@swagg still looting white items - options are disabled - i'm using the newest beta-build now. have you checked yet?
thank you for this profile ! works so nice for me , run it for 2 hours on Torment 1 got 0 Deaths and some legendarys
Tried the 1.5 version and the TP at the end of the run is really badly placed as it gets interupted pretty much every time from that trap on the ground.
Hi Swag! I was wondering where you can locate the DataDictionary.cs file? I just downloaded your profile and it doesnt seem to be looting Demonic Vessels, would like to know where to download the new DataDictionary.cs. Much appreciated!
hello, i'm playing monk, i use core+TD1, but seems the bot got some trouble when he finished TD1 and want to take the waypoint, it juste can't use it
@Zedforce - That is a Trinity issue, mine loots whites and diamonds whether I have the box checked or not. @Snubbel - about to fix that. @hahahehe132 - Update to the new DB/Trinity, the developer of Trinity has added them to his plugin and will work without needing my file anymore. @chacha - Is it in combat when it tries to use the waypoint? I've never had an issue with the bot using the waypoint, he just waits longer sometimes to use it which is likely a DB issue, I don't have a wait timer before interacting with it so it should be doing it immediately.
Make sure you set the open container range on Trinity to 60 and get the latest version of Trinity if you do not yet have it.
Should be fixed now. Those traps spawn randomly it seems so it's hard for me to make a spot where it will not spawn, let me know if it works better.
Thanks for this very nice contribution! For me it kills and collects items as it should be, but using your new version Core and TD1 v1 (which I really would like to use). I got a problem with the waypoint useage. Code: Client path generated. Generated path to <1114, 742, 0> (Name=a3dun_crater_BonePile Dist=66,51567 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 4 hops. Navigator.Clear Generating path to Moving to use waypoint - <1166.333, 686.9626, 0.099999> Successfully generated path from {X=288,Y=457} to {X=275,Y=467} in 00:00:00.0001565 with 14(3) hops Client path generated. Generated path to <1166.333, 686.9626, 0.099999> (Moving to use waypoint) with 3 hops. Navigator.Clear Generating path to Name=a3dun_crater_BonePile Dist=45,37598 IsElite=False HasBeenInLoS=False HitPointsPct=-1 - <1167, 739, 0> Successfully generated path from {X=275,Y=465} to {X=296,Y=467} in 00:00:00.0016784 with 24(8) hops Client path generated. Generated path to <1167, 739, 0> (Name=a3dun_crater_BonePile Dist=45,37598 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 8 hops. Navigator.Clear Generating path to Name=a3dun_crater_BonePile Dist=66,35289 IsElite=False HasBeenInLoS=False HitPointsPct=-1 - <1114, 742, 0> Successfully generated path from {X=275,Y=465} to {X=297,Y=446} in 00:00:00.0014176 with 25(4) hops Client path generated. Generated path to <1114, 742, 0> (Name=a3dun_crater_BonePile Dist=66,35289 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 4 hops. Navigator.Clear Generating path to Moving to use waypoint - <1166.333, 686.9626, 0.099999> Successfully generated path from {X=287,Y=457} to {X=275,Y=467} in 00:00:00.0001720 with 13(3) hops Client path generated. The char killed everything around, runs to the waypoint (stands upon it) and tries to activate, fails, goes back to another location and tries to enter the wp again. The map is not showing up. If I manually click the waypoint (map opens), the script is able to continue... any suggestions?
having big issue it just keeps making games wont leave town. If i start it down at core it will complete that set then after that first game is done just keeps making new games over and over. Joined a game! ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Core and TD1 v1 Game joined, Resetting profile caches. Resetting current behavior. ========== Grid segmentation resetting!!! ============ Parsing parent type table: 0 Replaced hook [ProfileOrderBehavior_Hook] 717d69b3-79b7-4c31-beb1-447aa8240818 Replaced hook [ProfileOrderBehavior_Hook] 566f12aa-9d7b-4a1b-b61d-aae563eb33a0 Replaced hook [ProfileOrderBehavior_Hook] 8b14cd34-bed8-4796-9f94-b15af4b9e990 Replaced hook [ProfileOrderBehavior_Hook] 83db2ab9-24e2-49ec-8bf0-276b06a7d5db Leaving game, reason: Done. Navigator.Clear Profile completed Number of games completed: 41 Last run acquired 0 gold. [Trinity] New Game - resetting everything Waiting 14.6 seconds before next game... Creating new game. Params: [Act: A3, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: True, IsPrivate: True] [Trinity] Saving Config file [Trinity] Reset bot TPS to default [Trinity] Using Default Demonbuddy Unstucker Loaded profile Core and TD1 v1 GameChanged. Clearing actors [Trinity] New Game - resetting everything Joined a game! ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Core and TD1 v1 Game joined, Resetting profile caches. Resetting current behavior. ========== Grid segmentation resetting!!! ============ Parsing parent type table: 0 Replaced hook [ProfileOrderBehavior_Hook] 7e5b3567-c331-4a6a-876b-a0250eb15111 Replaced hook [ProfileOrderBehavior_Hook] 4b353831-30fd-4307-9b9d-9a902fb2f6e7 Replaced hook [ProfileOrderBehavior_Hook] 4f28592f-2c3b-40ea-9833-1c89b549d291 Replaced hook [ProfileOrderBehavior_Hook] c7c79466-3536-4f1f-a6a3-5a7d432f78a8 Leaving game, reason: Done. Navigator.Clear Profile completed Number of games completed: 42 Last run acquired 0 gold. [Trinity] New Game - resetting everything Start/Stop Button Clicked! Stopping the bot. CurrentBot.Stop() Navigator.Clear() Navigator.Clear TreeHooks.Instance.ClearAll() Chose Trinity as your combat routine Replaced hook [RoutineCombat] 18f22ced-6443-4247-a234-194294a8ea8c OnStop event OnStop Event Invoking [Trinity] Error generating item report! Try deleting TrinityLogs directory to fix. [Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.DiaActivePlayer.() at Zeta.Game.Internals.Actors.DiaActivePlayer.get_ParagonExperienceNextLevel() at Zeta.Game.Internals.Actors.DiaActivePlayer.get_ParagonCurrentExperience() at Trinity.Trinity.OutputReport() in c:\Users\Nick\Desktop\Demonbuddy\Plugins\Trinity\Items\ItemHandling.cs:line 770 ProfileOrderManager.OnBotStop. Resetting caches. Resetting current behavior. Bot Thread Ended. Was this requested? Loaded profile Core and TD1 v1 Start/Stop Button Clicked! Reloading AssemblyLoader<Zeta.Bot.ICombat> - RoutineManager.Reload Chose Trinity as your combat routine Replaced hook [RoutineCombat] 636a7f90-e679-41d3-9e2d-3a643da0e55e Routines were reloaded. New routine list: Belphegor All-in-One v1.1.1686.337 Trinity v0.0.0.0 Generic v1.1.1686.337 Forcing profile reload. Loaded profile Core and TD1 v1 Starting bot Order Bot Chose Trinity as your combat routine Replaced hook [RoutineCombat] bd4d62ad-a86a-4d88-b8bd-27441c3be4df Added new hook [OutOfGame] bed586bc-254f-4169-b2f4-f4da0a8a1245 Added new hook [Death] 015a9518-0e94-4a9c-a021-d97a0f66f92d Added new hook [RoutineBuffs] 799a5b5a-e548-47ad-8ed2-c57a842fa8a1 Added new hook [RoutineCombat] 6c2562bf-ea8e-48db-a739-5c621ea6b791 Added new hook [Combat] 28d104f2-33c8-44f6-9dd3-182affece246 Added new hook [IdentifyItems] cd5ab889-3f5e-4994-a45e-1df107b77f6d Added new hook [StashItems] c565e350-c196-4edc-96c3-6ef4f97ec72c Added new hook [SellAndRepair] 922b1089-aba0-46f1-acbb-1967e0d9da63 Added new hook [SalvageItems] 44d83f2f-4802-489e-9a84-bf2361831c41 Added new hook [VendorRun] 00672076-9cb4-4494-955d-8c08d2c081f5 Added new hook [Loot] 0606c84d-9901-4f69-ba64-4c9a88c480c9 Replaced hook [BotBehavior] 6f6c1369-84fb-4d0e-bd41-aa98643b05d9 [Trinity] Bot Starting [Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB. Replaced hook [Combat] 144af66d-7a47-4635-b9e9-2a25e622ac0c Replaced hook [VendorRun] 700f3878-6bf1-48f7-a7ca-a2d421501a08 Replaced hook [Loot] b5de7d4c-39fd-4506-9b88-05a219bc0128 Replaced hook [Death] f15a79f9-8371-4722-a8b4-330b92e79385 Spooling up bot thread. Waiting 4.7 seconds before next game... Bot thread started. [Trinity] ItemRules is using the soft rule set. [Trinity] PICKLOG = Rare [Trinity] KEEPLOG = Rare [Trinity] RULEPATH = C:\Users\Nick\Desktop\Demonbuddy\Plugins\Trinity\ItemRules\Rules\soft [Trinity] ... loaded: 13 Pickup rules [Trinity] ... loaded: 0 Identify rules [Trinity] ... loaded: 0 Salvage rules [Trinity] ... loaded: 65 Common Keep rules [Trinity] ... loaded: 1 Magic Keep rules [Trinity] ... loaded: 86 Rare Keep rules [Trinity] ... loaded: 137 Legendary Keep rules [Trinity] ... loaded: 0 Set Keep rules [Trinity] ... loaded: 0 Macros [Trinity] ItemRules loaded a total of 289 Soft rules! Creating new game. Params: [Act: A3, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: True, IsPrivate: True] Loaded profile Core and TD1 v1 GameChanged. Clearing actors [Trinity] New Game - resetting everything Joined a game! ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Core and TD1 v1 Game joined, Resetting profile caches. Resetting current behavior. ========== Grid segmentation resetting!!! ============ Parsing parent type table: 0 Replaced hook [ProfileOrderBehavior_Hook] 1f7f27a1-0b11-4b71-a110-a16b8283fa49 Replaced hook [ProfileOrderBehavior_Hook] 610f1259-8b30-4a39-b47b-f6f073d0e4e6 Replaced hook [ProfileOrderBehavior_Hook] 6502ce21-b846-4fcd-95d2-0f66556a8d09 Replaced hook [ProfileOrderBehavior_Hook] d9dc5084-2329-4e10-9785-5f24ff321f35 Leaving game, reason: Done. Navigator.Clear Profile completed Number of games completed: 43 Last run acquired 0 gold. [Trinity] New Game - resetting everything Waiting 11.6 seconds before next game... Creating new game. Params: [Act: A3, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: True, IsPrivate: True] Loaded profile Core and TD1 v1 GameChanged. Clearing actors [Trinity] New Game - resetting everything Joined a game! ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Core and TD1 v1 Game joined, Resetting profile caches. Resetting current behavior. ========== Grid segmentation resetting!!! ============ Parsing parent type table: 0 Replaced hook [ProfileOrderBehavior_Hook] fe9f9b9d-da33-4442-984e-7f625735dba9 Replaced hook [ProfileOrderBehavior_Hook] 7d912fc4-f782-4629-a6a7-df75b713d2e7 Replaced hook [ProfileOrderBehavior_Hook] 61ca5c47-ab30-42aa-9c32-a82f7b287e7e Replaced hook [ProfileOrderBehavior_Hook] 5400c78d-0d25-4886-832d-93294f5781d8 Leaving game, reason: Done. Navigator.Clear Profile completed Number of games completed: 44 Last run acquired 0 gold. [Trinity] New Game - resetting everything Waiting 8 seconds before next game...
@FOCKIPP Sounds like you haven't revealed the Checkpoint. Go down to the core of arreat, head to Azmodan but do not enter Azmodans lair, go down the stairs and you will receive the checkpoint. Now leave the game and restart the bot.
Ok, finally found the mistake I made: In Trinity Settings -> Objects -> Do not check the "Destroy Destructibles" After unchecking it took waypoint without any problems - thanks!
I have one small bug that I have found. When taking the WP at the end of the core my character dances on and off the WP 3 or 4 times before taking the port. It looks like it is undecided if it wants to break the 2 pile bones that are just off the screen. Otherwise GREAT JOB!
Thanks for the feedback guys, and thanks you Shrek for finding that fix I will post it to my OP under setup so others don't have an issue. @Specv - Try doing what Shrek said he did, 1 post above yours also lower the slider for destroying destructible to 1 in Trinity and let me know if that helps. It's a Trinity issue for sure but if that fix does not work for you I can blacklist the object and that should fix it.