• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [PAID] [Mage] Portal - An Advanced Honorbuddy Mage Routine [PvE/PvP]

    Discussion in 'Mage' started by Millz, Aug 26, 2013.

    1. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      Think I've found out what's up with this. Will get a fix pushed later.

      You using Windows 95?

      It works fine on Windows 7 / 8 / 8.1 (with the standard themes) - No plans to support any other themes/windows versions - sorry.
       
    2. dilbog

      dilbog Member

      Joined:
      Oct 26, 2012
      Messages:
      457
      Likes Received:
      1
      Trophy Points:
      18
      Hey Millz

      The kill totems using ice lance is that a pvp only feature, Never see the bot doing it in pve/raids also will it kill banners ect aswell?

      Bty the counter spell is still flaky as hell missing casts and casting when noting to int.
      Hmm was wondering if you could set something up along the lines of having counter spell used on next spell on target after focus target has used his int ability would be very nice option for int chaining encounters.

      dont have a log file for you atm had to do a fresh hb install this morning for you know the usual hb crap :p
       
    3. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      Totems -> Yeah PvP only, but if you can give me details of the PvE totems then I can add it in (links to wowhead's NPC id's would be great :)! )

      Counterspell -> yeah still not totally happy with it. The logic is fine, but think there's invalid results being returned for cast times etc.

      Counterspell chaining -> be a bit of a bitch to do to be honest, it's just as easy to do manually.
       
    4. Rusty_Trombone

      Rusty_Trombone Member

      Joined:
      Oct 30, 2011
      Messages:
      348
      Likes Received:
      0
      Trophy Points:
      16
      Arcane. If I cast rune of power manually, when the routine starts it casts a new one again despite I am in the original one. Second, against 3-4 opponents it does not cast Arcane barrage although that would hit all mobs.
       
    5. droptone

      droptone New Member

      Joined:
      Oct 16, 2012
      Messages:
      23
      Likes Received:
      0
      Trophy Points:
      0
      I'm using Windows 7 with standard theme not Windows 95
       
    6. Rusty_Trombone

      Rusty_Trombone Member

      Joined:
      Oct 30, 2011
      Messages:
      348
      Likes Received:
      0
      Trophy Points:
      16
      Arcane. Alter time is not used correctly. It looks at Arcane power (correct), but before activating it you have to cap arcane charges and arcane missiles.
       
    7. larcerkev

      larcerkev Member

      Joined:
      Dec 17, 2011
      Messages:
      57
      Likes Received:
      0
      Trophy Points:
      6
      Heh, I saw some huge clipping tonight on Living Bomb dot's. I usually don't pay attention but tonight I saw it clipping at around 3 seconds.
       
    8. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      Rune of Power - I'm aware of why it would do that, but I'll have to come up with a solution to it. Added to the to-do list.

      Arcane Barrage - I'll take a look - also on the to-do list.

      I've only tested it with the default windows 7 (i.e. aero enabled) theme, and windows 8. No easy way to re-draw the GUI based on active theme.

      [​IMG]

      There's issues with alter time + arcane. I've got a fixed version but didn't have time to push it last night.

      You don't loose any DPS by clipping it at <3s. It's a bigger DPS loss if you let it drop.
       
    9. larcerkev

      larcerkev Member

      Joined:
      Dec 17, 2011
      Messages:
      57
      Likes Received:
      0
      Trophy Points:
      6
      It's based on haste, it should be recasted after the second to last tick happens which is between 1.5-3.0 seconds.
       
    10. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      Indeed, but let's say the DoT has 3001ms remaining on it, and we begin to cast a frostbolt.. it wouldn't refresh LB until <1... 1.5s anyway. Need to account for other spells being cast in the mean time. Sometimes it'll hit at 3s, other times less than 1s.
       
    11. larcerkev

      larcerkev Member

      Joined:
      Dec 17, 2011
      Messages:
      57
      Likes Received:
      0
      Trophy Points:
      6
      It isn't optimal to do it that way.
       
    12. mariola

      mariola Member

      Joined:
      Jul 25, 2012
      Messages:
      221
      Likes Received:
      2
      Trophy Points:
      18
    13. larcerkev

      larcerkev Member

      Joined:
      Dec 17, 2011
      Messages:
      57
      Likes Received:
      0
      Trophy Points:
      6

      Seeing as how my brother is one of the best Mage players in the world I'm pretty sure he knows what he is talking about, I'm not too worried since he'll soon be working with me to learn the rotation properly.
       
    14. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      I can implement my DoTManager system from Demonic and Insanity to allow calculating ticks remaining on the DoT (you need to be able to retrieve the stats that the DoT was applied at to calculate haste vs speed of ticks etc) - but it's not a quick job to do.

      Again though, you do need to remember that the routine will cast other spells until the condition is hit, and there's a higher chance that the DoT will drop.

      Simcraft - Frost
      - based on ticks : 191040 dps
      - based on < 3s : 189845 dps

      The difference is next to nothing.

      *Edit* That's with BiS T16H gear vs a target dummy.
       
    15. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      Haven't had time to test these changes, so shout if they don't work.

      [29/11/2013]
      - [Arcane] Fixed casting during Alter Time.
      - [Arcane] Arcane Power + Alter Time will now wait for at 4 arcane charges instead of 2 before casting.
      - [Arcane] Changed conditions on Arcane Barrage to cast earlier when there's extra units in range to hit (now follows Icy Veins guide).
      - Added Ring of Frost Self + Mouseover hotkeys.
      - Changed Ring of Frost on Sheeped unit to use strings when searching for a unit (as ID's seem to not be working correctly).
      - [Frost] FoF & BF charges should be used during Alter Time again.
      - Reduced the radius for counting units when switching into AoE mode.
       
    16. ChestRockwell

      ChestRockwell Member

      Joined:
      Aug 2, 2012
      Messages:
      209
      Likes Received:
      1
      Trophy Points:
      18
      Was wondering if anybody had some good arena settings for 2's and 3's they could lend me
       
    17. larcerkev

      larcerkev Member

      Joined:
      Dec 17, 2011
      Messages:
      57
      Likes Received:
      0
      Trophy Points:
      6
      We both are talking about PvE Arcane right? And that frost sim DPS is horridly off, it should be around 400k dps with current tier gear.
       
    18. theatristformallyknownasG

      theatristformallyknownasG Active Member

      Joined:
      Jan 16, 2010
      Messages:
      3,041
      Likes Received:
      8
      Trophy Points:
      38
      So out of the box the paid version works well, I don't need to know how to play a mage or tweak anything, it just works ?

      G
       
    19. snow686

      snow686 Member

      Joined:
      Mar 30, 2013
      Messages:
      166
      Likes Received:
      0
      Trophy Points:
      16
      Check out my post in pg 88
       
    20. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      I had it setup for on target dummies, no buffs, no debuffs etc.

      Fresh simcraft download.. arcane...

      < tick_remains = 420.7k
      < 3 seconds = 417.5k
      < 2.5 seconds = 418.6k
      < 2 seconds = 420.1k
      < 1.8 seconds = 417.7k
      < 1.5 seconds = 419k

      I'll drop the timings from <3s to < 2 and see how it goes. May start to notice the up time on living bomb not being good enough though.

      *Edit* It was at <= 2.8s, i'll drop it to <= 2.3s and do it gradually.

      Pretty much.
       

    Share This Page