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  • RebornBuddy - Limited Beta - FF14:ARR Bot

    Discussion in 'General Discussion Forum' started by mastahg, Nov 8, 2013.

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    1. exaccuss

      exaccuss Active Member

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      Thanks alot for your help, i appreciate it. :) And good luck on the AOE conditions, can't wait. And if anyone wants to use it, here is my profile for level 35 monk i have been using. Let me know if any changes need to be made. Thanks.
       

      Attached Files:

    2. exaccuss

      exaccuss Active Member

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      Is there anyway to make overpower use it when 2 or more enemies instead? Sorry, i'm pretty clueless at this stuff :p aha
       
    3. fredalbob

      fredalbob New Member

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      No worries.
      Under CreateCombat() find the line
      Cast("Overpower", r => EnemiesNearTarget(7) >= 2 && Core.Player.CurrentTPPercent > 70),
      and change it to
      Cast("Overpower", r => EnemiesNearTarget(7) >= 1 && Core.Player.CurrentTPPercent > 70),
       
    4. exaccuss

      exaccuss Active Member

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      I am a level 18 maruader, and when i am under the effect of maim, it seems to spam skull sunder over and over until the effect of maim is worn off.. is that normal? Stuff like aoe etc works fine though.
       
    5. fredalbob

      fredalbob New Member

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      Is it using Heavy Swing first? Or just spamming Skull Sunder without using Heavy Swing first?
       
    6. exaccuss

      exaccuss Active Member

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      It uses heavy swing > applies maim > then uses skull sunder over and over until maim is over, then pretty much repeat.
       
    7. fredalbob

      fredalbob New Member

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    8. exaccuss

      exaccuss Active Member

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      Ok i just tested it, however this time it goes: heavy swing > maim > heavy swing > maim and repeat. no skull sunder at all..
       
    9. fredalbob

      fredalbob New Member

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      Forgot an ! in the code, try it now.
       
    10. exaccuss

      exaccuss Active Member

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      Much better, thankyou. However every now and then (not very often) when under maim, it will do two heavy swings then skull sunder. Wasn't sure it was worth reporting, but just letting you know just in case.

      EDIT: Just tested against a random enemy and also sometimes uses two heavy swings before using maim and so on etc. Again, it's only a tiny possible bug, but felt you should know.
       
    11. fredalbob

      fredalbob New Member

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      I'll do some testing tomorrow and see if I can fix it. I'm falling asleep at the keyboard. xD
      Thanks for the feedback!
       
    12. exaccuss

      exaccuss Active Member

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      Your welcome! Thanks again for the profile, it's very helpful.
       
    13. fredalbob

      fredalbob New Member

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      Last change for tonight. I edited it and tested it on my 50 Warrior and appeared to be working correctly.
      I think it was something to do with the old pull behavior.
       
    14. dondrehob

      dondrehob New Member

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      Hi Fredal,

      I tried to add Apply("Berserk"), in createCombat routine for Marauder but the bot never cast it. However, I am able to Apply("Brutal Swing"), without an issue. Any idea why ? My guess is the spell berserk hasn't been added to the known spell list.
       
    15. exaccuss

      exaccuss Active Member

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      He has Cast("Berserk"), in his routine. Tried that?
       
    16. Marth

      Marth Member

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      Unfortunately I'm still experiencing the same crash upon launch :(

      [14:36:43.672 N] Logging in...
      [14:36:45.519 N] We did it, yay!
      [14:36:45.732 N] Current version is 0.0.70 Latest version is 0.0.70
      [14:36:46.072 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
      [14:36:46.225 D] [BotManager] Botbases have been reloaded.
      [14:36:46.225 D] GrindBot v1.0.0.0
      [14:36:46.225 D] Gatherbro v1.0.0.0
      [14:36:46.225 D] Raidbro v1.0.0.0
      [14:36:46.239 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
      [14:36:46.924 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
      [14:36:47.569 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
      [14:36:47.570 N] Building Actioncache
      [14:36:57.652 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.Executor.Execute()
      at ..(UInt32 )
      at ff14bot.Managers.Actionmanager.get_CurrentActions()
      at ff14bot.Forms.ugh.MainWpf..ctor()
      [14:36:57.656 D] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00F8EA14, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at ff14bot.Managers.GameObjectManager.get_LocalPlayer()
      at ff14bot.Forms.ugh.MainWpf..ctor()
      at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
      at System.Windows.Application.OnStartup(StartupEventArgs e)
      at System.Windows.Application.<.ctor>b__1(Object unused)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
      at System.Windows.Threading.DispatcherOperation.InvokeImpl()
      at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
      at System.Windows.Threading.DispatcherOperation.Invoke()
      at System.Windows.Threading.Dispatcher.ProcessQueue()
      at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
      at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
      at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
      at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
      at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
      at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
      at System.Windows.Threading.Dispatcher.Run()
      at System.Windows.Application.RunDispatcher(Object ignore)
      at System.Windows.Application.RunInternal(Window window)
      at System.Windows.Application.Run(Window window)
      at ff14bot.App.Main()
      [14:36:57.651 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.Executor.Execute()
      at ..(UInt32 )
      at ff14bot.Managers.Actionmanager.get_CurrentActions()
      at ff14bot.Forms.ugh.MainWpf..ctor()
      [14:36:57.652 N] Error occured while building the action cache please report this on the forums.
      [14:36:57.656 D] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00F8EA14, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at ff14bot.Managers.GameObjectManager.get_LocalPlayer()
      at ff14bot.Forms.ugh.MainWpf..ctor()
      at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
      at System.Windows.Application.OnStartup(StartupEventArgs e)
      at System.Windows.Application.<.ctor>b__1(Object unused)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
      at System.Windows.Threading.DispatcherOperation.InvokeImpl()
      at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
      at System.Windows.Threading.DispatcherOperation.Invoke()
      at System.Windows.Threading.Dispatcher.ProcessQueue()
      at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
      at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
      at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
      at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
      at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
      at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
      at System.Windows.Threading.Dispatcher.Run()
      at System.Windows.Application.RunDispatcher(Object ignore)
      at System.Windows.Application.RunInternal(Window window)
      at System.Windows.Application.Run(Window window)
      at ff14bot.App.Main()
       
    17. dondrehob

      dondrehob New Member

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      I did that and it does not work. I havent tried to run his routine though. I am going to try it and see what happens.
       
    18. dondrehob

      dondrehob New Member

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      There is a bug where if the grind bot starts moving towards a target and somebody else took the target and there is no other available target on the way point the bot will keep on running. Here is the log

      View attachment Buddy Log.txt
       
    19. dondrehob

      dondrehob New Member

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      I tried the routine that was posted and it does not work well for me. I have a relatively efficient routine for Marauder working. Check it out.

      View attachment MaruaderWarrior.cs
       
    20. exaccuss

      exaccuss Active Member

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      Your's looks fine too. However apart from a few very small bugs, i can't see anything wrong with the other profile.. works like a charm for me.
       
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