On the LEADER, in the UI settings you have set the Leader setting to [None]. And on the SLAVE you have set the Leader setting to the [leader's name] from the drop down list?
First of all I want to thank you for the work you put into this. Been using the lazyboxer for quite some time and it was very helpful. This one though is awesome and it has a lot of potential. I keep encountering one issue though. When joining a dungeon, the bot refuses to follow/attack until I manually restart HB. Don't know if this is an issue with HB or this botbase but it seems to happen almost every time the bot joins a dungeon. I checked the settings and everything is fine. Only HB restart fixes this and it happens in like 9 out 10 dungeons I join.
is there a way to make the bot not attack random enemy players? sometimes im just looking to level not world pvp
No log file no support! No log file no support! No log file no support! [CENTER][COLOR=#ff0000][B]No log file no support![/B][/COLOR][COLOR=#000000][B][COLOR=#ff0000] [SIZE=7][FONT=verdana][CENTER][COLOR=#ff0000][B]No log file no support![/B][/COLOR][COLOR=#000000][B][COLOR=#ff0000] [/COLOR][/B][/COLOR][/CENTER] [/FONT][/SIZE] [/COLOR][/B][/COLOR] [/CENTER]
Do you have any plans to add in a questing bot alternative for the master or make a separate botbase that can communicate with raf bot?
Yes. In fact I have plans to make a replacement for HB's Quest bot, that will fully support RAF questing. EDIT: I have plans for TWO other bot bases, but I'm not prepared to discuss details at such an early stage.
course i dont have time to handplay, i going to use this, when its done... i?m dont play wow anymore since over 1 year, i?m just boting to see how fast it can get till 90, and RAF Dungeon, ore quest... just in tradition from good old times... and my computer is running, even when i?m not at home, so i let it run bots, and see on afternoon what happen... right now i bot 11 accounts... 2x 5 dungeon raf and 1 questmode... right now i?m at all classes on all accounts @ 90 on 2 servers and right now i?m going on 3rd server so around 350 lvl 90 chars, just becourse you cant make more chars on 1 server but as soon you add questing i give it a try
Questing is already supported. But If you want 100% AFK questing support on the leader you will be waiting a very long time.
Somehow I am missing how to get the semi-automated questing features working. I am currently testing with 2 characters in the Human (Northshire) starting area. I have All features on the Questing tab enabled, with ranges set to 150 to be safe. I have the RBC server enabled on the leader and enabled as a client on the second character, in case that is needed to transfer information. I will have the quest to kill Battle Worgs, or Lions for Lambs (Kill 8 Blackrock Spies) and there is no indication of the bot looking up the quest or having any inclination to do anything automatically. Of course everything else works and I can kill the mobs myself. The follower works just fine and acts how you would expect with all the functionality of Lazyboxer, but no luck on the actual questing. Attached is a log of me starting the bot on my master character, letting the bot turn in a quest and accept Lions for Lambs, then standing around for a bit waiting to see if the bot would do anything. I also tried setting an Advanced Questing hotkey, in case that was needed to enable those features. I couldn't see any indication when pressing with the leader wow.exe focused that anything was being toggled.
Thanks for the report and the log. It appears I made a small logic mistake that prevented advanced questing behavior from working. I've corrected this and pushed it to the SVN, the next time you run RAF Bot it will download the update.
Hey Fpsware, the Bot stopped working after a automated update to Revision 11. Have a look at the Compilation Error: Code: [11:13:01.556 N] Compiler Error: c:\Users\xxx\Honor\Bots\Fpsware 1-Library V2\UI\UIForm.cs(43,23) : error CS0117: 'Fpsware.Library3.Helpers.Misc' enth?lt keine Definition f?r 'IsClosedSource'. [11:13:01.556 N] Compiler Error: c:\Users\xxx\Honor\Bots\Fpsware 1-Library V2\UI\UIForm.cs(71,27) : error CS0117: 'Fpsware.Library3.Helpers.Misc' enth?lt keine Definition f?r 'IsClosedSource'. I did a short test and removed the "IsClosedSource" method calls from the UIForm.cs and it was able to compile again. Obviously Honorbuddy crashed the moment I tried to open your Bot Settings Form. Could it be, that the Botbase got autoupdated, but the Library didn't? Otherwise: Awesome work!
Leader/Follower Prob... Thanks for the reply FPS Yes the leader setup is left default with no name and follower was set with the leaders name. The odd behavior I experience is that when I move the leader away from the follower he will run back to follower. The follower on the other hand will not follow and targets himself continually. Leader log View attachment 121427 Follower log View attachment 121428
the bot has updated and is thorwing hundreds or errors i have redownloaded the zip and updated it again and its still doing it Log Here
Thanks for fixing the questing issue FPS Same problem as these other guys with the newest update (Note: I used the automatic update feature of the Botbase, if there is a public SVN I do not know what it is)
Hey FPS thanks for this great bot base, it has made leveling my toons a breeze. However, I am curious about something. Not sure if you've encountered this yourself but when I am playing one of the 3 toons (not set as leader, I usually have it set to the tank/automatic) there are points in time where the bots stop, loot, and sit there targeting a dead mob, and just will not move. If I do move them on my own as soon as I get them caught up they immediately start running back to that dead mob (it has no loot on it). I thought it might be due to what the leader is targeting, because I've also noticed that when the leader targets ANYTHING the bots immediately go and run to it/ attack it, even if we're not in combat yet. Not a big deal since I am the healer in this case and I can keep it under control. Also, with the encounter logic I understand that a lot of it doesn't handle moving out of the bad stuff, but if I did add some encounter logic for certain mobs/bosses, would it then act accordingly? Might be something worth adding for the community, at least for the beginner dungeons(1-85). TBH I'm just looking for a way to keep my bots from dying to that Skullcraker ability that the first boss in Blackrock Depths does. It is kind of annoying when the bots obviously don't know when to move and die instantly lol. I'd upload some logs but I can't seem to find the ones I wanted to upload (-___-) Anyway thanks for this bot base, keep up the good work!
I have i rly stupid question... ...is it possible to run the Leader by hand WITHOUT the bot enabled? (Slaves running after me with RAFBot^^) I ask something like this, cause i dont want to run HB with my main (i'm afraid of a ban), i just wanna lvl a toon on my MainAccount and have some buddys with me