maybe there is a package missing
       
    19. SHJordan

      SHJordan Member

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      Bureporting... selling currencies worth a Chromatic Orb = infinity loop = pick item but cant sell... maybe it has to be with a previous quest on it... idk. testing a bit more.
       
    20. Arden

      Arden Member

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      xtenshisanx, any plans to add charge support? Flicker Strike or Immortal Call would just be a few examples of this need. Like only use X skill if there are Y number of charges on the character.
      The reverse is needed in some cases as well. Like with Explosive Arrow you may only want to put a certain number of charges on a mob before letting it explode.
       

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