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  • Fight at Joe's

    Discussion in 'Archives' started by JoeBrewski, Nov 11, 2012.

    1. cylak12

      cylak12 Banned

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      joe

      all the bot is using now is fragmentation grenade and shiv, its not using hidden strike when stealthed, nor backstab , nor laceration.
      laceration is the big one, as that is a main combat hit.

      it stealths but either shivs or grenades .
       
    2. JoeBrewski

      JoeBrewski New Member

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      Ok, added a delay on the Stealth after the MoveTo (so from what I can see it does help with the Cast-Checking for Hidden Strike etc). Also tweaked the non-medic rotation portion, to move Laceration up.
      Let me know how well it works for you.

      Also take a look at the OperativeCombat() routine, and let me know if you suggest adustments on the block that begins with:

      if (MySpec != SkillTreeId.OperativeMedic)
      {
      if (MercCast("Explosive Probe")) return true; ;
      ...

      And Re: Backstab, no way I've found to (reliably) determine if you're BEHIND the target.

      Thanks

      Joe
       
    3. cylak12

      cylak12 Banned

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      cheers will try now

      one more thing, does this routine use repair droids to sell to, if not, can it be added ?
       
    4. cylak12

      cylak12 Banned

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      i think opening with orbital strike is far better then hidden strike mate, can you change that, also have fragmentation grenade in the rotation, dont remove it completely
       
    5. JoeBrewski

      JoeBrewski New Member

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      KK, done

      Joe
       
    6. cylak12

      cylak12 Banned

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      Sometimes the bot will go "out of range" , then do that constantly and not move, i think its going out of range for orbital, also it now seems not to be using its meelee abilities as much, Thats when it actually fights, the out of range thing is virtually stopping it from working.
       
    7. JoeBrewski

      JoeBrewski New Member

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      Is this with Concealment? Was running it earlier with no problems.... will test it again...

      Joe
       
    8. JoeBrewski

      JoeBrewski New Member

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      Nuke your CompiledAssemblies folder and try again - not seeing any issues here

      EDIT: See what you're talking about - depends on the area and objects around when you're trying to navigate (along with overruns and failed facing on a MoveTo's). Updated. Let me know.

      Joe
       
    9. cylak12

      cylak12 Banned

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      Sorry to be fuking you around mate, this is only char have had a problem with, its a cunt imo

      this is what it really should be doing

      acid blade
      orbital strike
      fragmentation grenade
      shiv
      laceration

      repeat
      fragmentation grenade
      shiv
      laceration

      if mobs are still alive.

      Also use the buffs and cooldowns, (THEY ARE FINE BTW). Dont need to be fixed

      That is really all the op needs.
       
    10. JoeBrewski

      JoeBrewski New Member

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      One thing at a time. Movment, fixed or no
       
    11. cylak12

      cylak12 Banned

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      yeah 10 or so mins, just changing something
       
    12. cylak12

      cylak12 Banned

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      no good

      [10:07:44.624 N] [JoesCombat] Re-Hook/Reload Processed. Total Rehook Time: 1.4
      [10:07:44.624 N] [JoesCombat] Bot Memory: 116,449,280
      [10:07:44.679 N] [JoesCombat] Lootables Scan: 11ms
      [10:07:44.927 N] [JoesCombat] TargetInCombat: Null Target.
      [10:07:45.584 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.4 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:07:49.601 N] [JoesCombat] TargetInCombat: Null Target.
      [10:07:49.998 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.3 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:07:54.016 N] [JoesCombat] TargetInCombat: Null Target.
      [10:07:54.344 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.5 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:07:58.371 N] [JoesCombat] TargetInCombat: Null Target.
      [10:07:59.123 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.3 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:08:03.157 N] [JoesCombat] TargetInCombat: Null Target.
      [10:08:03.484 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.5 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:08:07.501 N] [JoesCombat] TargetInCombat: Null Target.
      [10:08:07.857 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.4 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:08:11.877 N] [JoesCombat] TargetInCombat: Null Target.
      [10:08:12.641 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.3 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:08:16.648 N] [JoesCombat] TargetInCombat: Null Target.
      [10:08:16.980 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.5 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:08:21.010 N] [JoesCombat] TargetInCombat: Null Target.
      [10:08:21.342 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.3 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:08:25.350 N] [JoesCombat] TargetInCombat: Null Target.
      [10:08:26.044 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.5 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:08:30.060 N] [JoesCombat] TargetInCombat: Null Target.
      [10:08:30.453 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.4 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:08:34.472 N] [JoesCombat] TargetInCombat: Null Target.
      [10:08:34.801 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.3 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:08:38.849 N] [JoesCombat] TargetInCombat: Null Target.
      [10:08:39.643 N] [JoesCombat] HP: 100.0 RS: 100.0 AC: 1 CTScale: 1.0 TD: 44.5 THP: 100.00 Comp: Vector CHP: 100.0 Casting Orbital Strike
      [10:08:41.131 D] Start/Stop Button Clicked!
      [10:08:41.131 D] BotMain.Stop() called
      [10:08:41.132 N] Reason:
      [10:08:41.232 D] Sleeping while waiting on execution state to be available for BotMain.Stop()
      [10:08:43.232 D] We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
      [10:08:43.272 V] [Poi.Clear] Reason: Bot Stopped
      [10:08:43.304 D] Bot Thread Aborted Thread was being aborted.


      targets a mob in the distance, and just stands there saying, target is to far away
       
    13. JoeBrewski

      JoeBrewski New Member

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      Updated, sorry, forgot to add a MoveTo (to 30 yards or less) when I added the Orbital Strike.

      Joe
       
    14. cylak12

      cylak12 Banned

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      occasionally says " cant do that while moving" when its running at the mob, which i guess it means its not stopping.

      its doing it sometimes though.

      meelee is still fugged though.


      The sniper orbital strike works perfect on walters. anyway to check that?
       
    15. hakunarakata

      hakunarakata New Member

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      Downloaded new combat routine build on a new win7 PC and starting it kept throwing an exception. Reinstalled all the Net / C packages and still the same issue. Removed routine and just used Default routine and BuddyWing loaded fine.

      The new JOECOMBAT routine kept doing this in the logs:

      [11:32:41.954 V] Routine Path: Routines
      [11:32:44.930 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
      [11:32:44.944 D] Loading assembly fasmdll_managed.dll
      [11:32:45.249 N] There was an error while starting the bot. Did you shut down improperly last time? (FileLoadException - Could not load file or assembly 'fasmdll_managed, Version=1.0.1069.467, Culture=neutral, PublicKeyToken=f20f8f99ca0718ca' or one of its dependencies. Attempt to load an unverifiable executable with fixups (IAT with more than 2 sections or a TLS section.) (Exception from HRESULT: 0x80131019))
      [11:32:45.249 D] The type initializer for 'Buddy.CommonBot.RoutineManager' threw an exception.
      [11:32:45.250 D] at Buddy.CommonBot.RoutineManager.get_Current()
      at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
      at Buddywing.MainWindow.DoInitialization()
       
    16. cylak12

      cylak12 Banned

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      its way to unstable at the moment to use mate, its still doing "target is to far away"
      stands there and if you are lucky you are near mob respawns it attacks.

      i will use one of your old rutines until this is fixed mate.

      PS: i watched it for 10 mins or so, done with mobs behind walls and stuff, shit it wouldnt stop it.
       
    17. cylak12

      cylak12 Banned

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      ....................
       

      Attached Files:

    18. warnot

      warnot New Member

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      Hello,

      I'll try to be more understandable (I'm not very good in English to be honest, sorry)

      The bot works fine, it moves to quest spot, loots mob if i kill them, but wont attack them. I suppose i did something wrong when i installed Joe's bot, but i really followed his 4 steps.

      Here is the log file for today, there're really many errors, but i can't really know why. I hope you'll be able to know where's the problem. (If you need more info, tell me, i'll do all i can to resolve this problem!)
       
    19. Tokitz

      Tokitz New Member

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      I get the exact same error, i don't know what's causing it, but if some one knows hoiw to fix it, please tell me :)

      Cuz it's kinda annoying, when i can't leave the bot for more than 10mins.
       
    20. bluerwaffles

      bluerwaffles New Member

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      I don't know why but last version forget to rest on my BH.
       

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