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  • [Plugin - Prof] Liquid's Disenchant Plugin

    Discussion in 'Uncataloged' started by LiquidAtoR, May 14, 2010.

    1. KenLeeZA

      KenLeeZA New Member

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      Where is it possible to edit the time it waits between casts?
       
    2. doomexpt

      doomexpt Banned

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      yeah its freaking slow , mine its like 6-7 between casts.
       
    3. stuartroad

      stuartroad Member

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      good plugin, does exactly what it should, but the time after looting and disenchanting another item takes a bit too long, but who cares, botting it anyway. thankyou.
       
    4. tumbum

      tumbum Active Member

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      Does it work with Questing and AutoEquip2? So im lvling a new Toon get him to learn Enchanting. If he loots new Green/Blue Stuff, first check if its the best in Slot to wear (AutoEquip2) if not stay in bag and your Plugin will disenchant this?

      I dont this it will work to get Enchanting to max. while lvling because of training new skills and so on, but would get easy some lowlvl mats.
       
    5. Vastator

      Vastator Member

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      Agreed. Most of the greens in our bags are soulbound, so that automatically eliminates probably 90% of the greens that can be disenchanted. It might be easier to just set your leveling profile to NOT vendor greens. Once your bags are too full, you can stop and manually disenchant everything.
       
    6. LiquidAtoR

      LiquidAtoR Community Developer

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      You can always disable the check for soulbound items (at risk that some stuff will be DE'd that you actually would like to have kept. Just go back a page and you will see at the bottom a post with explanation to make the adaptations yourself. Look here: http://www.thebuddyforum.com/honorb...liquids-disenchant-plugin-10.html#post1041905

      Further I have a new revision on SVN which unifies the code to work with all languages:

      Revision 3.0.1.8: SVN Only - Unified the code to work with all languages. Shortened waiting times, and added some more Archaeology fragments to ignore.
       
      Last edited: Jun 29, 2013
    7. Skadusch

      Skadusch New Member

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    8. Rayne01

      Rayne01 New Member

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      Is there a way to have it Disenchant soulbound items?
       
    9. LiquidAtoR

      LiquidAtoR Community Developer

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      Everything's possible, but you can also add em yourself very easily.
      It's been mentioned several times what to change. Just search this topic for it or read trough a few pages (1 page back halfway).
       
    10. Skadusch

      Skadusch New Member

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      Hi Liquid

      With the new Beta Build , Liquid Disenchant seems bugy.
      I Run Questbot, all seems normal. But after the first time he disenchant an Item, the bot make nothing more. I test it serveral times and everytime the same result.

      View attachment 9876 2013-10-23 13.18.txt
       
    11. LiquidAtoR

      LiquidAtoR Community Developer

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      First of all thanks for a logfile +1 for that!
      However you also stated it's a beta version (which might or might not be the final version).
      It would be a useless effort to support b?ta's with plugins (due to temporary changes).
      Once a final version is out and something doesn't function as it should, I can have a look when I have time for it.

      It could be that something in the beta is messing things up, however I suspect it's not only the disenchant plugin but might also be the routine you're using.
      Several times in the logs I see this after a DE:
      Code:
      Behavior tree thread did not return within 1000 ms to stop, and was forcibly aborted
      Does this also happen in the release version, or just the beta?

      And on a sidenote...
      What is LiquidNonBlue 3.0? I don't remember making a plugin named that way :D
       
    12. Skadusch

      Skadusch New Member

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      With the Release Version its work. Thanks for your answer.
      LiquidNonBlue 3.0 is your plugin without Disenchant Blue Items. I dont need Blue :)
       
    13. reverence

      reverence New Member

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    14. LiquidAtoR

      LiquidAtoR Community Developer

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      As I stated in another topic I can't do much at the moment since I'm at work.
      And when I get home my laptop goes for repairs.

      Does this also happen if you try another CC (to rule out Singular).
      Since the last report on a beta by Skadusch was also Singular related.
      Although Skadusch reported it was working with the release version so I'm a bit confused here.

      If you would be so kind as to try another CC first with your DK and report the findings here (I don't need a log then, just if it works).
      If it does work with another CC it has to be Singular that changed something in it's behaviours which collides with LD.
       
    15. reverence

      reverence New Member

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      Same thing with TuanH routine.

      I suspect StyxWoW.SleepForLagDuration(); to be broken after the lastest update. When I change it to Thread.Sleep it starts to work fine at first, but after some time it is trying to disenchant while moving for example, which is not possible and blacklists all items basically.
       
    16. unmomento

      unmomento New Member

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      (targetItems[a].IsAccountBound ||
      ignoreItems.Contains(targetItems[a].Entry) ||
      targetItems[a].Quality == WoWItemQuality.Poor ||
      targetItems[a].Quality == WoWItemQuality.Common)




      I've try to apply this modification but after saving, HB dont recognize anymore this addon.
      It is working for you?
       
    17. LiquidAtoR

      LiquidAtoR Community Developer

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      Will check this when I'm back home. If that is broken, it's probably moved or replaced with another function that does the same thing (at least I presume so).
       
    18. unmomento

      unmomento New Member

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      View attachment LiquidDisenchant.cs

      Hi. I have modify LiquidDisenchant.cs like you can see in atach.
      After modifying the file, HB dont see anymore your plugin.
      What am I doing wrong?
      Thanks.
       
    19. reverence

      reverence New Member

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      Try to change it exactly how LD posted. When I tried to change it manually I had same problem as you, but after I copy/pasted from his instruction it started to work fine.
       
    20. unmomento

      unmomento New Member

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      Yes, there was a mistake in code. Works fine now. TY.
       

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