Hi Millz, Is there a way to add more custom settings or routines for the use of Rune of Power? I notice during some boss fights where things like "wind" or something moves the players around, my mage just constantly tries to recast Rune of Power all over the place while moving around. The result is no DPS until the moving/wind phase stops. It's especially bad in fights where the mage needs to move a lot to reposition himself every few seconds. The mage spends 75% of the time recasting Rune of Power instead of DPS'ing.
Should SpellSteal be working PVE? Doing spoils and it is not stealing Rage of the empress or residue. I have it enabled (the other tick box isn't)
Good morning all, I really look for someone who can explain me a bit with getting the maximum in PvP Arena with this. I would be really happy if someone can messenge me, or just explain here the setup (and the meaning of this), + some priority stats to setup my mage. Thank you very much.
Don't know if you meant my question was covered in premium - I am using premium and it dots away happy on the MC people - so how is that to be avoided?
Hey - What sort of settings do you suggest ? It does make me wonder why you aren't using Invocation though on a heavy movement fight Yeah it should be working, it uses lua to determine if it can steal the buffs or not. Have you got a log file? It prints output to debugging if it's found anything to Spellsteal. Set the minimum DoT HP value to 1.5m - mind controlled players have 1.2m health I believe.
As long as this doesn't remove the auto cast option, sometimes that's fine (and when i'm being lazy in randoms hcs or flex or something). Not at my machine till later I will dig it out then for you but it definitely wasn't working on these buffs.
No no, if it's set to the default (On Boss or Player) then it'll continue to cast automatically without touching the burst hotkeys
These are the manual casts I did and the spell ID's if you can check before I get logs this evening [20:34:56.327] xxx's Spellsteal steals Set'thik Wind Wielder's Residue [20:35:01.860] xxx casts Spellsteal on Set'thik Wind Wielder [20:35:01.985] xxx 's Spellsteal steals Set'thik Wind Wielder's Rage of the Empress Residue - Spell - World of Warcraft Rage of the Empress - Spell - World of Warcraft PS, there are a lot of mobs, not just that one Rune is tricky, Invo is not viable as arcane unfortunately you have to take rune. All I can think of is a way of delaying rune recasts, to be honest on a heavy movement fight frost will be more than viable in arcane gear. To confirm above, the dot trick is fine, why you would want to do anything below 1.5M in a normal raid anyway is beyond me I've got mine set to about 3M usually!
Considering the work that goes into it I think it's a pretty fair price to be honest, but I guess it depends on your own circumstances. I just look at it as 1 round of drinks in a bar, this is definitely more value for money when compared to that hehe.
Im comparing it with other CC's created by other people which are great! Euro and USD dont convert good atm. Not that I dont have the money just that I dont want to spend as much as I did for a pack of cc's for only one cc.
If you dont want to spend that much money, just dont it really is that simple. I dont drink or smoke so I feel I can treat myself with these kinds of things once in a while. Millz I know you can change the HP threshold for dots to make it stop dot MC'd targets on Garrosh, but wouldnt it be easier to just check for player targets? Or does that interfer with the PvP portion of the CR too much?
It would break fights where you need to DPS the friendly unit... So a couple of Heart of Fear fights as an example. Most people won't have the threshold set below 1.5m for raiding SoO anyway, so it's not too big an issue