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  • [PAID] [Mage] Portal - An Advanced Honorbuddy Mage Routine [PvE/PvP]

    Discussion in 'Mage' started by Millz, Aug 26, 2013.

    1. Millz

      Millz Well-Known Member Buddy Store Developer

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      The routine should NEVER break Invisibility aura. It's too dangerous - it would cause all sorts of problems (like you get the target but haven't finished moving into position yet, and it pops you out in the middle of the open ready to get ganked). Just cast the first spell and it'll break invisibility, then the routine will take over.

      Yeah good point. Pushed an update;

      [26/Jan/2014 - Update #3]
      - Will no longer cast Alter Time when moving.
       
    2. dilbog

      dilbog Member

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      Have you stopped the plugin from working?
       
    3. maybis

      maybis New Member

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      Hey Millz is the combat routine addon that shows toggle modes broken? doesn't seem to be updating when I toggle. Just says everything is disabled.
       
    4. Aetheric

      Aetheric Member

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      It's working like a charm!
      Another A+ for this CC m8 :)
       
    5. Crazyness85

      Crazyness85 New Member

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      My mage is coming right along using this CC, Im just leveling by questing using the preset questing settings. But my question for more experienced users of this CC is... how is this profile in a arena (2v2) environment?
       
    6. Helitjah

      Helitjah New Member

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      The bot stick to my target 2/3 seconds before dismounting, is it a problem with the CR ?

      EDIT : Seems to be a problem with Ultimate pvp plugin
      EDIT 2 : Sometimes the bot won't stop when dismounting and still run forward like a dumb
       
    7. Millz

      Millz Well-Known Member Buddy Store Developer

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      Yeah I disabled the addon. Too risky given the PQR/PE bans. Unlikely that they're detecting it via the CHAT_MSG_ADDON channel, but I don't want people to get banned for the sake of that.

      Ultimate PvP Suite doesn't play happy with these routines.

      Not stopping when dismounting is the bot base (I've got the same issue in my new BGFarmer bot base currently).
       
    8. dilbog

      dilbog Member

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      Heya Millz

      Thats a good idea about the plugin and not worth getting banned over.
      But in that case can you please remove the 10 second burst mode aswell. For pve use it was to short anyway and tbh I'd rather control the duration required.
       
    9. Xanathos

      Xanathos Active Member

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      There should be an option to turn it off in the config. I know there is over on the SPriest version. It is under General for that version.
       
    10. Helitjah

      Helitjah New Member

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      WOuldn't it be possible to cast a spell as soon as we've got a target ? With the auto dismounting option selected in game it would maybe avoid that ?
       
    11. Millz

      Millz Well-Known Member Buddy Store Developer

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      Enabling Force Combat in the routine should do that. It's still not the correct way to do it though - it should be fixed in the bot base.
       
    12. maybis

      maybis New Member

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      what ratings are you playing at?
       
    13. dilbog

      dilbog Member

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      I still want to use the hot key I just want to remove it only working for 10 seconds and want to be able to turn it on and of manually the way it use to be.
       
    14. maybis

      maybis New Member

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      would be cool if he made a box that said 'enable burst mode for X seconds" - x where you input the amount of time you wanted 10 20 30 whatever.
       
    15. sogenius

      sogenius New Member

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      Is there a way to make this CR intelligently cast ice block when 20% HP, tried all HP settings from 5-45% still wont cast it at all.
       
    16. sogenius

      sogenius New Member

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      IF I HAD 5$ FOR EVERY NOOB I BLEW UP IN 5 SECONDS AS FROST WITH THIS CR, I WOULD BUY ALL YOU FREE NOOBS PREMIUM FOR THE LAWLS.!!!!!!!

      LOLOLOLOLOLOLOL OMFG. HOT STREAK in 10mins. LOLOLOLOLO no gear, no gems.
       
    17. QuitYourJibbaJabba

      QuitYourJibbaJabba Member

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      Hi, first post here :) recently bought the premium version and am really impressed with it so far, having come from PQR (probably not the only one) obviously there are a few differences in the way things work but I've got to grips with most of them now. A couple of questions though,

      I realise you need to "start" the rotation with the first initial pull, which is fine (unless set to force combat which I didn't like, i'd end up pulling bosses hehe). Even with force combat it actually took 2-3 seconds before it started casting. Sometimes takes 3 or 4 arcane blasts or frostbolts (depending on spec) before it will start and even then it basically "hangs" for around 2 seconds before it kicks in, any ideas? Maybe my FPS is a bit low on pull (especially if we Hero etc). I tried turning the lag setting 1 off as mentioned before but it didn't help. Do not have this issue on target dummies. Also turned my framelock settings down. Bombs seem to be even worse for "initialising combat". I can probably get around this with an opening macro which i had when i played manually, but that's only for bosses.

      I'm having serious problems casting blink, I've tried binding this to different keys, it's currently the number 5 but also tried wheel up/wheel down and clicking/keypressing but it will only cast it in the brief window between spells, can this not be instant (interupt any cast in progress), or as the PQR profile I used did "queue" it so it casts as soon as the current spell is finished?

      Similar to above but with frozen orb, I can't find how to cast this manually (short of spamming it so it goes off between rotation casts). I'm currently just rolling my wheel up and down frantily to blink and spamming the crap out of my frozen orb, the PQR rotation had an orb queue so it would cast as soon as it was off cooldown, this was a great feature. PS, I know this can be automated but I really need control of this for a lot of heroic content, Immers adds, Protectors (misery/sorrow/gloom / dark intent), nuroshen solo phase, sha of pride adds, galkaras when multiple adds are up (seeing it send an orb off with 1 add up is frustrating when there is a 5 mob incoming) etc etc :) tbh the only boss I leave it on auto is iron jugg :).

      As a workaround I have a programmable mouse, do you know if a macro would work? Has anyone done this? Something like, pause rotation, cast blink, resume rotation. (does pausing the rotation take effect mid spell of finish its cast?)

      Thanks for any feedback on the above, all in all though I've been very impressed with the routine :)
       
    18. maybis

      maybis New Member

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    19. Millz

      Millz Well-Known Member Buddy Store Developer

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      Will add a setting.

      Haha, glad you're having fun with it!

      Hey - I'd need logs to look into issues (such as not triggering very quickly) - but for casting spells, enable the manual cast detection on the hotkeys tab. Pauses the routine for xxx ms after you press a non-modified, non-movement key. I.e. if you set it to number 5, if you press number 5 it'll pause the routine for 500ms etc - gives you time to get the cast in.

      Working according to your log;
      [12:32:09.358 N] [Portal] [HP: 99] [Mana: 84.1] [BF: False] [FoF: 0] [Casting: Counterspell] [On: Lvl 90 Alliance Druid @ 100.0% - 496.2k]


      Pushed an update;

      [28/Jan/2014]
      - [Frost] Fixed Blizzard for when AoE unit count is set below 5.
      - [Frost] Fixed casting FFB and IL after cancelling Blizzard to use the procs.
      - DoTManager has been implemented for the current target. Will refresh DoTs on stat increases (trinket procs, heroism etc), based on the value on the talents tab.

      What does this mean in basic terms?

      [Portal] [HP: 95.9] [Mana: 96.4] [BF: False] [FoF: 0] [Casting: Living Bomb] [On: Raider's Training Dummy @ 100.0% - 750.9m]
      [Portal] [DoTManager Added - Living Bomb] [Int:16906] [Crit:17.50422] [Haste:0.7415081] [Mast:15.76]
      [Portal] [HP: 95.9] [Mana: 95.5] [BF: False] [FoF: 0] [Casting: Incanter's Ward] [On: Raider's Training Dummy @ 100.0% - 750.9m]
      [Portal] [DoTManager] [Early Refresh] Current stats are 31.86467% stronger than applied Living Bomb on Raider's Training Dummy.
      [Portal] [HP: 95.9] [Mana: 98.7] [BF: False] [FoF: 0] [Casting: Living Bomb] [On: Raider's Training Dummy @ 100.0% - 750.9m]
      [Portal] [DoTManager Added - Living Bomb] [Int:29177] [Crit:22.3474] [Haste:0.7415081] [Mast:15.76]

      You can see the stats have increased drastically between the first and second DoT being cast, so it re-applies the DoT. People using Demonic/Insanity will already be familiar with this system.
       
    20. QuitYourJibbaJabba

      QuitYourJibbaJabba Member

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      Cheers for the reply, will try and get a log, I assume just copy and paste from main HB window? :)

      I have that setting enabled "manual cast detection", does this mean it will need to be pressed twice? I.E once to enable detection and once to blink? I think I've actually got the blink to queue with an external macro now though so using that, assuming it works as expected then I don't really need the detection but we shall see. Works fine in tests anyway. What it does is basically press alt+x (disable rotation) then wait 1000ms (for GCD and it lets current cast finish in most cases) then cast blink and then re-enables the rotation. Has the effect of if you are casting frostbolt for example it will blink when it has finished it's cast. Downside is a possible few MS of downtime but that will be gained back by not cancelling the casts in the first place hehe. Did the same for frozen orb too.
       

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