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  • [A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

    Discussion in 'Archives' started by zorked, Oct 6, 2013.

    1. gtstranger

      gtstranger New Member

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      this ^ ?

      i can simply remove it.. but what with rares (including jewelery) that bot often ignores when there is no elites or aoe nearby?
       
    2. Kevin Spacey

      Kevin Spacey Community Developer

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      dunno
      i havent this problem
       
    3. sebflex

      sebflex New Member

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      anyone run with new trinity i can post longer log?
       
    4. gtstranger

      gtstranger New Member

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      just tested:

      i checked all 58+ rares in trinity pickup rules - tons of rare items bot still leaving on the floor.. =\

      not skiping elites etc

      this block was revomed before test:
      Code:
      // ignore non-legendaries and gold near elites if we're ignoring elites
                                      // not sure how we should safely determine this distance
                                      if ((CombatBase.IgnoringElites && cacheObject.ItemQuality < ItemQuality.Legendary &&
                                          ObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f)) ||
      									( (AvoidanceObstacleCache.Any(aoe => cacheObject.Position.Distance2D(aoe.Location) <= aoe.Radius)) && cacheObject.ItemQuality < ItemQuality.Legendary))
                                      {
                                          cacheObject.Weight = 0;
                                      }
       
    5. zorked

      zorked New Member

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      well, if you want to pickup all rares, you need to change your pickup rules :D
       
    6. gtstranger

      gtstranger New Member

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      ok))) now i'm testin with 1.7.3.9 + zorked 1.6.1 + custom variables from immortalhz

      all is ok - des and rare weapons bot collects all as choosen in trinity rules.. will look for iph\lph now

      first hour - checked 15% less iph
       
    7. zorked

      zorked New Member

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      that may have to do with collecting DEs :p
       
    8. virato

      virato New Member

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      where I can find " custom variables from immortalhz"?
       
    9. virato

      virato New Member

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      i have a problem:
      [10:52:58.979 N] Demonbuddy v1.0.1446.317 started
      [10:53:21.820 N] Logging in...
      [10:53:22.530 N] Attached to Diablo III with pid: 3156
      [10:53:22.546 N] Flashing window
      [10:53:26.425 N] [Trinity] Compiled
      [10:53:27.097 N] [AutoEquipper 2.0.0.0] Initialized.
      [10:53:27.099 N] [Trinity] Initialized v1.7.3.9
      [10:53:28.068 N] [AutoEquipper 2.0.0.0] Enabled! Bot will now try to auto-equip better items picked up!
      [10:53:28.069 N] [GearScore] Enabled! Now able to evaluate DPS and EHP!
      [10:53:28.069 N] [QuestTools] Plugin v1.4.0 Enabled
      [10:53:28.083 N] [Trinity] OnEnable start
      [10:53:28.092 N] [Trinity] Loading Global Settings, You can use per-battletag settings by removing the Trinity.xml file under your Demonbuddy settings directory
      [10:53:28.333 N] [Trinity] Configuration file loaded
      [10:53:28.378 N] [Trinity] ENABLED: Trinity v1.7.3.9 now in action!
      [10:53:29.839 N] Current bot set to Order Bot
      [10:53:29.840 N] Loaded profile FoM+Decay zorked edition
      [10:53:51.479 N] Chose Trinity as your combat routine.
      [10:53:51.788 N] Loaded profile FoM+Decay zorked edition
      [10:53:51.903 N] [Trinity] Bot Starting
      [10:53:52.052 N] [Trinity] ItemRules is using the soft rule set.
      [10:53:52.053 N] [Trinity] PICKLOG = Rare
      [10:53:52.053 N] [Trinity] KEEPLOG = Rare
      [10:53:52.053 N] [Trinity] RULEPATH = C:\Users\pedro\Desktop\db\Plugins\Trinity\ItemRules\Rules\soft
      [10:53:52.055 N] [Trinity] ... loaded: 13 Pickup rules
      [10:53:52.056 N] [Trinity] ... loaded: 0 Identify rules
      [10:53:52.056 N] [Trinity] ... loaded: 0 Salvage rules
      [10:53:52.056 N] [Trinity] ... loaded: 65 Common Keep rules
      [10:53:52.056 N] [Trinity] ... loaded: 1 Magic Keep rules
      [10:53:52.058 N] [Trinity] ... loaded: 86 Rare Keep rules
      [10:53:52.060 N] [Trinity] ... loaded: 137 Legendary Keep rules
      [10:53:52.061 N] [Trinity] ... loaded: 0 Set Keep rules
      [10:53:52.061 N] [Trinity] ... loaded: 0 Macros
      [10:53:52.061 N] [Trinity] ItemRules loaded a total of 289 Soft rules!
      [10:53:52.061 N] [Trinity] _______________________________________
      [10:53:52.061 N] [Trinity] ___-|: Darkfriend's Item Rules 2 :|-___
      [10:53:52.061 N] [Trinity] ___________________Rel.-v 2.2.3.0_______
      [10:53:52.061 N] [Trinity] ItemRules is using the soft rule set.
      [10:53:52.061 N] [Trinity] PICKLOG = Rare
      [10:53:52.061 N] [Trinity] KEEPLOG = Rare
      [10:53:52.061 N] [Trinity] RULEPATH = C:\Users\pedro\Desktop\db\Plugins\Trinity\ItemRules\Rules\soft
      [10:53:52.061 N] [Trinity] ... loaded: 13 Pickup rules
      [10:53:52.062 N] [Trinity] ... loaded: 0 Identify rules
      [10:53:52.062 N] [Trinity] ... loaded: 0 Salvage rules
      [10:53:52.062 N] [Trinity] ... loaded: 65 Common Keep rules
      [10:53:52.062 N] [Trinity] ... loaded: 1 Magic Keep rules
      [10:53:52.063 N] [Trinity] ... loaded: 86 Rare Keep rules
      [10:53:52.067 N] [Trinity] ... loaded: 137 Legendary Keep rules
      [10:53:52.067 N] [Trinity] ... loaded: 0 Set Keep rules
      [10:53:52.067 N] [Trinity] ... loaded: 0 Macros
      [10:53:52.067 N] [Trinity] ItemRules loaded a total of 289 Soft rules!
      [10:53:52.229 N] Waiting 6.5 seconds before next game...
      [10:53:58.748 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:10]
      [10:54:03.985 N] Loaded profile FoM+Decay zorked edition
      [10:54:06.638 N] [Trinity] New Game - resetting everything
      [10:54:06.708 N] GameChanged. Clearing actors
      [10:54:06.764 N] [Trinity] New Game - resetting everything
      [10:54:06.787 N] ProfileOrderManager.OnGameJoined, Reloading profile.
      [10:54:07.121 N] Loaded profile FoM+Decay zorked edition
      [10:54:07.121 N] Game joined, Resetting profile caches.
      [10:54:07.141 N] ========== Grid segmentation resetting!!! ============
      [10:54:07.250 N] [Trinity] Starting up Generic Cache Manage thread
      [10:54:07.252 N] [Trinity] Starting up Generic Blacklist Manager thread
      [10:54:09.074 N] Profile completed
      [10:54:09.074 N] Number of games completed:1


      I load in act 2 and I can not move the character, I have a wd
       
    10. sebflex

      sebflex New Member

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      thats a act 1 profile...you need to stop bot, use quest 10.1 and start bot...first time after select the quest you must enter it manually or the bot use the quest before...
       
    11. sebflex

      sebflex New Member

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      a update for 1.6.1 or trinity 1.7.3.9?^^
       
    12. bombastic

      bombastic New Member

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      Here's my new tweaked trinity!

      Changes:

      Based on Trinity 1.7.3.9! :)

      Whirlwind ZigZag: Tweaked a bit more when engaging elites;
      Force Elite Attack: New methods to force attack elites.
      - Got Blessed (Protection) Shrine: kill elites with 40% hp or less;
      - Got Frenzy Shrine: kill elites with 50% hp or less;
      - Got Frenzy and Blessed Shrines: kill ALL elites;
      - Neither: kill elites below 15% hp.
      Tweaked Trees blacklist: they are always blacklisted, except with very few hp (5%) or point blank range;
      Modified trinity's "Ignore Non-Legendaries in AoE": check that option and it will not skip yellow items in all avoidances, but only in Poison Tree;
      Changed "Free Bag Slots" behaviour: Now will only triggers when in town. Not in town? Do townruns with full backpack. Recommended value: 20+
      Resplend Chests kamizake run: Runs at them only when 50 range + *your container range* (down from 90). Recommended value for containers: 8
      Always kill alone elites: If there are no minions anymore, focus fire on the remaining Elite;
      Mobs with low hp: Mobs with very low hp (7%) and close ranged (20) will always be killed;

      New Profile Tag:

      Code:
      <TrinityTrashPack questId="1" size="7" radius="30" />
      Now we are able to change Trash Pack Size and Radius inside the profile!

      I'm using 7/30 for FoM and 6/40 for Decaying Crypt. Just check the attachment, there's an altered FoM_Normal 1.6.1 with these new values :)

      Fullstats / WorldStats log: Removed all ilvl except for legendaries. After Monster Power there's no point in tracking "ilvl per hour" anymore.
      Example of the new *clean* generated file:
      Code:
      ===== Misc Statistics =====
      Total tracking time: 1h 41m 55s
      Total deaths: 3 [1,77 per hour]
      Total games (approx): 14 [8,24 per hour]
      Total XP gained: 2,40 million [1,41 million per hour]
      Total Gold gained: 748,36 Thousand [440,55 Thousand per hour]
      
      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 3088 [1817,87 per hour]
      
      Items dropped by quality: 
      - White: 958 [563,97 per hour] {31,02 %}
      - Magic: 1707 [1004,89 per hour] {55,28 %}
      - Rare: 415 [244,31 per hour] {13,44 %}
      - Legendary: 8 [4,71 per hour] {0,26 %}
      --- ilvl 58 Legendary: 1 [0,59 per hour] {0,03 %}
      --- ilvl 61 Legendary: 1 [0,59 per hour] {0,03 %}
      --- ilvl 62 Legendary: 2 [1,18 per hour] {0,06 %}
      --- ilvl 63 Legendary: 4 [2,35 per hour] {0,13 %}
      
      
      ===== Item PICKUP Statistics =====
      Items:
      Total items picked up: 73 [42,97 per hour]
      
      Items picked up by quality: 
      - Rare: 65 [38,26 per hour] {89,04 %}
      - Legendary: 8 [4,71 per hour] {10,96 %}
      --- ilvl 58 Legendary: 1 [0,59 per hour] {1,37 %}
      --- ilvl 61 Legendary: 1 [0,59 per hour] {1,37 %}
      --- ilvl 62 Legendary: 2 [1,18 per hour] {2,74 %}
      --- ilvl 63 Legendary: 4 [2,35 per hour] {5,48 %}
      
      Potion Pickups:
      Total potions: 7 [4,12 per hour]
      
      ===== End Of Report =====
      For the old changelog: http://www.thebuddyforum.com/demonb...d-edition-mp10-e-skipping-93.html#post1325283
       

      Attached Files:

      zakne11 likes this.
    13. zakne11

      zakne11 New Member

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      great work cheers to you

      it's your modification or rixx implement it?

      can you post code and where to add code to implement it to 3.8 version?

      have to many changes in long time in old files, and cant remember all to reput it in new one ;)


      and maybe add too triger range for trash combat as chengable value
       
    14. bombastic

      bombastic New Member

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      Are you talking about my new "TrinityTrashPack" profile tag? Yes, it's my own code. irxx is against the idea btw, no idea why :)

      If you want to implement it in 1.7.3.8, copy Trinity/XmlTags/TrinityTrashPack.cs and look for every RealTrashRadius and RealTrashPackSize inside Weighting.cs and implement them as well in 1.7.3.8.

      ps: all the changes I do I always mark with a //intell. Just look for them ;)
       
    15. zakne11

      zakne11 New Member

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      kk, will try to find it and rework ;)

      Code:
      just replaced all occurs of
      
      Settings.Combat.Misc.TrashPackSize  replaced    with    RealTrashPackSize
      
      Settings.Combat.Misc.TrashPackClusterRadius  with   RealTrashRadius
      
      and at end copy
      
      				//intell
      					float RealTrashRadius = (Trinity.iRadiusAllowed == 0 ? Settings.Combat.Misc.TrashPackClusterRadius : Trinity.iRadiusAllowed);
      					int RealTrashPackSize = (Trinity.iSizeAllowed == 0 ? Settings.Combat.Misc.TrashPackSize : Trinity.iSizeAllowed);
      Love notepad++ functions ;)



      ok that was no to easy

      Code:
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Cache\RefreshDiaObjects.cs(329,38) : warning CS0168: Zmienna ?ex? została zadeklarowana, ale nie jest używana.
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(57,21) : error CS0103: Nazwa ?RealTrashPackSize? nie istnieje w bieżącym kontekście.
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(57,40) : error CS0103: Nazwa ?RealTrashRadius? nie istnieje w bieżącym kontekście.
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(62,39) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iRadiusAllowed?.
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(62,115) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iRadiusAllowed?.
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(63,39) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iSizeAllowed?.
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\Combat\Weighting.cs(63,104) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iSizeAllowed?.
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\XmlTags\TrinityTrashPack.cs(26,25) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iSizeAllowed?.
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\XmlTags\TrinityTrashPack.cs(26,59) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iRadiusAllowed?.
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\XmlTags\TrinityTrashPack.cs(32,25) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iSizeAllowed?.
      [17:17:33.514 N] Compiler Error: c:\Demonbuddytest2\Plugins\Trinity\XmlTags\TrinityTrashPack.cs(33,13) : error CS0117: W elemencie ?Trinity.Trinity? brak definicji ?iRadiusAllowed?
      .


      can you implement too immortalz modification for cast only from mainhand? its really nice for low budget barbs ;)

      it give great posibility to use low dps offhand with great stats, or if reverse to offhand still keep 10cc from axe or mace and use spear for dmg which is really cheap


      nvm, to fast with idea, hiting with offhand will not work ;)
       
    16. immortalhz

      immortalhz Member

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      it's better to increase IPH in FoM, rather then tweak trinity....
      550k buufed barb 700k+ehp
      Crypt lvl1
      Code:
      ===== Misc Statistics =====
      Total tracking time: 5h 14,00m 35s
      Total deaths: 3 [0,57 per hour]
      Total games (approx): 3 [0,57 per hour]
      Total XP gained: 0,00 million [0,00 million per hour]
      
      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 14575 [2779,78 per hour]
      FoM
      Code:
      ===== Misc Statistics =====
      Total tracking time: 11h 6,00m 4s
      Total deaths: 10 [0,90 per hour]
      Total games (approx): 212 [19,10 per hour]
      Total XP gained: 0,00 million [0,00 million per hour]
      
      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 21320 [1920,50 per hour]
       
    17. bombastic

      bombastic New Member

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      Test my new profile, It will do a different route for each waypoint you land.
       

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    18. bombastic

      bombastic New Member

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      There you go. Use it only if your MH ticks generates much more dps than OH.

      ps: zakne11 sorry i forgot to tell, you have to declare these variables at Variables.cs
      Code:
      //Trash Mobs Pack Size & Radius
      //intell
      public static int iSizeAllowed = 0;
      public static float iRadiusAllowed = 0;
       

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    19. iPanda

      iPanda Member

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      great work bombastic!

      going to test those tonight.

      also would like to people post their logs with new bombastic changes
       
    20. virato

      virato New Member

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      nobody used wd?
       

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