Yeah like I said a lot of the abilities are waiting for procs to occur but you're to low to have the talents that get the procs. So it's just sitting there waiting for a proc that's not coming and it gets locked up. Walter's works pretty well for lowbie characters, I think you disable movement in his by pressing the DEL key (I saw your question in his thread). Joe's does the same thing, DEL key to turn off movement. Try those and see if it works.
Can someone go through the steps in a list format get Pure to heal in flash points. I have the bot loader and I've gotten it to work a couple of times and it worked great but then under times it won't work at all. I feel like I'm not setting it up correctly and just happened to have face smashed the keyboard correctly and got lucky the couple of times I did get it to work.
they both work but they slow the bot down alot. delays and stuff. i usually move them outside the plugins folder
Out of curiosity, at what option should I put the ability action queue (if it is char based then for Sin and Merc)? 0, 0.25, 0.5, 0.75 or 1.0 ?
I was wondering why the Arsenal Merc rotation has power shot in it. I've change it so that Spell.Cast("Power Shot", ret => Me.ResourcePercent() > 98) to stop using it as tracer missiles have the same activation but do slightly more damage (and cost less due to talent)
Has there been any update on how to get the scavengecorpse working? I looked through the tread and found that if you take the // out of the class profile it will work but more than 50% of the time when my character goes to loot it just sits there until the mob despawns. It does not do this all the time though. Any update on how to get scavenging working properly?
I got an issue with my Assassin toon. I have come across a range issue when tanking some mobs (for example the Heroic 4 big adds from the Ratghoul event). The mobs step back away from me and they position themselves to a distance that I am still on melee range ( melee abilities are not dimmed down) but the bot just sits there doing nothing. If i move forward, the rotation resumes, but the mob steps back, resulting to a strange waltz between me and the mob, which will definately seem strange to other people. Is this an issue of Pure CR or Wing buddy. How can i resolve this issue? I want to start tanking on some OPS and I don't want to waltz with the bosses
soo guys since 2.6 merc/commando rotation changed a lot, anyone got it updated? you should now use Trauma Probe/Kolto Shell on every target all time
The shadow rotation has some wierd issues. I looked at the rotation parameters themselves in the .cs at everything seems fine. But the routine doesnt utilize its energy properly.(often has a lot of energy left/full energy) And while being on full energy and/or variuos buffs that justify another spell in the rotation it keeps casting "saberstrike". Same goes for other stuff. the parameters justify a higher tier skill in the rotation but the routine doesnt utilize it. Sometimes an entire "accelerated particle" duration runs off without the routine using "project". /edit: Ok so i edited the single target rotation a little bit and it runs much more fluid now. i didnt figure out "telekinetic throw" as of now but more "double strike"s project"s and less "saber strike"s are used. The average resource-level while fighting is on 10-40% down from 70-100%. Changed it from(dont know if im allowed to upload modified files): Spell.Cast("Telekinetic Throw", ret => Me.BuffCount("Harnessed Shadows") == 3), Spell.Cast("Slow Time"), Spell.Cast("Force Breach"), Spell.Cast("Project", ret => Me.HasBuff("Particle Acceleration")), Spell.Cast("Shadow Strike", ret => Me.HasBuff("Shadow Wrap")), Spell.Cast("Spinning Strike", ret => Me.CurrentTarget.HealthPercent <= 30), Spell.Cast("Double Strike", ret => Me.ForcePercent >= 25), Spell.Cast("Saber Strike"), Spell.Cast("Force Speed", ret => Me.CurrentTarget.Distance >= 1.1f && Me.IsMoving && Me.InCombat) to Spell.Cast("Telekinetic Throw", ret => Me.BuffCount("Harnessed Shadows") == 3), Spell.Cast("Project", ret => Me.HasBuff("Particle Acceleration")), Spell.Cast("Shadow Strike", ret => Me.HasBuff("Shadow Wrap")), Spell.Cast("Slow Time"), Spell.Cast("Force Breach"), Spell.Cast("Spinning Strike", ret => Me.CurrentTarget.HealthPercent <= 30), Spell.Cast("Saber Strike", ret => Me.ForcePercent <= 25), Spell.Cast("Double Strike"), Spell.Cast("Force Speed", ret => Me.CurrentTarget.Distance >= 1.1f && Me.IsMoving && Me.InCombat) "Saberstrike" and "Doublestrike" logic is swapped (dont know why but it works better). "Slow Time" and "Force Breach" moved below "Project" and "Shadow Strike": better proc use and less debuff overlap. Since both spells are procs of "Doublestrike" they can be cast maximum one time before the debuffs "Slow Time" and "Force Breach" have to be refreshed to get down to "Doublestrike".
Newbie Question. I've downloaded PureSwtor. Where do I place the downloaded folder? When WB says load profile which file do I load? thanks
you put PureSWTOR in the BuddyWing/Routines folder. You must also have DefaultRoutine folder there. For the profile you load CombatBox.xml file. Its inside PureSWTOR folder.
ok so far. do I need to select any routine in the "settings" tab where it says combat routine with a drop down menu? is there any way to interact with the bot? like hotkeys or anything?
After you are logging in to BW. Wait for BW to load fully. Then under settings select "Pure" under combat routine. Wait again to load it. Then go to main and load profile. Then click start. If you're doing it too quickly or in a wrong way or if the BW is open for like 1 minute and you then try to select combat routine it can cause errors. Its a very unstable program till you run it. I myself sometimes have to open BW twice or more times just to show me proper combat routines. When you run it then try F9 - F12. I am not sure exactly and watch the BW log. it should say someting like targeting / movement / combat enabled or disabled.
YAY!!!! got it working. What I was doing wrong was: a) not running as admin (i forgot) b) not selecting pure before I load the combat Is this information you just gave me anywhere on this forum? I am asking to see how dumb I am +rep btw if I can
more questions: is it possible when I die the bot to not release at the start of the planet? very annoying!
If you want it to not release at all, just hit F12 twice at start up. Also, F9 pauses and unpauses. F8 brings up the options menu.
how would one go about using this to raid heal ? i have my sorc all set up but when i go into combat it just sits there half the time, is there a way im sposed to set it up and use it ? do i have to actually click on the players or does it handle that ?