The latest version of the plugin is 1.5.6 quest tools that posted this topic or version 1.5.4 that installs EZUpdater?
Seems the latest version of DB gives the bot some pathing issues in randomized dungeons. It patrols back and forth in, for instance, Keep depth level 2.
hey guys- might have missed it somewhere but is there a way to default these quests to a certain difficulty? seems to always create a normal game. EDIT: actually I found a post that references this: <GameParams quest="12345" step="1" act="A3" difficulty="Hell" resumeFromSave="False" isPrivate="True" numGames="-1" /> so is the correct syntax to run on Torment I difficulty="Tormet I" ?
So, it seems to work well enough.. I get this error? it appears in the log in red Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000000E0, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.Actors.DiaObject.get_SceneId() at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene() at Zeta.Game.ZetaDia.get_CurrentLevelAreaId() at Zeta.Game.ZetaDia.get_IsInTown() at Zeta.Bot.CommonBehaviors.(Object ) at Zeta.TreeSharp.WaitContinue..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Sequence..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() Seems to skip right over it and carry on. Is there a fix? or cause for concern?? Thanks peace
thanks rrrix I saw the examples in other profiles I just didn't see specifically if its "Torment I" or "Torment 1" or whatever.. ill keep poking around
You missed the point Profiles no longer control difficulty in any way. You must set it through bot settings.
Hellow Guys , rrrix I Open Act3LoadRandom.xml and i cheked <LoadProfileOnce profile="Stonefort.xml" /> <LoadProfileOnce profile="Skycrown.xml" /> <LoadProfileOnce profile="FoS-Rakkis.xml" /> <LoadProfileOnce profile="KeepDepths2.xml" /> <LoadProfileOnce profile="KeepDepths3.xml" /> <LoadProfileOnce profile="ArreatCrater1.xml" /> <LoadProfileOnce profile="ArreatCrater2.xml" /> <LoadProfileOnce profile="TowerDamned1-2.xml" /> Its is right ? it show the profile not run Core of Arret ? ****This is from Original file i downloaded!
thanks again for the reply- I did see this in another thread and all is working well. thanks again for spending the time on these projects
hi. is there eny solution to dificulty changing problem ? i serch this forum for some time now and cant find one. i found instruction created by rrrix : select "bot" setings and then choose dif but i cant call out bot setings i clik and nothing heppend . im using yar and this profile its fresh instalation and i cant in eny way bot on other then "normal " dif. so is it somthing that im doing wrong or just other dif setings aren implemented yet ? P.S. pls dont reply : use " bot " setings couse i CANT use them bot setings dont work i select setings -> bot and nothing no seting window pop up !!!
ho bro, you should try again to gain access to that "bot" settings because that's the correct way to go. double check if you install DB+plugins correctly. I don't know if this will wok. The difficulty setting is saved in DB\Settings\yourtag#here\Charectersettings.XML , you can edit the following tag <GameDifficulty>Master</GameDifficulty> I'm not sure if the same tag appear in any other files though. i'm new to this too
Help I never understood how to string together all the profiles so the bot runs them by itself. Do i extract the folders somewhere? Or do i literally just click load and use "Act3 by rrrix START_HERE.xml"? but then what is the purpose of the other profiles? surely these all go somewhere.
http://www.thebuddyforum.com/demonb...4-full-questing-all-acts-complete-tested.html Download the latest version of full-questing. When you run it, goto your profiles\questing folder and run All Acts Relogger profile.. Keep in mind there are still some navigation issues.. Mainly with A2.
My question is where do i put the folder once i download it? and if i open profiles --> questing and run click the All Acts Relogger profile.. it just pulls up the xml, i actually have to go to demonbuddy and click load and then click All Acts Relogger profile don't I? But do i load any other profiles in there?
Yeah, if you download the quest bundle, you can unzip it then copy/paste or just move the "Profiles" folder from the copy you unzipped directly into your Demonbuddy folder.. Windows will ask you to "merge" the folders, it will copy the new profiles into your DB/Profiles folder, then when you run DB load profile All Acts Relogger and it will go through all acts.. (Except for the spots that are still a little buggy)
Quick issue report, after clearing Rakkis Crossing with my last fight against a gold mob, it dropped a Leg which the bot did not pick up before returning to town.