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  • [R-A1] Act 1 farming by rrrix

    Discussion in 'Archives' started by rrrix, Sep 14, 2013.

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    1. Ren2198

      Ren2198 New Member

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      Love this script. Works amazingly well. Just wish like the guy above said, that in Festering Woods, the script did both dungeons instead of just COA. Even if it's disabled by default but could be enabled, would be perfect.

      Thanks for your efforts, they are appreciated!
       
    2. Zoulette

      Zoulette New Member

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      I'm looking to do that, but I don't know how set the random attribute. I've tried to set noRandom="True", or even delete this, but DB still run random areas.
       
    3. vixor

      vixor New Member

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      re trying this one, thanks for the awesome work !!!!
       
    4. akinub

      akinub New Member

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      Which profile runs thru the most of the act? R-A1LoadOrderred?

      Think i just ran this, but the bot didnt go thru Halls of Agony 1-3
       
    5. shro0maz

      shro0maz New Member

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      wow rrrix! i take my hat of! this is THE best profile ive run so far.

      i did edit it so it wont do highlands for higher mp farm, i just hit 82m exp/h 800+ iph and 5 legendarys on two runs with my new monk paralvl 32.

      i do have a request for you, to make this the absolute best farm route in game, remove highlands and halls of agony, and replace them with cathedral 2,3,4 for an insane exp/iph run.

      wold be awsome if you added these in

      big thanks!
       
    6. dogmeat

      dogmeat New Member

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      Anybody interested in a FoM & Crypt profile only? :)
       
    7. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      I actually just wrote one just based off this. Works fairly well :)
       
    8. dogmeat

      dogmeat New Member

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      Could you share it, rrrix? :)
       
    9. zakne11

      zakne11 New Member

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      Thinking about give cap lvl for going to next part of profile

      eventualy give cap lvl after end act 4

      Kevin Specy use

      <If condition="NephalemValorCount() == 0">
      <LogMessage output="========== NO NV, GO VOTA!!! ============" />
      <LoadProfile file="VotA.xml" />
      </If>

      can we use (and how if possible)

      Level =< 59

      this value is readable for db by dump actor atributes

      Load new act 4 (anoing when lvling chars and at 59 it kills diablo and start new game in a1 hell)
       
    10. nateo13

      nateo13 Member

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      yea i dont know what im doing wrong but with every profile i have that you made all my db does is load next profile my barb just stands there any ideas?
       
    11. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Make sure you have the QuestTools plugin installed, and post a log.
       
    12. nateo13

      nateo13 Member

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      kinda new to all this but i did download the quest tools and put them in the plugin folder, how do i get a log?
       
    13. rrrix

      rrrix DEVELOPER Buddy Core Dev

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    14. Lytylisius

      Lytylisius Member

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      Hi rrrix;

      ive been testing the profile with the plugins u advise and notise some strange things,

      when exiting a cave the char often re-enters that same cave and does the entire cave-explore routine again.. losing valuable time and exp/h ratios.
      and it sometimes presses the the cave exit pole ( that has a timeframe of 6 seconds or something ) many times in succession without actualy exiting.
      taking minutes to exit,

      the profile is otherwise nice and quick without any delays and realy nice exept for those tiny errors,, any idea on a fix?

      thanks in advance,

      greets, lytylisius
       
    15. maker

      maker New Member

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      problem in weepinghollow, rejoining cave den of evil with error
      [MoveToActor] ERROR: Position distance is 2681.263 - this is too far! questId="136656" stepId="1" actorId="176003" x="2886" y="2215" z="-7" interactRange="15" interactAttempts=5 distance="2681" maxSearchDistance=0 rayCastDistance=250 lastPosition=<861.8188, 455.9479, 0.1>, isPortal=False destinationWorldId=0, startInteractPosition=<2884.601, 2230.898, -3.105138> completedInteractAttempts=1 interactReason=DefaultInteractRange
      [05:18:30.577 N] ========== Grid segmentation resetting!!! ============
       

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    16. oreganobag

      oreganobag New Member

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      I made some veryyyy very small edits to your Leorics Manor profile so that it only runs that one and resets when done.
      I've made profiles for each difficulty.

      Hope you don't mind that I post them here (or in another thread - I'll wait for your permission) - I see a lot of people request it, but I haven't found one that simply just "works" like your profiles have.

      Cheers!
       

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    17. maker

      maker New Member

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      rrix can u help?
       
    18. freedycreg

      freedycreg Member

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      Hey there, why is halls of agony level 1 + 2 on by default? Is there bug or is it inefficient?

      Great profile so far (have been running default agony 1 + 2 off)
       
    19. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      I think they're off by default in the 2nd version. They're very inefficient areas.
       
    20. dottzor

      dottzor Member

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      Great new version (for me at least)
      However it still get stuck @ Southern Highland for some time before it moves on. I tried to make DB dump the coords but it refuses.
      The log says:

      "[00:07:07.607 N] [MoveToActor] Timeout of 180 seconds exceeded for Profile Behavior questId="136656" stepId="1" actorId="176008" x="2176" y="4505" z="-4" interactRange="12" interactAttempts=5 distance="45" maxSearchDistance=0 rayCastDistance=250 lastPosition=<2189.908, 4463.952, 0.1288693>, isPortal=False destinationWorldId=0, startInteractPosition=<0, 0, 0> completedInteractAttempts=0 interactReason=DefaultInteractRange[00:07:07.625 N] [R-A1] Southern Highlands NW Corner"

      Edit: turning of DB made the it alot easier for DB to dump my coords apparently:

      x="2193.848" y="4503.803" z="0.1100002" (new Vector3(2193.848f,4503.803f,0.1100002f))
       
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