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  • RebornBuddy - Limited Beta - FF14:ARR Bot

    Discussion in 'General Discussion Forum' started by mastahg, Nov 8, 2013.

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    1. pikachu2003

      pikachu2003 New Member

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      I only use way points, since I can't re-edit the Meshes. It crashes when i reload a meshed profile.
       
    2. Close0

      Close0 Member

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      Yeah ideally we'd probably be using meshing because that's whats going to allow us to better handle the dips and obstacles. Are you able to create the way point in your particular area to some how get around the part your getting stuck on? I've had to do this a couple times for my gathering profiles.
       
    3. mastahg

      mastahg Administrator Staff Member

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      Interesting, were there any mobs on the aggro list when it was spamming heavy swing?

      And the rocking back and forth while pathing is a mesh issue, i suggest using waypoints until im done testing the new mesh system.
       
    4. pikachu2003

      pikachu2003 New Member

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      I have done 2 profile in completely different locations. I use WP since its just grinding on mobs in an open area with smooth terrain. And it occurs in both. Not all the time, but enough that I have to baby it and close and relaunch the bot. When it occurs, stopping and restarting doesn't work. I'll try with meshes, but what I notice on the WP ones is that when the problem does occur, it seems like all of the coordinate shift. Like when I die and stop and release and go back to the same spot and hit start. The bot runs towards a completely different area and section.
       
    5. mastahg

      mastahg Administrator Staff Member

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      I'm going to need more information.

      Were there mobs in the attackers list when it started acting strange?
      Please upload the entire log when it happens, not just a snippet, if its too large, compress it into a zip file.
      And finally, if you could upload the profiles to pastebin and private message me the links and where the profiles are for so I can try and test the issue my self that would be great.'

      Edit:
      Next time you notice it happening, open the profile manager and uncheck "visible units" and see if there is a nearby unit that is on the radar but not visible ingame.
       
    6. pikachu2003

      pikachu2003 New Member

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      Okay will do :)!

      Update*
      It just happened again. It was right when a fate ended. The section in bold is when the fate ended and it started to go back and forth in one spot. As you can see, it keeps on trying to initiate the combat sequence, also i unchecked "Visable Units" still no difference. When i did open the manager, what i did noticed that there was a small red section between the WP. I assume it was trying to reach it, odd thing there was nothing blocking the path.

      Update 2*
      It happened again, with a WP profile. When fate ended it kept on chasing mob and once the mob disappeared it would wobble in place and would not head back to WP path.

      [06:16:23.908 N] Logging in...
      [06:16:24.480 N] We did it, yay!
      [06:16:24.941 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
      [06:16:25.028 D] [BotManager] Botbases have been reloaded.
      [06:16:25.028 D] GrindBot v1.0.0.0
      [06:16:25.028 D] Gatherbro v1.0.0.0
      [06:16:25.028 D] Raidbro v1.0.0.0
      [06:16:25.029 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
      [06:16:25.277 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
      [06:16:25.277 D] Kupo [MaruaderWarrior] v1.0.0.0
      [06:16:25.297 N] Building Actioncache
      [06:16:25.459 N] Action Name:Sprint Action Id:3
      [06:16:25.459 N] Action Name:Attack Action Id:7
      [06:16:25.459 N] Action Name:Heavy Swing Action Id:31
      [06:16:25.460 N] Action Name:Foresight Action Id:32
      [06:16:25.460 N] Action Name:Fracture Action Id:33
      [06:16:25.460 N] Action Name:Bloodbath Action Id:34
      [06:16:25.460 N] Action Name:Skull Sunder Action Id:35
      [06:16:25.460 N] Action Name:Maim Action Id:37
      [06:16:25.460 N] Action Name:Berserk Action Id:38
      [06:16:25.460 N] Action Name:Brutal Swing Action Id:39
      [06:16:25.460 N] Action Name:Overpower Action Id:41
      [06:16:25.460 N] Action Name:Feint Action Id:76
      [06:16:25.460 N] Action Name:Second Wind Action Id:57
      [06:16:25.460 N] Action Name:Flash Action Id:14
      [06:16:25.460 N] Done building Actioncache
      [06:16:30.650 D] Loading profile from C:\Users\******\Desktop\BuddyReborn\******
      [06:16:57.072 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
      [06:16:57.072 D] Kupo [MaruaderWarrior] v1.0.0.0
      [06:16:57.072 D] Loading profile from C:\Users\******\Desktop\BuddyReborn\******
      [06:16:57.090 N] Starting Grindbot
      [06:16:57.095 D] Added new hook [Kupo_Heals_Root] b20c894d-43d1-4538-b2c8-01fcb641c22b
      [06:17:04.197 N] Applying Fracture
      [06:17:04.200 D] DoAction Spell 33 1073776613
      [06:17:06.737 N] Casting Heavy Swing
      [06:17:06.737 D] DoAction Spell 31 1073776613
      [06:17:09.256 N] Casting Maim
      [06:17:09.256 D] DoAction Spell 37 1073776613
      [06:17:11.747 N] Casting Heavy Swing
      [06:17:11.747 D] DoAction Spell 31 1073776613
      [06:17:14.256 N] Applying Fracture
      [06:17:14.256 D] DoAction Spell 33 1073776570
      [06:17:16.777 N] Casting Heavy Swing
      [06:17:16.777 D] DoAction Spell 31 1073776570
      [06:17:19.298 N] Casting Maim
      [06:17:19.298 D] DoAction Spell 37 1073776570
      [06:17:21.818 N] Casting Heavy Swing
      [06:17:21.818 D] DoAction Spell 31 1073776570
      [06:17:24.303 N] Casting Maim
      [06:17:24.303 D] DoAction Spell 37 1073776570
      [06:17:28.868 N] Applying Fracture
      [06:17:28.869 D] DoAction Spell 33 1073776562
      [06:17:31.382 N] Casting Heavy Swing
      [06:17:31.382 D] DoAction Spell 31 1073776562
      [06:17:33.871 N] Casting Maim
      [06:17:33.871 D] DoAction Spell 37 1073776562
      [06:17:36.385 N] Casting Heavy Swing
      [06:17:36.385 D] DoAction Spell 31 1073776562
      [06:17:38.901 N] Casting Maim
      [06:17:38.901 D] DoAction Spell 37 1073776562
      [06:17:43.779 N] Casting Heavy Swing
      [06:17:43.779 D] DoAction Spell 31 1073776572
      [06:17:46.293 N] Applying Fracture
      [06:17:46.293 D] DoAction Spell 33 1073776572
      [06:17:48.808 N] Casting Heavy Swing
      [06:17:48.808 D] DoAction Spell 31 1073776572
      [06:17:51.326 N] Casting Maim
      [06:17:51.326 D] DoAction Spell 37 1073776572
      [06:17:53.843 N] Casting Heavy Swing
      [06:17:53.843 D] DoAction Spell 31 1073776572
      [06:17:56.359 N] Casting Heavy Swing
      [06:17:56.359 D] DoAction Spell 31 1073776167
      [06:17:58.876 N] Applying Fracture
      [06:17:58.876 D] DoAction Spell 33 1073776167
      [06:18:01.395 N] Casting Heavy Swing
      [06:18:01.395 D] DoAction Spell 31 1073776167
      [06:18:03.911 N] Casting Maim
      [06:18:03.911 D] DoAction Spell 37 1073776167
      [06:18:06.429 N] Casting Heavy Swing
      [06:18:06.429 D] DoAction Spell 31 1073776167
      [06:18:12.351 N] Casting Heavy Swing
      [06:18:12.351 D] DoAction Spell 31 1073776203
      [06:18:14.871 N] Applying Fracture
      [06:18:14.871 D] DoAction Spell 33 1073776203
      [06:18:17.360 N] Casting Heavy Swing
      [06:18:17.360 D] DoAction Spell 31 1073776203
      [06:18:19.852 N] Casting Maim
      [06:18:19.852 D] DoAction Spell 37 1073776203
      [06:18:22.369 N] Casting Heavy Swing
      [06:18:22.369 D] DoAction Spell 31 1073776203
      [06:18:24.866 N] Applying Fracture
      [06:18:24.866 D] DoAction Spell 33 1073775470
      [06:18:27.385 N] Casting Heavy Swing
      [06:18:27.385 D] DoAction Spell 31 1073775470
      [06:18:29.902 N] Casting Maim
      [06:18:29.902 D] DoAction Spell 37 1073775470
      [06:18:32.419 N] Casting Heavy Swing
      [06:18:32.419 D] DoAction Spell 31 1073775470
      [06:18:34.950 N] Casting Maim
      [06:18:34.950 D] DoAction Spell 37 1073775470
      [06:18:57.160 N] Casting Heavy Swing
      [06:18:57.160 D] DoAction Spell 31 1073776640
      [06:18:57.285 N] Casting Heavy Swing
      [06:18:57.285 D] DoAction Spell 31 1073776640
      [06:18:57.345 N] Casting Heavy Swing
      [06:18:57.470 D] DoAction Spell 31 1073776640
      [06:18:57.530 N] Casting Heavy Swing
      [06:18:57.645 D] DoAction Spell 31 1073776640
      [06:18:57.770 N] Casting Heavy Swing
      [06:18:57.770 D] DoAction Spell 31 1073776640
      [06:18:57.826 N] Casting Heavy Swing
      [06:18:58.006 D] DoAction Spell 31 1073776640
      [06:18:58.066 N] Casting Heavy Swing
      [06:18:58.245 D] DoAction Spell 31 1073776640
      [06:18:58.304 N] Casting Heavy Swing
      [06:18:58.482 D] DoAction Spell 31 1073776640
      [06:18:58.541 N] Casting Heavy Swing
      [06:18:58.716 D] DoAction Spell 31 1073776640
      [06:18:58.776 N] Casting Heavy Swing
      [06:18:59.131 D] DoAction Spell 31 1073776640
      [06:18:59.188 N] Casting Heavy Swing
      [06:18:59.364 D] DoAction Spell 31 1073776640
      [06:18:59.418 N] Casting Heavy Swing
      [06:18:59.551 D] DoAction Spell 31 1073776640
      [06:18:59.610 N] Casting Heavy Swing
      [06:18:59.728 D] DoAction Spell 31 1073776640
      [06:18:59.846 N] Casting Heavy Swing
      [06:18:59.906 D] DoAction Spell 31 1073776640
      [06:18:59.965 N] Casting Heavy Swing
      [06:19:00.084 D] DoAction Spell 31 1073776640
      [06:19:00.143 N] Casting Heavy Swing
      [06:19:00.322 D] DoAction Spell 31 1073776640
      [06:19:00.381 N] Casting Heavy Swing
      [06:19:00.500 D] DoAction Spell 31 1073776640
      [06:19:00.560 N] Casting Heavy Swing
      [06:19:00.679 D] DoAction Spell 31 1073776640
      [06:19:00.983 N] Casting Heavy Swing
      [06:19:00.983 D] DoAction Spell 31 1073776640
      [06:19:01.044 N] Casting Heavy Swing
      [06:19:01.165 D] DoAction Spell 31 1073776640
      [06:19:01.227 N] Casting Heavy Swing
      [06:19:01.290 D] DoAction Spell 31 1073776640
      [06:19:01.346 N] Casting Heavy Swing
      [06:19:01.464 D] DoAction Spell 31 1073776640
      [06:19:01.524 N] Casting Heavy Swing
      [06:19:01.704 D] DoAction Spell 31 1073776640
      [06:19:01.763 N] Casting Heavy Swing
      [06:19:01.947 D] DoAction Spell 31 1073776640
      [06:19:02.003 N] Casting Heavy Swing
      [06:19:02.182 D] DoAction Spell 31 1073776640
      [06:19:02.241 N] Casting Heavy Swing
      [06:19:02.419 D] DoAction Spell 31 1073776640
      [06:19:02.478 N] Casting Heavy Swing
      [06:19:02.718 D] DoAction Spell 31 1073776640
      [06:19:02.774 N] Casting Heavy Swing
      [06:19:02.896 D] DoAction Spell 31 1073776640
      [06:19:02.962 N] Casting Heavy Swing
      [06:19:03.080 D] DoAction Spell 31 1073776640
      [06:19:03.206 N] Casting Heavy Swing
      [06:19:03.206 D] DoAction Spell 31 1073776640
      [06:19:03.261 N] Casting Heavy Swing
      [06:19:03.439 D] DoAction Spell 31 1073776640
      [06:19:03.505 N] Casting Heavy Swing
      [06:19:03.686 D] DoAction Spell 31 1073776640
      [06:19:03.745 N] Casting Heavy Swing
      [06:19:03.860 D] DoAction Spell 31 1073776640
      [06:19:03.982 N] Casting Heavy Swing
      [06:19:04.037 D] DoAction Spell 31 1073776640
      [06:19:04.155 N] Casting Heavy Swing
      [06:19:04.214 D] DoAction Spell 31 1073776640
      [06:19:04.274 N] Casting Heavy Swing
      [06:19:04.461 D] DoAction Spell 31 1073776640
      [06:19:04.517 N] Casting Heavy Swing
      [06:19:04.706 D] DoAction Spell 31 1073776640
      [06:19:04.762 N] Casting Heavy Swing
      [06:19:04.884 D] DoAction Spell 31 1073776640
      [06:19:05.009 N] Casting Heavy Swing
      [06:19:05.009 D] DoAction Spell 31 1073776640
      [06:19:05.068 N] Casting Heavy Swing
      [06:19:05.249 D] DoAction Spell 31 1073776640
      [06:19:05.305 N] Casting Heavy Swing
      [06:19:05.428 D] DoAction Spell 31 1073776640
      [06:19:05.546 N] Casting Heavy Swing
      [06:19:05.603 D] DoAction Spell 31 1073776640
      [06:19:05.665 N] Casting Heavy Swing
      [06:19:05.780 D] DoAction Spell 31 1073776640
      [06:19:05.840 N] Casting Heavy Swing
      [06:19:05.958 D] DoAction Spell 31 1073776640
      [06:19:06.020 N] Casting Heavy Swing
      [06:19:06.311 D] DoAction Spell 31 1073776640
      [06:19:06.369 N] Casting Heavy Swing
      [06:19:06.544 D] DoAction Spell 31 1073776640
      [06:19:06.598 N] Casting Heavy Swing
      [06:19:06.718 D] DoAction Spell 31 1073776640
      [06:19:06.782 N] Casting Heavy Swing
      [06:19:06.955 D] DoAction Spell 31 1073776640
      [06:19:07.015 N] Casting Heavy Swing
      [06:19:07.195 D] DoAction Spell 31 1073776640
      [06:19:07.260 N] Casting Heavy Swing
      [06:19:07.434 D] DoAction Spell 31 1073776640
      [06:19:07.497 N] Casting Heavy Swing
      [06:19:07.670 D] DoAction Spell 31 1073776640
      [06:19:07.729 N] Casting Heavy Swing
      [06:19:07.906 D] DoAction Spell 31 1073776640
      [06:19:08.150 N] Casting Heavy Swing
      [06:19:08.150 D] DoAction Spell 31 1073776640
      [06:19:08.211 N] Casting Heavy Swing
      [06:19:08.400 D] DoAction Spell 31 1073776640
      [06:19:08.456 N] Casting Heavy Swing
      [06:19:08.641 D] DoAction Spell 31 1073776640
      [06:19:08.697 N] Casting Heavy Swing
      [06:19:08.881 D] DoAction Spell 31 1073776640
      [06:19:08.936 N] Casting Heavy Swing
      [06:19:09.054 D] DoAction Spell 31 1073776640
      [06:19:09.176 N] Casting Heavy Swing
      [06:19:09.236 D] DoAction Spell 31 1073776640
      [06:19:09.295 N] Casting Heavy Swing
      [06:19:09.413 D] DoAction Spell 31 1073776640
      [06:19:09.473 N] Casting Heavy Swing
      [06:19:09.650 D] DoAction Spell 31 1073776640
      [06:19:09.708 N] Casting Heavy Swing
      [06:19:09.884 D] DoAction Spell 31 1073776640
      [06:19:09.945 N] Casting Heavy Swing
      [06:19:10.059 D] DoAction Spell 31 1073776640
      [06:19:10.116 N] Casting Heavy Swing
      [06:19:10.232 D] DoAction Spell 31 1073776640
      [06:19:10.291 N] Casting Heavy Swing
      [06:19:10.474 D] DoAction Spell 31 1073776640
      [06:19:10.529 N] Casting Heavy Swing
      [06:19:10.708 D] DoAction Spell 31 1073776640
      [06:19:10.768 N] Casting Heavy Swing
      [06:19:10.946 D] DoAction Spell 31 1073776640
      [06:19:11.007 N] Casting Heavy Swing
      [06:19:11.190 D] DoAction Spell 31 1073776640
      [06:19:11.249 N] Casting Heavy Swing
      [06:19:11.422 D] DoAction Spell 31 1073776640
      [06:19:11.482 N] Casting Heavy Swing
      [06:19:11.547 D] DoAction Spell 31 1073776640
      [06:19:11.786 N] Casting Heavy Swing
      [06:19:11.786 D] DoAction Spell 31 1073776640
      [06:19:11.847 N] Casting Heavy Swing
      [06:19:11.972 D] DoAction Spell 31 1073776640
      [06:19:12.032 N] Casting Heavy Swing
      [06:19:12.157 D] DoAction Spell 31 1073776640
      [06:19:12.273 N] Casting Heavy Swing
      [06:19:12.333 D] DoAction Spell 31 1073776640
      [06:19:12.393 N] Casting Heavy Swing
      [06:19:12.519 D] DoAction Spell 31 1073776640
      [06:19:12.577 N] Casting Heavy Swing
      [06:19:12.694 D] DoAction Spell 31 1073776640
      [06:19:12.813 N] Casting Heavy Swing
      [06:19:12.872 D] DoAction Spell 31 1073776640
      [06:19:12.990 N] Casting Heavy Swing
      [06:19:13.049 D] DoAction Spell 31 1073776640
      [06:19:13.108 N] Casting Heavy Swing
      [06:19:13.230 D] DoAction Spell 31 1073776640
      [06:19:13.286 N] Casting Heavy Swing
      [06:19:13.519 D] DoAction Spell 31 1073776640
      [06:19:13.581 N] Casting Heavy Swing
      [06:19:13.703 D] DoAction Spell 31 1073776640
      [06:19:13.766 N] Casting Heavy Swing
      [06:19:13.894 D] DoAction Spell 31 1073776640
      [06:19:14.010 N] Casting Heavy Swing
      [06:19:14.069 D] DoAction Spell 31 1073776640
      [06:19:14.129 N] Casting Heavy Swing
      [06:19:14.252 D] DoAction Spell 31 1073776640
      [06:19:14.311 N] Casting Heavy Swing
      [06:19:14.490 D] DoAction Spell 31 1073776640
      [06:19:14.549 N] Casting Heavy Swing
      [06:19:14.668 D] DoAction Spell 31 1073776640
      [06:19:14.786 N] Casting Heavy Swing
      [06:19:14.845 D] DoAction Spell 31 1073776640
      [06:19:14.963 N] Casting Heavy Swing
      [06:19:15.022 D] DoAction Spell 31 1073776640
      [06:19:15.081 N] Casting Heavy Swing
      [06:19:15.262 D] DoAction Spell 31 1073776640
      [06:19:15.321 N] Casting Heavy Swing
      [06:19:15.444 D] DoAction Spell 31 1073776640
      [06:19:15.498 N] Casting Heavy Swing
      [06:19:15.678 D] DoAction Spell 31 1073776640
      [06:19:15.734 N] Casting Heavy Swing
      [06:19:15.917 D] DoAction Spell 31 1073776640
      [06:19:15.976 N] Casting Heavy Swing
      [06:19:16.149 D] DoAction Spell 31 1073776640
      [06:19:16.209 N] Casting Heavy Swing
      [06:19:16.390 D] DoAction Spell 31 1073776640
      [06:19:16.450 N] Casting Heavy Swing
      [06:19:16.631 D] DoAction Spell 31 1073776640
      [06:19:16.687 N] Casting Heavy Swing
      [06:19:16.863 D] DoAction Spell 31 1073776640
      [06:19:16.925 N] Casting Heavy Swing
      [06:19:17.158 D] DoAction Spell 31 1073776640
      [06:19:17.218 N] Casting Heavy Swing
      [06:19:17.386 D] DoAction Spell 31 1073776640
      [06:19:17.444 N] Casting Heavy Swing
      [06:19:17.563 D] DoAction Spell 31 1073776640
      [06:19:17.622 N] Casting Heavy Swing
      [06:19:17.801 D] DoAction Spell 31 1073776640
      [06:19:17.859 N] Casting Heavy Swing
      [06:19:18.036 D] DoAction Spell 31 1073776640
      [06:19:18.095 N] Casting Heavy Swing
      [06:19:18.212 D] DoAction Spell 31 1073776640
      [06:19:18.276 N] Casting Heavy Swing
      [06:19:18.448 D] DoAction Spell 31 1073776640
      [06:19:18.511 N] Casting Heavy Swing
      [06:19:18.686 D] DoAction Spell 31 1073776640
      [06:19:18.743 N] Casting Heavy Swing
      [06:19:18.919 D] DoAction Spell 31 1073776640
      [06:19:18.984 N] Casting Heavy Swing
      [06:19:19.163 D] DoAction Spell 31 1073776640
      [06:19:19.223 N] Casting Heavy Swing
      [06:19:19.409 D] DoAction Spell 31 1073776640
      [06:19:19.465 N] Casting Heavy Swing
      [06:19:19.590 D] DoAction Spell 31 1073776640
      [06:19:19.708 N] Casting Heavy Swing
      [06:19:19.764 D] DoAction Spell 31 1073776640
      [06:19:19.827 N] Casting Heavy Swing
      [06:19:19.943 D] DoAction Spell 31 1073776640
      [06:19:20.003 N] Casting Heavy Swing
      [06:19:20.181 D] DoAction Spell 31 1073776640
      [06:19:20.241 N] Casting Heavy Swing
      [06:19:20.419 D] DoAction Spell 31 1073776640
      [06:19:20.479 N] Casting Heavy Swing
      [06:19:20.777 D] DoAction Spell 31 1073776640
      [06:19:20.843 N] Casting Heavy Swing
      [06:19:20.960 D] DoAction Spell 31 1073776640
      [06:19:21.082 N] Casting Heavy Swing
      [06:19:21.142 D] DoAction Spell 31 1073776640
      [06:19:21.201 N] Casting Heavy Swing
      [06:19:21.384 D] DoAction Spell 31 1073776640
      [06:19:21.443 N] Casting Heavy Swing
      [06:19:21.617 D] DoAction Spell 31 1073776640
      [06:19:21.676 N] Casting Heavy Swing
      [06:19:21.856 D] DoAction Spell 31 1073776640
      [06:19:21.916 N] Casting Heavy Swing
      [06:19:22.095 D] DoAction Spell 31 1073776640
      [06:19:22.154 N] Casting Heavy Swing
      [06:19:22.331 D] DoAction Spell 31 1073776640
      [06:19:22.390 N] Casting Heavy Swing
      [06:19:22.634 D] DoAction Spell 31 1073776640
      [06:19:22.690 N] Casting Heavy Swing
      [06:19:22.812 D] DoAction Spell 31 1073776640
      [06:19:22.936 N] Casting Heavy Swing
      [06:19:22.991 D] DoAction Spell 31 1073776640
      [06:19:23.053 N] Casting Heavy Swing
      [06:19:23.168 D] DoAction Spell 31 1073776640
      [06:19:23.227 N] Casting Heavy Swing
      [06:19:23.408 D] DoAction Spell 31 1073776640
      [06:19:23.463 N] Casting Heavy Swing
      [06:19:23.641 D] DoAction Spell 31 1073776640
      [06:19:23.699 N] Casting Heavy Swing
      [06:19:23.819 D] DoAction Spell 31 1073776640
      [06:19:23.877 N] Casting Heavy Swing
      [06:19:24.048 D] DoAction Spell 31 1073776640
      [06:19:24.107 N] Casting Heavy Swing
      [06:19:24.226 D] DoAction Spell 31 1073776640
      [06:19:24.462 N] Casting Heavy Swing
      [06:19:24.462 D] DoAction Spell 31 1073776640
      [06:19:24.516 N] Casting Heavy Swing
      [06:19:24.633 D] DoAction Spell 31 1073776640
      [06:19:24.690 N] Casting Heavy Swing
      [06:19:24.868 D] DoAction Spell 31 1073776640
      [06:19:24.924 N] Casting Heavy Swing
      [06:19:25.106 D] DoAction Spell 31 1073776640
      [06:19:25.161 N] Casting Heavy Swing
      [06:19:25.340 D] DoAction Spell 31 1073776640
      [06:19:25.405 N] Casting Heavy Swing
      [06:19:25.579 D] DoAction Spell 31 1073776640
      [06:19:25.642 N] Casting Heavy Swing
      [06:19:25.815 D] DoAction Spell 31 1073776640
      [06:19:25.878 N] Casting Heavy Swing
      [06:19:25.996 D] DoAction Spell 31 1073776640
      [06:19:26.055 N] Casting Heavy Swing
      [06:19:26.290 D] DoAction Spell 31 1073776640
      [06:19:26.350 N] Casting Heavy Swing
      [06:19:26.418 D] DoAction Spell 31 1073776640
      [06:19:26.473 N] Casting Heavy Swing
      [06:19:26.593 D] DoAction Spell 31 1073776640
      [06:19:26.655 N] Casting Heavy Swing
      [06:19:26.832 D] DoAction Spell 31 1073776640
      [06:19:26.888 N] Casting Heavy Swing
      [06:19:27.064 D] DoAction Spell 31 1073776640
      [06:19:27.123 N] Casting Heavy Swing
      [06:19:27.240 D] DoAction Spell 31 1073776640
      [06:19:27.298 N] Casting Heavy Swing
      [06:19:27.472 D] DoAction Spell 31 1073776640
      [06:19:27.529 N] Casting Heavy Swing
      [06:19:27.646 D] DoAction Spell 31 1073776640
      [06:19:27.707 N] Casting Heavy Swing
      [06:19:27.823 D] DoAction Spell 31 1073776640
      [06:19:27.881 N] Casting Heavy Swing
      [06:19:28.119 D] DoAction Spell 31 1073776640
      [06:19:28.180 N] Casting Heavy Swing
      [06:19:28.297 D] DoAction Spell 31 1073776640
      [06:19:28.424 N] Casting Heavy Swing
      [06:19:28.424 D] DoAction Spell 31 1073776640
      [06:19:28.483 N] Casting Heavy Swing
      [06:19:28.656 D] DoAction Spell 31 1073776640
      [06:19:28.716 N] Casting Heavy Swing
      [06:19:28.893 D] DoAction Spell 31 1073776640
      [06:19:28.951 N] Casting Heavy Swing
      [06:19:29.131 D] DoAction Spell 31 1073776640
      [06:19:29.191 N] Casting Heavy Swing
      [06:19:29.368 D] DoAction Spell 31 1073776640
      [06:19:29.427 N] Casting Heavy Swing
      [06:19:29.604 D] DoAction Spell 31 1073776640
      [06:19:29.663 N] Casting Heavy Swing
      [06:19:29.957 D] DoAction Spell 31 1073776640
      [06:19:30.015 N] Casting Heavy Swing
      [06:19:30.139 D] DoAction Spell 31 1073776640
      [06:19:30.193 N] Casting Heavy Swing
      [06:19:30.370 D] DoAction Spell 31 1073776640
      [06:19:30.428 N] Casting Heavy Swing
      [06:19:30.544 D] DoAction Spell 31 1073776640
      [06:19:30.604 N] Casting Heavy Swing
      [06:19:30.780 D] DoAction Spell 31 1073776640
      [06:19:30.839 N] Casting Heavy Swing
      [06:19:31.014 D] DoAction Spell 31 1073776640
      [06:19:31.076 N] Casting Heavy Swing
      [06:19:31.189 D] DoAction Spell 31 1073776640
      [06:19:31.247 N] Casting Heavy Swing
      [06:19:31.422 D] DoAction Spell 31 1073776640
      [06:19:31.481 N] Casting Heavy Swing
      [06:19:31.600 D] DoAction Spell 31 1073776640
      [06:19:31.838 N] Casting Heavy Swing
      [06:19:31.839 D] DoAction Spell 31 1073776640
      [06:19:31.900 N] Casting Heavy Swing
      [06:19:32.018 D] DoAction Spell 31 1073776640
      [06:19:32.083 N] Casting Heavy Swing
      [06:19:32.203 D] DoAction Spell 31 1073776640
      [06:19:32.262 N] Casting Heavy Swing
      [06:19:32.435 D] DoAction Spell 31 1073776640
      [06:19:32.500 N] Casting Heavy Swing
      [06:19:32.670 D] DoAction Spell 31 1073776640
      [06:19:32.730 N] Casting Heavy Swing
      [06:19:32.853 D] DoAction Spell 31 1073776640
      [06:19:32.913 N] Casting Heavy Swing
      [06:19:33.091 D] DoAction Spell 31 1073776640
      [06:19:33.148 N] Casting Heavy Swing
      [06:19:33.325 D] DoAction Spell 31 1073776640
      [06:19:33.380 N] Casting Heavy Swing
      [06:19:33.558 D] DoAction Spell 31 1073776640
      [06:19:33.618 N] Casting Heavy Swing
      [06:19:33.800 D] DoAction Spell 31 1073776640
      [06:19:33.860 N] Casting Heavy Swing
      [06:19:34.038 D] DoAction Spell 31 1073776640
      [06:19:34.097 N] Casting Heavy Swing
      [06:19:34.277 D] DoAction Spell 31 1073776640
      [06:19:34.333 N] Casting Heavy Swing
      [06:19:34.510 D] DoAction Spell 31 1073776640
      [06:19:34.568 N] Casting Heavy Swing
      [06:19:34.684 D] DoAction Spell 31 1073776640
      [06:19:34.746 N] Casting Heavy Swing
      [06:19:34.921 D] DoAction Spell 31 1073776640
      [06:19:34.976 N] Casting Heavy Swing
      [06:19:35.093 D] DoAction Spell 31 1073776640
      [06:19:35.151 N] Casting Heavy Swing
      [06:19:35.386 D] DoAction Spell 31 1073776640
      [06:19:35.443 N] Casting Heavy Swing
      [06:19:35.614 D] DoAction Spell 31 1073776640
      [06:19:35.676 N] Casting Heavy Swing
      [06:19:35.790 D] DoAction Spell 31 1073776640
      [06:19:35.849 N] Casting Heavy Swing
      [06:19:36.028 D] DoAction Spell 31 1073776640
      [06:19:36.083 N] Casting Heavy Swing
      [06:19:36.201 D] DoAction Spell 31 1073776640
      [06:19:36.260 N] Casting Heavy Swing
      [06:19:36.437 D] DoAction Spell 31 1073776640
      [06:19:36.496 N] Casting Heavy Swing
      [06:19:36.675 D] DoAction Spell 31 1073776640
      [06:19:36.731 N] Casting Heavy Swing
      [06:19:36.852 D] DoAction Spell 31 1073776640
      [06:19:36.906 N] Casting Heavy Swing
      [06:19:37.142 D] DoAction Spell 31 1073776640
      [06:19:37.202 N] Casting Heavy Swing
      [06:19:37.324 D] DoAction Spell 31 1073776640
      [06:19:37.385 N] Casting Heavy Swing
      [06:19:37.449 D] DoAction Spell 31 1073776640
      [06:19:37.505 N] Casting Heavy Swing
      [06:19:37.623 D] DoAction Spell 31 1073776640
      [06:19:37.682 N] Casting Heavy Swing
      [06:19:37.801 D] DoAction Spell 31 1073776640
      [06:19:37.860 N] Casting Heavy Swing
      [06:19:38.041 D] DoAction Spell 31 1073776640
      [06:19:38.097 N] Casting Heavy Swing
      [06:19:38.271 D] DoAction Spell 31 1073776640
      [06:19:38.329 N] Casting Heavy Swing
      [06:19:38.448 D] DoAction Spell 31 1073776640
      [06:19:38.506 N] Casting Heavy Swing
      [06:19:38.679 D] DoAction Spell 31 1073776640
      [06:19:38.740 N] Casting Heavy Swing
      [06:19:38.918 D] DoAction Spell 31 1073776640
      [06:19:38.975 N] Casting Heavy Swing
      [06:19:39.159 D] DoAction Spell 31 1073776640
      [06:19:39.219 N] Casting Heavy Swing
      [06:19:39.398 D] DoAction Spell 31 1073776640
      [06:19:39.457 N] Casting Heavy Swing
      [06:19:39.634 D] DoAction Spell 31 1073776640
      [06:19:39.693 N] Casting Heavy Swing
      [06:19:39.870 D] DoAction Spell 31 1073776640
      [06:19:39.928 N] Casting Heavy Swing
      [06:19:40.106 D] DoAction Spell 31 1073776640
      [06:19:40.164 N] Casting Heavy Swing
      [06:19:40.282 D] DoAction Spell 31 1073776640
      [06:19:40.340 N] Casting Heavy Swing
      [06:19:40.515 D] DoAction Spell 31 1073776640
      [06:19:40.752 N] Casting Heavy Swing
      [06:19:40.752 D] DoAction Spell 31 1073776640
      [06:19:40.812 N] Casting Heavy Swing
      [06:19:40.940 D] DoAction Spell 31 1073776640
      [06:19:41.058 N] Casting Heavy Swing
      [06:19:41.117 D] DoAction Spell 31 1073776640
      [06:19:41.173 N] Casting Heavy Swing
      [06:19:41.294 D] DoAction Spell 31 1073776640
      [06:19:41.350 N] Casting Heavy Swing
      [06:19:51.681 D] Stop called!
      [06:19:51.681 Q] Bot Stopped! Reason: Pushed the stop button.
       
    7. Remmey

      Remmey New Member

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      nice work man, its nice to see something like this in the works. Gonna try it out tonight.
       
    8. dondedek

      dondedek New Member

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      Thanks for this beta,
      I m quite new into FF14 and haven't tried the bot yet.
      Could anyone tell me in what aspect this bot is or will be better than the bots currently available in the market?
       
    9. DanH

      DanH New Member

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      This is the best thing since sliced bread.
      Did a little alteration to the Arcanist profile.

      However I can't get it to self heal me when my health drops below 25% and also would anyone know how I can get it to heal my pet if it's health drops below 30?

      Code:
      using System;
      using System.Collections.Generic;
      using System.Linq;
      using System.Text;
      using System.Threading.Tasks;
      using ff14bot;
      using ff14bot.Enums;
      using ff14bot.Managers;
      using ff14bot.Navigation;
      using Kupo;
      using TreeSharp;
      using Action = TreeSharp.Action;
      namespace Ares.Rotations
      {
          class Arcanist : KupoRoutine
          {
              public override int PullRange
              {
                  get { return 25; }
              }
      
              public override ClassJobType[] Class
              {
                  get { return new []{ClassJobType.Arcanist, }; }
              }
      
              protected override Composite CreatePull()
              {
                  return new PrioritySelector(
      
                      new Decorator(r => Actionmanager.InSpellInRangeLOS("Ruin", Core.Target) == SpellRangeCheck.ErrorNotInRange, new Action(r => Navigator.MoveTo(Core.Target.Location))),
                      new Decorator(r => Actionmanager.InSpellInRangeLOS("Ruin", Core.Target) == SpellRangeCheck.ErrorNotInFront, new Action(r => Core.Target.Face())),
                      Cast("Ruin", r => Actionmanager.InSpellInRangeLOS("Ruin", Core.Target) == SpellRangeCheck.Success)
                      //new Decorator(r => Actionmanager.InSpellInRangeLOS("Ruin", Core.Target) == SpellRangeCheck.Success, new Action(r => Actionm))
      
                  
                  
                  
                  
                  );
              }
      		
      		protected override Composite CreateHeal()
              {
                return new PrioritySelector(
                      Cast("Psysick", r => Core.Player.HealthPercent <= 25, r => Core.Player)
                      );
                
              }
      
              protected override Composite CreateCombat()
              {
                  return new PrioritySelector(
      				Apply("Miasma"),
                      Apply("Bio"),
      				Apply("Virus"),
                      Cast("Ruin", r => true)
      
      
                      );
              }
      
      
      
          }
      }
       
    10. mastahg

      mastahg Administrator Staff Member

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      What about the aggro list, third time im asking if it was empty or not, this IS important!
      There where no additional units on the radar when you unchecked visible units or you just unchecked it and looked at the what the bot was doing?

      Please upload the log as an attachment next time or upload it to pastebin.

      Also, the red line is the path that it is currently trying to take.

      Edit:
      If you could take a screenshot of the radar when its bugging out that would be helpful.

      I'll add a summoned creature API and merge your changes for the next version. And look into why its not properly healing.
       
    11. pikachu2003

      pikachu2003 New Member

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      Awesome can't wait to test your summoned API! AlsoI did answer if the argo list was empty or not. In the PM you asked me to send on of the first things I said was I said "All mobs were present in the list". Sorry I know you doing your best and believe me I will always try to provide you with the best information possible. Sorry if the communication got crossed up. As for "Visible Units" When I checked or Unchecked, its very difficult to even see if there are changes on the profiler minimap. It doesn't show the current mob I'm targeting to differentiate between all targets on minimap as which is the currect focus. As for the complete log i did upload the whole thing into my previous post. I'll upload to pastebin and send you a PM again.

      I have been able to fix the issue by following theses steps. -
      *Avoid area's with fate when making the WP profile.
      *If you want to make it in an area where a fate is present, make sure you are above the level requirement of the fate. - When you are in that state where it requires a levelsync, the mob cannot argo you and you cannot hurt or argo the mobs with your attacks. (Avoids the bug when Fate ends and you chase the mob)

      Newbish attempt to figure this out
      I was able to replicate this error somewhat. following are the steps
      1- Use a WP profile
      2- Wait until you see the bot target a mob in the distance
      3- (hit TAB)You manually target a different mob - You must hit tab before the bot selected mob is tagged.
      4- Watch as the bot stuggles to pick which mob to attack and bounce.

      This can only mean one thing, that the mobs once selected, stores a priority list of mobs in which it should kill. If the mob disappears much like the ending of a fate, i can see why it would freak out. Since the mob still remains in the priority list. It would be mimicked in the same fashion above. Or at least it my limited and total newbish explanation. :)
       
    12. mastahg

      mastahg Administrator Staff Member

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      I think you might be misunderstanding what I mean by the aggro list.

      [​IMG]


      This is what I mean.
       
    13. pikachu2003

      pikachu2003 New Member

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      You are right I was misunderstanding your question and in every instance it was empty(when i noticed it, that doesn't mean that there wasn't a Fate mob present when it initially occurred, since Fate Mobs disappear after some time) . But you can recreate with the steps I mentioned above, with the following steps.

      Newbish attempt to figure this out
      I was able to replicate this error somewhat. following are the steps
      1- Use a WP profile
      2- Wait until you see the bot target a mob in the distance
      3- (hit TAB)You manually target a different mob - You must hit tab before the bot selected mob is tagged.
      4- Watch as the bot stuggles to pick which mob to attack and bounce.

      This could mean that the mobs once selected (By the bot), stores a priority list of mobs in which it should kill. If the mob disappears much like the ending of a fate, i can see why it would freak out. Since the mob still remains in the priority list. If the mob the bot selected didn't remain stored as a target it would then move onto the next tab'ed target. But the bouncing indicates otherwise as it trying to determine which move to initate the attack sequence on and can't decide. Since usually in most cases once a target is declared there you would not usually require a check on it again. But with fate mobs, they disappear unlike regular mobs in the game. So i made a workaround by making sure my toon was over leveled for the fate in that spot. So it would require a manual levelsync to interact with the mobs from the Fate. Therefore avoiding having a chance of targeting a fate mob near the end of a fate and getting stuck in a bounce loop.
       
    14. pikachu2003

      pikachu2003 New Member

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      BTW, amazing work on the bot. I am able to run 2 instances of the bot on one machine and they attached correctly to the correct client. I also added a very low level and super copy and paste rotation for Gladiator since I haven't leveled it yet lol :). I just copied the existing MarauderWarrior.cs. If anyone want to use this just rename it to GladiatorPahadin.cs and it will work... So fat only testing it out on a level 1, but as it level and gain new skills I'll try to update it.

      Code:
      using System;
      using System.Collections.Generic;
      using System.Linq;
      using System.Text;
      using ff14bot;
      using ff14bot.Enums;
      using ff14bot.Managers;
      using ff14bot.Navigation;
      using TreeSharp;
      
      using Action = TreeSharp.Action;
      namespace Kupo.Rotations
      {
          public class GladiatorPaladin : KupoRoutine
          {
              public override int PullRange
              {
                  get { return 5; }
              }
      
              public override ClassJobType[] Class
              {
                  get { return new ClassJobType[]{ClassJobType.Gladiator, ClassJobType.Paladin, };}
              }
              protected override Composite CreatePull()
              {
                  return new PrioritySelector(
                      r=> Actionmanager.InSpellInRangeLOS("Fast Blade", Core.Target),
                      new Decorator(r => (r as SpellRangeCheck?) == SpellRangeCheck.ErrorNotInRange, new Action(r => Navigator.MoveTo(Core.Target.Location))),
                      Cast("Fast Blade", r => (r as SpellRangeCheck?) == SpellRangeCheck.Success || (r as SpellRangeCheck?) == SpellRangeCheck.ErrorNotInFront)
                  );
      
      
              }
      
              protected override Composite CreateCombat()
              {
                  return new PrioritySelector(
                      Apply("Fracture"),
                      Cast("Storm's Eye", r => Actionmanager.LastSpell.Name == "Maim"),
                      Cast("Skull Sunder", r => Actionmanager.LastSpell.Name == "Heavy Swing" && !Actionmanager.HasSpell("Maim")),
                      Cast("Maim", r => Actionmanager.LastSpell.Name == "Heavy Swing"),
                      Cast("Heavy Swing", r =>  true)
      
      
                      );
              }
      
          }
      }
      
       
    15. Demonsdance

      Demonsdance New Member

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      Good stuff, thank you for the opportunity to help out.

      I would like to confirm the problem Pikachu has been having. Every time I alt tab out of the game, the bot just starts running towards the horizon.

      I'll be trying different things still, drop by if anything pops up.


      Edit - Okay, trying windowed mode, I was using border less before.
       
    16. Exmortem

      Exmortem Community Developer

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      This is phenomenal! Thank you!
       
    17. mastahg

      mastahg Administrator Staff Member

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      Game needs to be run in windowed mode.
       
    18. mastahg

      mastahg Administrator Staff Member

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      Figured out why its not healing for you, you spelt "Physick" wrong.
       
    19. pikachu2003

      pikachu2003 New Member

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      Okay here's my ArcherBard rotation profile! its uses Heavy Shot, Straight Shot, Bloodletter and Misery's Shot (When its active). It also Cures yourself when you are below 70% health and has a pull range of 20. So far works great!! not sure but I cannot get it to pop off Venomous Shot when the rotation rebuilds it self after the inital Heavy Shot segment. But still works great :)!!!

      Just rename this to ArcherBard.CS

      Mashtag, what is the syntax to check on party health? I'm thinking of dragging along a WM just to heal the party. Additionally for the healing aspect, is there is Use item command? right now we have Cast("Cure", will that work with items such as potions? or is there another syntax to use?

      Core.Player.HealthPercent Is there such a thing as Team.player or Party.Player? Or can I even name them specifically?



      Code:
      using System;
      using System.Collections.Generic;
      using System.Linq;
      using System.Text;
      using ff14bot;
      using ff14bot.Enums;
      using ff14bot.Managers;
      using ff14bot.Navigation;
      using TreeSharp;
      
      using Action = TreeSharp.Action;
      namespace Kupo.Rotations
      {
          public class ArcherBard : KupoRoutine
          {
              public override int PullRange
              {
                  get { return 20; }
              }
      
              public override ClassJobType[] Class
              {
                  get { return new ClassJobType[]{ClassJobType.Archer, ClassJobType.Bard, };}
              }
              protected override Composite CreatePull()
              {
                  return new PrioritySelector(
                      r=> Actionmanager.InSpellInRangeLOS("Heavy Shot", Core.Target),
                      new Decorator(r => (r as SpellRangeCheck?) == SpellRangeCheck.ErrorNotInRange, new Action(r => Navigator.MoveTo(Core.Target.Location))),
                      Cast("Heavy Shot", r => (r as SpellRangeCheck?) == SpellRangeCheck.Success || (r as SpellRangeCheck?) == SpellRangeCheck.ErrorNotInFront)
                  );
      
      
              }
              protected override Composite CreateHeal()
              {
                return new PrioritySelector(
                      Cast("Cure", r => Core.Player.HealthPercent <= 70, r => Core.Player)
                      );
                
              }
              protected override Composite CreateCombat()
              {
                  return new PrioritySelector(
                      Cast("Venomous Bite"),
                      Cast("Bloodletter", r => Actionmanager.LastSpell.Name == "Straight Shot"),
      		Cast("Misery's End", r => Actionmanager.LastSpell.Name == "Straight Shot"),
                      Cast("Misery's End", r => Actionmanager.LastSpell.Name == "Bloodletter"),
                      Cast("Straight Shot", r => Actionmanager.LastSpell.Name == "Heavy Shot"),
      		Cast("Misery's End", r => Actionmanager.LastSpell.Name == "Heavy Shot"),
                      Cast("Heavy Shot", r =>  true)
      
      
                      );
              }
      
          }
      }
      Venomous Bite works now... I misspelled it DOH!!!
       
    20. mastahg

      mastahg Administrator Staff Member

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      No api yet for party members. Going to do a release today and that will be in the next version.
       
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