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  • [A3] Keep Depths Level 2 By xEzitx

    Discussion in 'Archives' started by xEzitx, Mar 9, 2014.

    1. xEzitx

      xEzitx Member

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      Hello, This profile was created due to my own desire of running Keep Depths Level 2 for the Chests, Loot, Gold & Monsters.

      Requirements are as follows :
      Trinity <-- Included in DB
      Quest Tools <-- Included in DB

      Start On Quest -- 3.2, Any Difficulty
      Explore to Level 2 door way.
      Get checkpoint and leave game then start bot.

      View attachment Ac3_KeepLv2.0.1.4.xml << --- Version 1
      View attachment Ac3_KeepLv2.0.1.5.xml << --- Version 2 @ Credits to rrix for methods use to make bot explore more of the depths

      Code:
      <Profile>
        <Name>Act 3 Keep LvL 2 By EzIT</Name>
        <KillMonsters>True</KillMonsters>
        <PickupLoot>True</PickupLoot>
        <GameParams quest="93697" step="18" act="A3" resumeFromSave="True" isPrivate="True" numGames="-1" />
      
       <Order>
          <LogMessage message="Loaded Act 3 Keep Lv2 By xEzITx" />
      
          <If condition="Me.IsInTown">
            <TakeTownPortal questId="93697" stepId="18" />
          </If>
      
             <TrinityExploreDungeon questId="93697" stepId="18" SetNodesExploredAutomatically="true"
              until="FullyExplored" boxSize="80" boxTolerance="0.01" pathPrecision="40"
              timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" 
              ignoreMarkers="True" ignoreLastNodes="3" minVisitedNodes="10">
              <IgnoreScenes>
                <IgnoreScene sceneName="Entrance" />
                <IgnoreScene sceneName="_N_" />
                <IgnoreScene sceneName="_S_" />
                <IgnoreScene sceneName="_E_" />
                <IgnoreScene sceneName="_W_" />
              </IgnoreScenes>
            </TrinityExploreDungeon>
      
          <LogMessage quest="93697" step="22" output="Finished Exploring Keep Depths 2, Starting New Game!" />
          <WaitTimer quest="93697" step="22" waitTime="10000" />
          <LeaveGame quest="93697" step="22" reason="Dungeon Fully Explored!" stayInParty="False" />
      
        </Order>
      </Profile>
      This is my first attempt.

      Kind Regards,

      xEzitx



      ----------------------------




      Here Version 2 with CREDITS to rrix for his methods of making the bot explore more of the dungeon and teleport from town!

      View attachment Ac3_KeepLv2.0.1.5.xml

      Code:
      <Profile>  <Name>Act 3 Keep LvL 2 By EzIT V2 - Credits to rrix</Name>
        <KillMonsters>True</KillMonsters>
        <PickupLoot>True</PickupLoot>
        <GameParams quest="93697" step="18" act="A3" resumeFromSave="True" isPrivate="True" numGames="-1" />
      
      
       <Order>
          <LogMessage message="Loaded Act 3 Keep Lv2 By xEzITx" />
          <LogMessage message="Credit's to rrix for method used" />
      
      
          <If condition="Me.IsInTown">
            <TakeTownPortal questId="93697" stepId="18" />
          </If>
          <!-- In Town, use Waypoint to Keep Depths 1 -- Kind Regards & Credits rrix for his methods -->
          <If condition="Me.IsInTown">
            <LogMessage questId="93697" stepId="18" output="Using Waypoint to Keep Depths 1 for Keep Depths 2 Portal" />
            <UseWaypoint questId="93697" stepId="18" actorId="6442" x="402" y="414" z="1" waypointNumber="2" />
            <WaitTimer questId="93697" stepId="18" waitTime="1000" />
          </If>
          <!-- In Keep Depths 1, Use Portal to Keep Depths 2 -- Kind Regards & Credits rrix for his methods -->
          <While condition="CurrentLevelAreaId == 75436">
            <WaitTimer questId="93697" stepId="18" waitTime="1000" />
            <LogMessage questId="93697" stepId="18" output="Using portal to Keep Depths 2" />
            <UsePortal questId="93697" stepId="18" portalMarkerHash="-1699330855" destinationWorldId="75434" interactRange="10" statusText="Using portal to Keep Depths 2" />
            <WaitTimer questId="93697" stepId="18" waitTime="1000" />
          </While>
          <!-- In Keep Depths 2, Offset move from portal, populate initial explore area beyond entrance -- Kind Regards & Credits rrix for his methods --> 
          <If condition="CurrentWorldId == 75434 and ActorExistsAt(176001, Me.Position.X, Me.Position.Y, Me.Position.Z, 120)">
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="160" offsetY="0" pathPrecision="40" />
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="0" offsetY="-160" pathPrecision="40" />
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="-160" offsetY="0" pathPrecision="40" />
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="0" offsetY="160" pathPrecision="40" />
          </If>
             <TrinityExploreDungeon questId="93697" stepId="18" SetNodesExploredAutomatically="true"
              until="FullyExplored" boxSize="80" boxTolerance="0.01" pathPrecision="40"
              timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" 
              ignoreMarkers="True" ignoreLastNodes="3" minVisitedNodes="10">
              <IgnoreScenes>
                <IgnoreScene sceneName="Entrance" />
                <IgnoreScene sceneName="_N_" />
                <IgnoreScene sceneName="_S_" />
                <IgnoreScene sceneName="_E_" />
                <IgnoreScene sceneName="_W_" />
              </IgnoreScenes>
            </TrinityExploreDungeon>
      
      
          <LogMessage quest="93697" step="22" output="Finished Exploring Keep Depths 2, Starting New Game!" />
          <WaitTimer quest="93697" step="22" waitTime="10000" />
          <LeaveGame quest="93697" step="22" reason="Dungeon Fully Explored!" stayInParty="False" />
      
      
        </Order>
      </Profile>
      
      -------------------------

      Fixed this issue: View attachment 121020

      Code:
      <Profile>
        <Name>Act 3 Keep LvL 2 By EzIT V2 - Credits to rrix</Name>
        <KillMonsters>True</KillMonsters>
        <PickupLoot>True</PickupLoot>
        <GameParams quest="93697" step="18" act="A3" resumeFromSave="True" isPrivate="True" numGames="-1" />
      
      
       <Order>
          <LogMessage message="Loaded Act 3 Keep Lv2 By xEzITx" />
          <LogMessage message="Credit's to rrix for method used" />
      
      
          <If condition="Me.IsInTown">
            <TakeTownPortal questId="93697" stepId="18" />
          </If>
          <!-- In Town, use Waypoint to Keep Depths 1, Kind Regards & Credits rrix for his methods -->
          <If condition="Me.IsInTown">
            <LogMessage questId="93697" stepId="18" output="Using Waypoint to Keep Depths 1 for Keep Depths 2 Portal" />
            <UseWaypoint questId="93697" stepId="18" actorId="6442" x="402" y="414" z="1" waypointNumber="2" />
            <WaitTimer questId="93697" stepId="18" waitTime="1000" />
          </If>
          <!-- In Keep Depths 1, Use Portal to Keep Depths 2, Kind Regards & Credits rrix for his methods -->
          <While condition="CurrentLevelAreaId == 75436">
            <WaitTimer questId="93697" stepId="18" waitTime="1000" />
            <LogMessage questId="93697" stepId="18" output="Using portal to Keep Depths 2" />
            <UsePortal questId="93697" stepId="18" portalMarkerHash="-1699330855" destinationWorldId="75434" interactRange="10" statusText="Using portal to Keep Depths 2" />
            <WaitTimer questId="93697" stepId="18" waitTime="1000" />
          </While>
          <!-- In Keep Depths 2, Offset move from portal, populate initial explore area beyond entrance, Kind Regards & Credits rrix for his methods --> 
          <If condition="CurrentWorldId == 75434 and ActorExistsAt(176001, Me.Position.X, Me.Position.Y, Me.Position.Z, 120)">
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="160" offsetY="0" pathPrecision="40" />
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="0" offsetY="-160" pathPrecision="40" />
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="-160" offsetY="0" pathPrecision="40" />
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="0" offsetY="160" pathPrecision="40" />
          </If>
             <TrinityExploreDungeon questId="93697" stepId="18" SetNodesExploredAutomatically="true"
              until="FullyExplored" boxSize="80" boxTolerance="0.01" pathPrecision="40"
              timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" 
              ignoreMarkers="True" ignoreLastNodes="3" minVisitedNodes="10">
              <IgnoreScenes>
                <IgnoreScene sceneName="Entrance" />
                <IgnoreScene sceneName="_N_" />
                <IgnoreScene sceneName="_S_" />
                <IgnoreScene sceneName="_E_" />
                <IgnoreScene sceneName="_W_" />
              </IgnoreScenes>
            </TrinityExploreDungeon>
      
      
          <LogMessage quest="93697" step="22" output="Finished Exploring Keep Depths 2, Starting New Game!" />
          <WaitTimer quest="93697" step="22" waitTime="10000" />
          <LeaveGame quest="93697" step="22" reason="Dungeon Fully Explored!" stayInParty="False" />
      
      
        </Order>
      </Profile>
      
       
      Last edited: Mar 19, 2014
    2. xEzitx

      xEzitx Member

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      XP/h not sure due to me being over 100 paragon and leg/hr roughly is 30/hr.

      Keep Depths just seemed to be rammed with mobs and chests with items of decent quality I do my white item botting there aswell.

      Kind Regards,

      xEzitx
       
    3. wazaki

      wazaki New Member

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      30/h or 3/h ? lol
      id be surprised if u farming 30 legendaries an hour :/
       
    4. BarrierBona

      BarrierBona New Member

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      Tried it and doesn't seem to work, for some reason it constantly restarts and gives me 0 gold, and after I tried to stop it, it made my Diablo 3 crash. Might have been a hiccup on my computer, but worth looking into.

      Also I was wondering what difficulty are you playing at and how you're getting 3 legendaries per hour. Trying at T1-T2 and no luck so far :(. Would playing on master/expert and rushing fast be a better idea for getting legendaries? Thanks!
       
    5. xEzitx

      xEzitx Member

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      Running on T4 without any issues, not sure why for some people it is having issues it's works fine for me, and some others.

      the .xml above is where to download the script.
       
    6. Silvera

      Silvera Member

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      Yeah, profile doesn't work, just quits game and re enters.
       
    7. nullacc

      nullacc Member

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      In the future you can look into trinitylog folder to see your xp/hr stats even if it does not work in demonbuddy. It's fixed now though so it doesn't really matter.
       
    8. Anonuzer01

      Anonuzer01 Active Member

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      Profile works fine. Haven't ran it enough to see what kind of xp/hour or legs/hour I get but the profile works. You have to actually zone into the Keep Depths Level 2, start the profile, and it runs on from there.
       
    9. Beetlebomb

      Beetlebomb New Member

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      Works nice but it's definitely ending prematurely. Many runs end within 15-30 seconds because it thinks it completely explored the entire level when it didn't.
       
    10. xEzitx

      xEzitx Member

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      I will be updating the script soon so that it will use the waypoint and go from there to level 2 then do the run and restart.

      Kind Regards,

      xEzitx

      Apologies about the bugs this is my first profile :)
       
    11. Beetlebomb

      Beetlebomb New Member

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      No problem. Thanks for sharing this wonderful profile. We appreciate it :)
       
    12. Cocacola

      Cocacola New Member

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      I would love it that you would update this asap <3 this script :)
      But what would make it pro is that is can clear keeps 1-2-3 + killing ghom would make this AWESOME!
       
    13. Swaggasauruz

      Swaggasauruz New Member

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      Keep 2+3+ghom would be a decent run but keep 1 is very inefficient.
       
    14. anmut

      anmut New Member

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      I agree, 2+3+ghom would be fabulous!
       
    15. tyskland1337

      tyskland1337 New Member

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      Works good, but ends after 30 sec and starts a new game.
      Hope to get an uppdate sone! :)
       
    16. xEzitx

      xEzitx Member

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      Update V2, Credits given accordingly.

      Kind Regards

      xEzitx

      Will be doing Depths 1,2,3 & Ghom, also I will be doing Depths 2,3 & Ghom for those who like just to do either of these.


       
    17. kurt83

      kurt83 Member

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      error when loading :

      Failed to load profile: An XML comment cannot contain '--', and '-' cannot be the last character. Line 14, position 49.
      System.Xml.XmlException: An XML comment cannot contain '--', and '-' cannot be the last character. Line 14, position 49.
      at System.Xml.XmlTextReaderImpl.Throw(Exception e)
      at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
      at System.Xml.XmlTextReaderImpl.ParseCDataOrComment(XmlNodeType type, Int32& outStartPos, Int32& outEndPos)
      at System.Xml.XmlTextReaderImpl.ParseCDataOrComment(XmlNodeType type)
      at System.Xml.XmlTextReaderImpl.ParseComment()
      at System.Xml.XmlTextReaderImpl.ParseElementContent()
      at System.Xml.XmlTextReaderImpl.Read()
      at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
      at System.Xml.Linq.XElement.ReadElementFrom(XmlReader r, LoadOptions o)
      at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
      at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
       
    18. Devilina

      Devilina Member

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      yup same error i had, unable to load profile. Anyway thx for making the effort to make the 2+3+ghom profile.. would be waiting patiently for it
       
    19. Kazu99

      Kazu99 New Member

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      same here
       
    20. xEzitx

      xEzitx Member

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      Fixed this issue: View attachment Ac3_KeepLv2.0.1.5.xml

      Code:
      <Profile>
        <Name>Act 3 Keep LvL 2 By EzIT V2 - Credits to rrix</Name>
        <KillMonsters>True</KillMonsters>
        <PickupLoot>True</PickupLoot>
        <GameParams quest="93697" step="18" act="A3" resumeFromSave="True" isPrivate="True" numGames="-1" />
      
      
       <Order>
          <LogMessage message="Loaded Act 3 Keep Lv2 By xEzITx" />
      	<LogMessage message="Credit's to rrix for method used" />
      
      
          <If condition="Me.IsInTown">
            <TakeTownPortal questId="93697" stepId="18" />
          </If>
          <!-- In Town, use Waypoint to Keep Depths 1, Kind Regards & Credits rrix for his methods -->
          <If condition="Me.IsInTown">
            <LogMessage questId="93697" stepId="18" output="Using Waypoint to Keep Depths 1 for Keep Depths 2 Portal" />
            <UseWaypoint questId="93697" stepId="18" actorId="6442" x="402" y="414" z="1" waypointNumber="2" />
            <WaitTimer questId="93697" stepId="18" waitTime="1000" />
          </If>
          <!-- In Keep Depths 1, Use Portal to Keep Depths 2, Kind Regards & Credits rrix for his methods -->
          <While condition="CurrentLevelAreaId == 75436">
            <WaitTimer questId="93697" stepId="18" waitTime="1000" />
            <LogMessage questId="93697" stepId="18" output="Using portal to Keep Depths 2" />
            <UsePortal questId="93697" stepId="18" portalMarkerHash="-1699330855" destinationWorldId="75434" interactRange="10" statusText="Using portal to Keep Depths 2" />
            <WaitTimer questId="93697" stepId="18" waitTime="1000" />
          </While>
          <!-- In Keep Depths 2, Offset move from portal, populate initial explore area beyond entrance, Kind Regards & Credits rrix for his methods --> 
          <If condition="CurrentWorldId == 75434 and ActorExistsAt(176001, Me.Position.X, Me.Position.Y, Me.Position.Z, 120)">
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="160" offsetY="0" pathPrecision="40" />
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="0" offsetY="-160" pathPrecision="40" />
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="-160" offsetY="0" pathPrecision="40" />
            <TrinityOffsetMove questId="93697" stepId="18" offsetX="0" offsetY="160" pathPrecision="40" />
          </If>
             <TrinityExploreDungeon questId="93697" stepId="18" SetNodesExploredAutomatically="true"
              until="FullyExplored" boxSize="80" boxTolerance="0.01" pathPrecision="40"
              timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" 
              ignoreMarkers="True" ignoreLastNodes="3" minVisitedNodes="10">
              <IgnoreScenes>
                <IgnoreScene sceneName="Entrance" />
                <IgnoreScene sceneName="_N_" />
                <IgnoreScene sceneName="_S_" />
                <IgnoreScene sceneName="_E_" />
                <IgnoreScene sceneName="_W_" />
              </IgnoreScenes>
            </TrinityExploreDungeon>
      
      
          <LogMessage quest="93697" step="22" output="Finished Exploring Keep Depths 2, Starting New Game!" />
          <WaitTimer quest="93697" step="22" waitTime="10000" />
          <LeaveGame quest="93697" step="22" reason="Dungeon Fully Explored!" stayInParty="False" />
      
      
        </Order>
      </Profile>
      
       

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