Scion - Spectral Throw CR [1.2.0 discontinued] My main Account got banned today, and I will not be able to continue this until I have unlocked the Scion again, and got it to a decent level again. I've started to re-rewrite the included "Apoc's Ranger CR, to work with / for Scions. (If this wasn't allowed, please delete this thread) Current Features Casting Totems Spell Totem (+Rise Zombie) Using Flasks (Mana & Life) Use of following Skills: Frenzy (creating frenzy charges on single-target) Spectral Throw (if more then >1 mob is present) Blood Rage (creating frenzy charges when there is more then1 mob) Enduring Cry Enfeeable Warlord's Mark Tested Build (currently lvl 53) Passive Skill Tree - Path of Exile Version History Current Version: 1.2.0 Curses Implemented a check, to see if a target is curseble. Previous version could get stuck, when target was immune to curses (casted the curse in a loop, and died) Spells Frenzy gem support discontinued. Implemented Support for Double Strike as main-ability for single target (and "dual target") Changed logic for Spectral Throw. Now only uses it, once there are at least 3 mobs in rage. Previous Versions: 1.0.0 - Initial Release 1.1.0 Curses - enfeeble and warlord's cry. Spells - Enduring Cry Zombie Brotem Support - Path of Exile: The Skelly Brotem (Summon Sekeletons + Spell Totem Support) - YouTube Upcoming more Skills bugfixes Help If you find any bugs, problems or have wishes for certain gems to be supported, let me know.
Thanks. Any way you can add Enduring Cry and Warlord's Mark also? The default routine uses Warlords perfect (except the bug it randomly casts on a mob behind a wall), but enduring cry it treats as a normal buff even when no mobs are around. So if you have it on your bar and start the bot, it sits there casting it over and over. Would be really nice to have support for keeping it up but only when in battle.
Version 1.1.0 added. Implemented requested features, as well as another nice addition. For more information, read Post #1.
very nice script but it needs some improvements, f.e. totems shouldnt be replaced after they did, totem spam inc -.- is it possible to insert a timer for this? also warlocks mark could need this improvement.
I will look into the totem placement. For the Warlocks Mark (or any other curse) the behavior is wanted. It checks if the current main target is a) curseable and b) has the curse currently applied on him. So it is working as intended for now.
OP i got question; im playing Scion aswell, but my bot only needs to use Spectral throw cuz the rest of the gems are Casted on Crit or on damage taken, but my bot doesnt seem to understand that he so he just rushes to mobs and stands there doing nothing. he worked fine b4 i got cast on dmg taken etc. . I ran on exile CR or something like that, never real setup a bot. Have you got any advice how to make him use only one skill ?
try to comment out the part skills you dont need. just add an // infront of the skill you want to exclude. (The skills are at the bottom of my CR)
had several times the problem that he hasnt stopped to spam warlocks mark on enemys, i guess its a nemesis league problem.
OP so i changed the things you said, but it seems that bot just stopped casting Spectral Throw at all, he just comes near mobs and uses Default Attack, no idea what's going on. I even made Default Attack comment, thinking that he will have no other choice but to use Spectral Throw, but he just comes near mobs and doesnt do anything. I was wondering if thing that's causing this maybe Spectral Throw in my other armor piece and he just doesnt know which one to use ?
I try to use it with Rejuvenation Totem and it spams it so much, it sits there and keeps trying to put it up all the while it's being killed over and over. how to put delay on cast time?
is it possible to add a feature like using immortal call if max endu charges or x endu charges and hp<=x%? it also would be nice if u could rerwrite totem usage, so he doenst spam it after it dies?
Immortal Call is already part of the Exile.cs routine, but it's currently commented out, I'm not sure why. Remove "//" from the beginning of this line: RegisterBuff("Immortal Call", ret => LokiPoe.Me.HealthPercent < 50 && !LokiPoe.Me.HasAura("immortal_call") && HasAura(LokiPoe.Me, "endurance_charge", 1)); Change 50 to whatever health percent you want to wait to use IC, and change the 1 after "endurance_charge" to however many endurance charges minimum you want your character to have before casting IC. For the Spectral Throw CR you'll need to change RegisterBuff to Cast and add it under the private Composite CreateProjectileLogic() section. Cast("Immortal Call", ret => LokiPoe.Me.HealthPercent < 50 && !LokiPoe.Me.HasAura("immortal_call") && HasAura(LokiPoe.Me, "endurance_charge", 1));
Hi, I have to discontinue the CR for now. (Most parts are covered by Exile anyways) My main Account got banned today, and I will not be able to continue this until I have unlocked the Scion again, and got it to a decent level again. So this thread can be closed!