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  • Superbad 4.0 (Druid Routine)

    Discussion in 'Archives' started by handnavi, Aug 13, 2013.

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    1. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Yiiiihaaa. Time to discontinue this project. :D
       
    2. FluffyPuma

      FluffyPuma New Member

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      I will find you, and hurt you :(
       
    3. goolagoon

      goolagoon New Member

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      couldn't find the 4 piece PvP Bonus ravage free use in your Menue.
      Would be nice to see it soon :D

      Keep Up good Work ! :)
       
    4. Xcesius

      Xcesius Community Developer

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      Since I know where he sort of lives, I will actually find him...


      [​IMG]
       
    5. Cass

      Cass New Member

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      hello folks

      Im having some stutter on the rotation while im moving. It seems if im using the arrows to move and/or position there is some delay on the skills. Its this common? there is some setting im forget to set?

      Thanks
       
    6. beyou

      beyou Member

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      attached log. why is it spamming nature's grasp?

      you'll see it several hundred times in that BG

      View attachment 121348

      This is GUARDIAN PVP. FERAL PVP does not have this problem. Feral PVP is sexy
       
    7. Infernoz

      Infernoz New Member

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      Hi! When my Fdruid do wild charge he doesnt attack with any skill more, he stay in stealth doing anything. Any tips for this?


      EDIT. Nvm
       
    8. devilady

      devilady New Member

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      Can you implement free ravage from pvp set? CR is not using it at all.
       
    9. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Can you get me the buff id? I deleted it somehow from the code. :D
       
    10. devilady

      devilady New Member

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    11. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      I've just uploaded a new version. Changes:

      Code:
       -Fixed: Nullpointer exception
       -Fixed: Racial settings works for Darkflight now
       -Added: Auto taunt for all Soo bosses! :-)
      
      Whats still on my todo-list:
      Code:
      1. When "Open with Ravage" is enabled the bot does not actually go behind the target, so if the target is already facing you, the bot just idles there in front of the mob in stealth
      3. Enable some sort of move-behind-target (useful with Dungeonbuddy)
      4. Enable the use of an early ferocious bite when the target is low hp -- without the must of having 5 CPs (the current ferocious bite logic is inefficient during questing)
      5. Change Faerie Fire logic to only using it in the Rotation while waiting for Energy to recover rather than using it as the first few openers with full Energy OR at least after using Rake (inefficient during questing)
      6. Enable more evened-out use of Force of Nature during low level questing to achieve better overall efficiency
      7. Enable opening with Faerie Fire for flying mobs (for questing)
      8. Enables constant refreshing of Savage Roar with Glyph of Savagery after a mob is killed (just a rough idea) 
      10. Berserk settings
       11. Choose between mitigation and life style @ guardian#
      12. fix pvp ravage proc
      
      More fixes / stuff within the next days... :)
       
    12. handnavi

      handnavi Well-Known Member Buddy Store Developer

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    13. devilady

      devilady New Member

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      It's not buff. Ravage icon is just highlighted.
       
    14. amputations

      amputations Active Member

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    15. devilady

      devilady New Member

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    16. amputations

      amputations Active Member

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      Im sorry, I honestly missed that you've been discussing it just above my post. Honest mistake.
       
    17. Winio

      Winio Member Legendary

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      Hi handnavi,

      Thanks for this great CC. I noticed that at least some of the SoO boss mechanics are currently unsupported. For example: Superbad will switch into AoE mode occasionally on Iron Juggernaut, due to the mines that spawn, which obviously isn't what you would want as it greatly decreases your DPS in that encounter.

      I dug through the source code and noticed that you already have a blacklist of mobs to ignore. Unfortunately that blacklist isn't consulted when you build the enemy unit list to get the number of attackable units during the normal Pulse. Any chance you can fix this issue? The unit in question should be this one:

      Crawler Mine - NPC - World of Warcraft
       
    18. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Nice find! Thanks alot! Will add it to my todo-list. :)
       
    19. MattCh

      MattCh New Member

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      *EDIT* - false alarm, fixed my issue!
       
    20. beyou

      beyou Member

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      damn i made three comments and they all got fixed. /sex
       
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