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  • Core of Arreat 2.0.2!

    Discussion in 'Archives' started by Swaggasauruz, Mar 5, 2014.

    1. XmidiXx

      XmidiXx New Member

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      Wizard - Game Guide - Diablo III

      Torment 3
       
    2. Zedforce

      Zedforce New Member

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      @swagg still looting white items - options are disabled - i'm using the newest beta-build now. have you checked yet? :)
       
    3. D_u_n_k_z

      D_u_n_k_z New Member

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      thank you for this profile ! works so nice for me , run it for 2 hours on Torment 1 got 0 Deaths and some legendarys :)
       
    4. megabbyte

      megabbyte Banned

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      your open chests?
       
    5. Snubbel

      Snubbel New Member

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      Tried the 1.5 version and the TP at the end of the run is really badly placed as it gets interupted pretty much every time from that trap on the ground.
       
    6. hahahehe132

      hahahehe132 Member

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      Hi Swag! I was wondering where you can locate the DataDictionary.cs file? I just downloaded your profile and it doesnt seem to be looting Demonic Vessels, would like to know where to download the new DataDictionary.cs. Much appreciated!
       
    7. chacha

      chacha New Member

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      hello, i'm playing monk, i use core+TD1, but seems the bot got some trouble when he finished TD1 and want to take the waypoint, it juste can't use it
       
      Last edited: Mar 8, 2014
    8. D_u_n_k_z

      D_u_n_k_z New Member

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      yes it opens chests :) the chance for legendarys in the chests is higher than from the trash i think
       
    9. Swaggasauruz

      Swaggasauruz New Member

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      @Zedforce - That is a Trinity issue, mine loots whites and diamonds whether I have the box checked or not.
      @Snubbel - about to fix that.
      @hahahehe132 - Update to the new DB/Trinity, the developer of Trinity has added them to his plugin and will work without needing my file anymore.
      @chacha - Is it in combat when it tries to use the waypoint? I've never had an issue with the bot using the waypoint, he just waits longer sometimes to use it which is likely a DB issue, I don't have a wait timer before interacting with it so it should be doing it immediately.
       
    10. Swaggasauruz

      Swaggasauruz New Member

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      Make sure you set the open container range on Trinity to 60 and get the latest version of Trinity if you do not yet have it.
       
    11. Swaggasauruz

      Swaggasauruz New Member

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      Should be fixed now. Those traps spawn randomly it seems so it's hard for me to make a spot where it will not spawn, let me know if it works better.
       
    12. pootn

      pootn New Member

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      love this profile cant wait for more
       
    13. Shrek_III

      Shrek_III Member

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      Thanks for this very nice contribution!

      For me it kills and collects items as it should be, but using your new version Core and TD1 v1 (which I really would like to use).
      I got a problem with the waypoint useage.

      Code:
      Client path generated.
      Generated path to <1114, 742, 0> (Name=a3dun_crater_BonePile Dist=66,51567 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 4 hops.
      Navigator.Clear
      Generating path to Moving to use waypoint - <1166.333, 686.9626, 0.099999>
      Successfully generated path from {X=288,Y=457} to {X=275,Y=467} in 00:00:00.0001565 with 14(3) hops
      Client path generated.
      Generated path to <1166.333, 686.9626, 0.099999> (Moving to use waypoint) with 3 hops.
      Navigator.Clear
      Generating path to Name=a3dun_crater_BonePile Dist=45,37598 IsElite=False HasBeenInLoS=False HitPointsPct=-1 - <1167, 739, 0>
      Successfully generated path from {X=275,Y=465} to {X=296,Y=467} in 00:00:00.0016784 with 24(8) hops
      Client path generated.
      Generated path to <1167, 739, 0> (Name=a3dun_crater_BonePile Dist=45,37598 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 8 hops.
      Navigator.Clear
      Generating path to Name=a3dun_crater_BonePile Dist=66,35289 IsElite=False HasBeenInLoS=False HitPointsPct=-1 - <1114, 742, 0>
      Successfully generated path from {X=275,Y=465} to {X=297,Y=446} in 00:00:00.0014176 with 25(4) hops
      Client path generated.
      Generated path to <1114, 742, 0> (Name=a3dun_crater_BonePile Dist=66,35289 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 4 hops.
      Navigator.Clear
      Generating path to Moving to use waypoint - <1166.333, 686.9626, 0.099999>
      Successfully generated path from {X=287,Y=457} to {X=275,Y=467} in 00:00:00.0001720 with 13(3) hops
      Client path generated.
      The char killed everything around, runs to the waypoint (stands upon it) and tries to activate, fails, goes back to another location and tries to enter the wp again.
      The map is not showing up. If I manually click the waypoint (map opens), the script is able to continue...


      any suggestions?
       
    14. FOCKIPP

      FOCKIPP New Member

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      having big issue it just keeps making games wont leave town. If i start it down at core it will complete that set then after that first game is done just keeps making new games over and over.

      Joined a game!
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile Core and TD1 v1
      Game joined, Resetting profile caches.
      Resetting current behavior.
      ========== Grid segmentation resetting!!! ============
      Parsing parent type table: 0
      Replaced hook [ProfileOrderBehavior_Hook] 717d69b3-79b7-4c31-beb1-447aa8240818
      Replaced hook [ProfileOrderBehavior_Hook] 566f12aa-9d7b-4a1b-b61d-aae563eb33a0
      Replaced hook [ProfileOrderBehavior_Hook] 8b14cd34-bed8-4796-9f94-b15af4b9e990
      Replaced hook [ProfileOrderBehavior_Hook] 83db2ab9-24e2-49ec-8bf0-276b06a7d5db
      Leaving game, reason: Done.
      Navigator.Clear
      Profile completed
      Number of games completed: 41
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything
      Waiting 14.6 seconds before next game...
      Creating new game. Params: [Act: A3, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: True, IsPrivate: True]
      [Trinity] Saving Config file
      [Trinity] Reset bot TPS to default
      [Trinity] Using Default Demonbuddy Unstucker
      Loaded profile Core and TD1 v1
      GameChanged. Clearing actors
      [Trinity] New Game - resetting everything
      Joined a game!
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile Core and TD1 v1
      Game joined, Resetting profile caches.
      Resetting current behavior.
      ========== Grid segmentation resetting!!! ============
      Parsing parent type table: 0
      Replaced hook [ProfileOrderBehavior_Hook] 7e5b3567-c331-4a6a-876b-a0250eb15111
      Replaced hook [ProfileOrderBehavior_Hook] 4b353831-30fd-4307-9b9d-9a902fb2f6e7
      Replaced hook [ProfileOrderBehavior_Hook] 4f28592f-2c3b-40ea-9833-1c89b549d291
      Replaced hook [ProfileOrderBehavior_Hook] c7c79466-3536-4f1f-a6a3-5a7d432f78a8
      Leaving game, reason: Done.
      Navigator.Clear
      Profile completed
      Number of games completed: 42
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything
      Start/Stop Button Clicked!
      Stopping the bot.
      CurrentBot.Stop()
      Navigator.Clear()
      Navigator.Clear
      TreeHooks.Instance.ClearAll()
      Chose Trinity as your combat routine
      Replaced hook [RoutineCombat] 18f22ced-6443-4247-a234-194294a8ea8c
      OnStop event
      OnStop Event Invoking
      [Trinity] Error generating item report! Try deleting TrinityLogs directory to fix.
      [Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.DiaActivePlayer.()
      at Zeta.Game.Internals.Actors.DiaActivePlayer.get_ParagonExperienceNextLevel()
      at Zeta.Game.Internals.Actors.DiaActivePlayer.get_ParagonCurrentExperience()
      at Trinity.Trinity.OutputReport() in c:\Users\Nick\Desktop\Demonbuddy\Plugins\Trinity\Items\ItemHandling.cs:line 770
      ProfileOrderManager.OnBotStop. Resetting caches.
      Resetting current behavior.
      Bot Thread Ended. Was this requested?
      Loaded profile Core and TD1 v1
      Start/Stop Button Clicked!
      Reloading AssemblyLoader<Zeta.Bot.ICombat> - RoutineManager.Reload
      Chose Trinity as your combat routine
      Replaced hook [RoutineCombat] 636a7f90-e679-41d3-9e2d-3a643da0e55e
      Routines were reloaded. New routine list:
      Belphegor All-in-One v1.1.1686.337
      Trinity v0.0.0.0
      Generic v1.1.1686.337
      Forcing profile reload.
      Loaded profile Core and TD1 v1
      Starting bot Order Bot
      Chose Trinity as your combat routine
      Replaced hook [RoutineCombat] bd4d62ad-a86a-4d88-b8bd-27441c3be4df
      Added new hook [OutOfGame] bed586bc-254f-4169-b2f4-f4da0a8a1245
      Added new hook [Death] 015a9518-0e94-4a9c-a021-d97a0f66f92d
      Added new hook [RoutineBuffs] 799a5b5a-e548-47ad-8ed2-c57a842fa8a1
      Added new hook [RoutineCombat] 6c2562bf-ea8e-48db-a739-5c621ea6b791
      Added new hook [Combat] 28d104f2-33c8-44f6-9dd3-182affece246
      Added new hook [IdentifyItems] cd5ab889-3f5e-4994-a45e-1df107b77f6d
      Added new hook [StashItems] c565e350-c196-4edc-96c3-6ef4f97ec72c
      Added new hook [SellAndRepair] 922b1089-aba0-46f1-acbb-1967e0d9da63
      Added new hook [SalvageItems] 44d83f2f-4802-489e-9a84-bf2361831c41
      Added new hook [VendorRun] 00672076-9cb4-4494-955d-8c08d2c081f5
      Added new hook [Loot] 0606c84d-9901-4f69-ba64-4c9a88c480c9
      Replaced hook [BotBehavior] 6f6c1369-84fb-4d0e-bd41-aa98643b05d9
      [Trinity] Bot Starting
      [Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
      Replaced hook [Combat] 144af66d-7a47-4635-b9e9-2a25e622ac0c
      Replaced hook [VendorRun] 700f3878-6bf1-48f7-a7ca-a2d421501a08
      Replaced hook [Loot] b5de7d4c-39fd-4506-9b88-05a219bc0128
      Replaced hook [Death] f15a79f9-8371-4722-a8b4-330b92e79385
      Spooling up bot thread.
      Waiting 4.7 seconds before next game...
      Bot thread started.
      [Trinity] ItemRules is using the soft rule set.
      [Trinity] PICKLOG = Rare
      [Trinity] KEEPLOG = Rare
      [Trinity] RULEPATH = C:\Users\Nick\Desktop\Demonbuddy\Plugins\Trinity\ItemRules\Rules\soft
      [Trinity] ... loaded: 13 Pickup rules
      [Trinity] ... loaded: 0 Identify rules
      [Trinity] ... loaded: 0 Salvage rules
      [Trinity] ... loaded: 65 Common Keep rules
      [Trinity] ... loaded: 1 Magic Keep rules
      [Trinity] ... loaded: 86 Rare Keep rules
      [Trinity] ... loaded: 137 Legendary Keep rules
      [Trinity] ... loaded: 0 Set Keep rules
      [Trinity] ... loaded: 0 Macros
      [Trinity] ItemRules loaded a total of 289 Soft rules!
      Creating new game. Params: [Act: A3, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: True, IsPrivate: True]
      Loaded profile Core and TD1 v1
      GameChanged. Clearing actors
      [Trinity] New Game - resetting everything
      Joined a game!
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile Core and TD1 v1
      Game joined, Resetting profile caches.
      Resetting current behavior.
      ========== Grid segmentation resetting!!! ============
      Parsing parent type table: 0
      Replaced hook [ProfileOrderBehavior_Hook] 1f7f27a1-0b11-4b71-a110-a16b8283fa49
      Replaced hook [ProfileOrderBehavior_Hook] 610f1259-8b30-4a39-b47b-f6f073d0e4e6
      Replaced hook [ProfileOrderBehavior_Hook] 6502ce21-b846-4fcd-95d2-0f66556a8d09
      Replaced hook [ProfileOrderBehavior_Hook] d9dc5084-2329-4e10-9785-5f24ff321f35
      Leaving game, reason: Done.
      Navigator.Clear
      Profile completed
      Number of games completed: 43
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything
      Waiting 11.6 seconds before next game...
      Creating new game. Params: [Act: A3, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: True, IsPrivate: True]
      Loaded profile Core and TD1 v1
      GameChanged. Clearing actors
      [Trinity] New Game - resetting everything
      Joined a game!
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile Core and TD1 v1
      Game joined, Resetting profile caches.
      Resetting current behavior.
      ========== Grid segmentation resetting!!! ============
      Parsing parent type table: 0
      Replaced hook [ProfileOrderBehavior_Hook] fe9f9b9d-da33-4442-984e-7f625735dba9
      Replaced hook [ProfileOrderBehavior_Hook] 7d912fc4-f782-4629-a6a7-df75b713d2e7
      Replaced hook [ProfileOrderBehavior_Hook] 61ca5c47-ab30-42aa-9c32-a82f7b287e7e
      Replaced hook [ProfileOrderBehavior_Hook] 5400c78d-0d25-4886-832d-93294f5781d8
      Leaving game, reason: Done.
      Navigator.Clear
      Profile completed
      Number of games completed: 44
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything
      Waiting 8 seconds before next game...
       
    15. Shrek_III

      Shrek_III Member

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      @FOCKIPP

      Sounds like you haven't revealed the Checkpoint.

      Go down to the core of arreat, head to Azmodan but do not enter Azmodans lair, go down the stairs and you will receive the checkpoint.
      Now leave the game and restart the bot.
       
    16. FOCKIPP

      FOCKIPP New Member

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      just restart the profile or reopen all together
       
    17. FOCKIPP

      FOCKIPP New Member

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      testing it now hopefully that works will keep u posted entering first new game.
       
    18. Shrek_III

      Shrek_III Member

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      Ok, finally found the mistake I made:
      In Trinity Settings -> Objects -> Do not check the "Destroy Destructibles"

      After unchecking it took waypoint without any problems - thanks!
       
    19. specv

      specv Member

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      I have one small bug that I have found. When taking the WP at the end of the core my character dances on and off the WP 3 or 4 times before taking the port. It looks like it is undecided if it wants to break the 2 pile bones that are just off the screen. Otherwise GREAT JOB!
       
    20. Swaggasauruz

      Swaggasauruz New Member

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      Thanks for the feedback guys, and thanks you Shrek for finding that fix I will post it to my OP under setup so others don't have an issue.
      @Specv - Try doing what Shrek said he did, 1 post above yours also lower the slider for destroying destructible to 1 in Trinity and let me know if that helps. It's a Trinity issue for sure but if that fix does not work for you I can blacklist the object and that should fix it.
       

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