A bug I have noticed is that if you are questing with movement on and facing on the bot will keep your target after they die and keep trying to run back and freeze that dead target.
Could do. I'll have to add a setting to do so. Hmm can't be the routine - the code to face the target checks that it's not dead before doing so.
Strange request, is there any way to get a customizable list of units that you would prioritize for targeting? Also the banners on some of the fights are immune to DoT's and the routines get stuck in an endless loop trying to put a DoT on them.
Do you know which banners they are? I'll get them blacklisted. There's no way to customize targeting units - other than clicking on them
Then how in the world does the targeting system work? LazyRaider even has an option to prioritize units with skulls. I'll note down the banners next week when we end up going through SoO again.
Ha, uhm with a lot of conditions, but ultimately it checks for units which are attacking us (or someone in our group) - and then filters them out for which is the best one to pick (i.e. avoid pets, totems, players/units with bad auras etc).
Ahh, so I assume the targeting system is more set towards PvP aspects. I'll see if I can find a separate plugin to handle targeting then.
Can you possibly add a hp option to when pop burst, like some other routines they already have it implemented. For example at 70%hp pop burst etc..
No not at all (and I don't recommend using a plugin to do the targeting, it'll probably introduce lag). For PvE it checks LoS, target is in range, isn't dead etc - was just giving examples. I can add a list in to favor certain targets - but really in a raid you should be targeting manually and just letting the routine help out. Burst works by setting abilities to be used 'on burst' - you can set them up to be used automatically through the settings as it is now.
Hey - It does have burst / spellsteal etc built in. Snow686 wrote a guide as to his play style with the routine; http://www.thebuddyforum.com/honorb...uddy-mage-routine-pve-pvp-88.html#post1325650 PM'd
I know snow686 is using it at ~2k - people tend not to advertise what rating they're at while botting though.
[06/Dec/2013] - Fixed a diplay issue with the Chinese interface. - Changed the interrupting self code to be more intelligent as to when to cancel. - Added pause routine on non-movement key press (manual casting). Credits to TuanHA. - Added Cast Deep Freeze on Healers. - Added Polymorph Unit with Deep Freeze (and isn't our target). Should now be able to do the Deep Freeze -> Polymorph -> Ring of Frost combo.