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  • [A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

    Discussion in 'Archives' started by zorked, Oct 6, 2013.

    1. gtstranger

      gtstranger New Member

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    2. gtstranger

      gtstranger New Member

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      iph 2050 -> 2070 ><
       
    3. sebflex

      sebflex New Member

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      you need 10.1
       
    4. zakne11

      zakne11 New Member

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    5. zakne11

      zakne11 New Member

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      i think you need to find your value for rend delay

      ===== Misc Statistics =====
      Total tracking time: 10h 3,00m 36s
      Total deaths: 12 [1,19 per hour]
      Total games (approx): 104 [10,34 per hour]
      Total XP gained: 0,00 million [0,00 million per hour]

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 19545 [1942,82 per hour]


      Damage with MH ticks*: 4667271
      Damage with OH ticks*: 4084542
       
    6. 010101

      010101 New Member

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      10.1 man
       
    7. gtstranger

      gtstranger New Member

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      600 now.. 550 and 650 to test?
       
    8. sebflex

      sebflex New Member

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      i'll try 610
       
    9. zakne11

      zakne11 New Member

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      for me ms 24 + mainhand 1.3 8.57 tornados tick looks best value is 700

      for 24 ms and mainhand 1.39 8.57 tornados is 650 (only 1 as in gear so need to pick as mh to get 8.57)

      for 18 ms mh 1.3 8.57 is 750
       
    10. sebflex

      sebflex New Member

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      ∅ Number of Tornadoes: 3.5
      Damage with MH ticks*: 5982807
      Damage with OH ticks*: 5127267
      DPS with MH ticks*: 1994269
      DPS with OH ticks*: 1709089
      Ticks per Second: 10 MH / 8.57 OH breakpoints
      Life gained by LoH: 0 HP per second
      Life gained by LS: 10369 HP per second
      Damage Range: 6963 - 11069
      53264 - 84675 crit

      which settings for this?
       
    11. zakne11

      zakne11 New Member

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      idk dont have that values but i shoot for maybe 600-650 with 24 ms
       
    12. gtstranger

      gtstranger New Member

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      MH 1.2 (= 1.45 with 0.25 echo in oh), 24ms, 8.57 tps

      what value to try first, what do you think? (now = 600)
       
    13. zakne11

      zakne11 New Member

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      try 700, and reduce overpover to 500 or to standart 250, in my opinion it dont affect for tornados dps, and give some more dps
       
    14. 010101

      010101 New Member

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      ∅ Number of Tornadoes: 3.5
      Damage with MH ticks*: 4365606
      Damage with OH ticks*: 4365606
      DPS with MH ticks*: 1455202
      DPS with OH ticks*: 1455202
      Ticks per Second: 7.5 MH / 7.5 OH breakpoints
      Life gained by LoH: 615 HP per second
      Life gained by LS: 17462 HP per second
      Damage Range: 7047 - 12327
      47145 - 82469 crit

      which settings for this? Thanks! :)
       
    15. gtstranger

      gtstranger New Member

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      thx, i'll try and report

      rend delay again should be same as Whirlwind.ZigZagMaxTime value as immortalhz told about?

      so if rend delay 700, i have to set Whirlwind.ZigZagMaxTime 700 too?
       
    16. zakne11

      zakne11 New Member

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      yes rend and zigzag delay have to be same

      010101
      dont know ;D
      but i think start look from 650
       
    17. sebflex

      sebflex New Member

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      hmhm my best settings are 600 both
       
    18. gtstranger

      gtstranger New Member

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      what base aps of MH?
       
    19. bombastic

      bombastic New Member

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      I did some changes to Weighting.cs, to increase Legendaries per hour (LPH).

      If there are elites nearby, and there are lots of trash mobs as well, then stop ignoring elites WHILE these trash mobs are alive. When they are dead, proceed to next pack as usual.

      These elites will be focused without trash mobs around if they ever get hp < 15%

      That way we can kill some elites without wasting too much time. IPH can low a bit, but my idea is to increase mainly LPH: elites have better drops and nephalem stacks is also a nice bonus.

      Anyone willing to try? :p

      Replace:
      With:
      Elites are not going be ignore ONLY if WotB is ready to cast (or already in use), and player hp >= 20%
       
    20. immortalhz

      immortalhz Member

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      useless code
       

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