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  • RebornBuddy - Limited Beta - FF14:ARR Bot

    Discussion in 'General Discussion Forum' started by mastahg, Nov 8, 2013.

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    1. Garti

      Garti New Member

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      I think I've figured it out. It seems the range of the bots map is only as long as that of the minimap. You can't see the node on the minimap either and as soon as you do, the bot also registers it and starts moving towards it. Here are the screenshots:

      [​IMG]

      [​IMG]

      Is there a way around this?
       
    2. mastahg

      mastahg Administrator Staff Member

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      Having work done on my internet atm. Once its done I'll be able to get my botanist up a bit higer and test over there my self.
       
    3. Garti

      Garti New Member

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      Great, thanks!
       
    4. mastahg

      mastahg Administrator Staff Member

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      I think it has something todo with your graphic settings

      [​IMG]

      Try changing the settings to a higher preset.
       
    5. Garti

      Garti New Member

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      Hmm. I have all my graphics settings on max. Only thing I had turned on was Occlusion Culling but i just went to check if it was interfering with the map loading, and i saw no change. The bottom nodes are still only appearing (on the bot and minimap) when i move closer. Went through all the other settings as well but found nothing that mentioned the minimap or loading of objects. When you load my profile, does it not get stuck when the bot starts to move from the top node to the bottom node? It only happens on that one instance when you gather on one of those extremes, and the other one spawns as your next node.
       
    6. BoomShakaLaka

      BoomShakaLaka New Member

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      I am also experiencing this same issue. Everything runs fine for about 30 minutes or so and then the game proceeds to log out unless I manually cancel it. Is there a setting to prevent this log out from occurring?
       
    7. mastahg

      mastahg Administrator Staff Member

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      What level is your botanist? I'm still grinding to get her up and I cant see those nodes yet.


      Yes, I've been able to reproduce this. Looks like if you have a gathering menu open at the prices moment that the afk timer would show it rolls over and starts counting again. I'm looking into reseting the timer.
       
    8. pikachu2003

      pikachu2003 New Member

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      Only way I been able to stop this is make a macro that hit one key every 20 minutes, I use + key. Then it would run all day without a glitch.
       
    9. Garti

      Garti New Member

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      I'm level 50, but the nodes are for lv26+.
       
    10. mastahg

      mastahg Administrator Staff Member

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      I've added anti afk and am still leveling to test that area. Once I have some nice logic for that I am going to do a update.
       
    11. Dribble187

      Dribble187 Member

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      After the update this morning for F F X I V the bot is unable to attach. As soon as I log-on it crashed the game client. I already
      tried to run as administrator, and also re?nstalled the bot.

      Did SE maybe implement an anti bot attachement thingy in their game client?!
       
    12. bd3k

      bd3k New Member

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      Not necessarily; Buddy will be looking for values to read. If those values change change, Buddy will obviously need updating with the new numbers...
       
    13. Dribble187

      Dribble187 Member

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      Okay thanks! so it's just like WoW :D
       
    14. mastahg

      mastahg Administrator Staff Member

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      Version 0.0.0.45
      http://mastahg.com/rebornbuddy/RebornBuddy0.0.0.45.zip
       
    15. pikachu2003

      pikachu2003 New Member

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      Awesome job!! Thanks Mastahg!!

      For those who are having problems with their old custom routines. You just need to make the following changes to make it work.

      Previous
      Code:
      Cast("Second Wind", r => Core.Player.HealthPercent <= 50, r => Core.Player),
      New
      Code:
      Cast("Second Wind", r => Core.Player.CurrentHealthPercent <= 50),
      It looks like "HealthPercent" is no longer listed as an Object but it now uses "CurrentHealthPercent" maybe in anticipation of a party assist mechanic? I can dream right!!! :). But the changes will make your old routines work.

      I like the fact that now mana can be checked so you can kick of spells depending on mana level. The following lines are part of the new rest mechanics but it also shows you can modify routines to check mana percentages.

      Code:
              protected override Composite CreateRest()
              {
                  return new PrioritySelector(
      
                      Apply("Aetherflow", r => Core.Player.CurrentManaPercent < 65, r => Core.Player),
                      DefaultRestBehavior(r => Core.Player.CurrentManaPercent)
                      );
              }
      Thanks again Mastahg!!!
       
    16. mastahg

      mastahg Administrator Staff Member

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      Whoops forgot that in the changelog.

      I renamed health and mana to be inline with the newly added Gp,Cp, and Tp functions.
       
    17. pikachu2003

      pikachu2003 New Member

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      CP ehhh? Hmmm craft bot? As with GP, it would be nice to be able to cast the correct spell when farming shards. All i can say is HOT DAMMM this bot is coming along nicely!!! Great work and on the holidays as well. Happy Thanksgiving Mastahg!!
       
    18. mastahg

      mastahg Administrator Staff Member

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      [video=youtube;wBgp5aDH23g]http://www.youtube.com/watch?v=wBgp5aDH23g[/video]
       
    19. pikachu2003

      pikachu2003 New Member

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      MUAHAHAHAH simply Awesome!! So I can expect a Chocobo summing soon :) hahaha :)
       
    20. colo

      colo New Member

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      I try all, I'm running on Windows8 version, i try all you post but still say me: Unable to find Process

      Help me out^^
       
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