[NERFED] let me introduce you to the one of the best item-farm in 2.0.3 [video=youtube;KViMETtWZN8] version 1.1 uploaded 1. What it does? [*] Full quest "Rumford at the Gate" + Full quest to kill Captain Daltyn with dungeons + Cathedral lvl1 + Mira [*] including a lot of white chests [*]few weapon racks [*]0-1 Cursed Chest [*]0-3 goblins [*]a lot of uniq mobs [*]a lot of champions/rare (higher difficulty - more) [*] 0-1 Cursed shrine 2. VERSIONS [*]Legendary Road - to the Captain Daltyn Long - to the Headcleaver. with Cathedral lvl1. And with Mira Eamon [*]Short - to the zombie Queen only 3. What you need? Trinity plugin. Current version you can find in this section - Trinity Trinity Combat Routine, choose it when first launch DB QuestTools, bundled in the last DB release, or download attachement in this topic Full Questing - All Acts - Complete or in trinity topic ImageUploader - a free and open source screenshot tool for productivity Notepad++ for editing profile 4. Features my own blacklist max death count=3, you can change it by editing this <TrinityMaxDeaths questId="1" max="3" /> 5. Known issues [*] stuck on those spots - Im confused and totally given up, weird bug. - fixed in last Beta build [*] Due to the combat radius issues found in Trinity the Full and Only versions of this profile may miss some dungeons and backtracking a lot - will be fixed in next Trinity release i hope, [*] Cursed chest not lootable yet [*] Mass Grave not added yet [*] sometimes bot still miss first cellars (not Dark), i cant fix this yet [*] trinitycombatignore still dont work [*] with .13 trinity sometimes you can meet different stucks in the cellars [*] Cursed Chest openable by profile tag, but bot anyway cant finish the event, if TrashCount>1(he forgot to kill all mobs) stuck when returning after town run 6. Troubleshooting: zip and attach your entire log file. guide on How to Attach your Demonbuddy log with pictures please use 7Zip, WinZip, WinRAR, or some other compression tool when posting your log. include a screenshot of where you're stuck or what strange behavior you're experiencing. This tool is free and awesome: ImageUploader - a free and open source screenshot tool for productivity if you are having trouble attacking or any combat behavior, include your character class and full details of your build / active and passive skills and abilities 7. Recommendations setup the bot to loot all chests [*] for FAST version you need build and gear to kill mobs while running, for example - tornadoes from sprint and Fire Walkers boots. [*] the best class for FAST NORMAL profile - monk, the best stats you need - 10+ games per hour and 2+ legs per hour [*] before 1.8.6 Trinity better use FAST profile, there was a bug with combat radius with others my barbarian build - Barbarian - Game Guide - Diablo III turn off looting corpse, it can cause stucks or dd this in blacklist - https://www.thebuddyforum.com/demon...egs-2-0-3-legendary-road-107.html#post1563171 8. Feature plans fix and support this profile
changelog and old versions will be here Code: v1.1 - updated for new Trinity generation - only Long version left - Dark Cellar fixed - search distance for dungeons increased - Damp Cellar updated - old stuff in FAQ cleared - ending of the Legacy of Cain fixed v1.0 - Mira Eamon added to the long run - SHORT version fixed, issue with dark cellar v0.9 - versions rebalanced: - Legendary Road - to the Captain Daltyn - Long - to the Headcleaver. with Cathedral lvl1 - Short - to the zombie Queen only - a lot of destructible things blacklisted - fix for leave in the Hidden Cellar - Mass Grave added(long version) - all dungeons now use MoveToActor, and dont be missed anymore i hope - Cave under the Well deleted v0.8 - Daltyn quest now is a separate .xml file, fix for different issues wit Dark Cellar - added fix for death in cellars, thx manre for idea issues remains: - trinitycombatignore still dont work - sometimes bot miss the cellars for different reasons(for example in WOTB mode combat radius increased a lot and this is the problem i cant fix) - with .13 trinity sometimes you can meet different stucks in the cellars - Cursed Chest openable by profile tag, but bot anyway cant finish the event, if TrashCount>1(he forgot to kill all mobs) v0.7 - ONLY version deleted - FAST and FULL version merged to one, because TrinityCombatIgnore still dont work - Townrun in the beginning deleted (READ first post for explanation how to setup clever TownRun!!!) - Dark Cellar now using TrinityExloreDungeon tag - Cursed Chest lootable now - combat radius on the part of the road before Daltyn and in the Old Ruins increased to 40 - combat radius in the Damp Cellar increased to prevent missing cursed event mobs - barrels added to the blacklist - coordinats in the Old Ruins rewrited - bot will now go to the Dark Cellar after killing the Queen, should no longer miss it - added combat=false before every cellar, possible fix for missing it sometimes - MoveToActor added for Adria's Hut, to prevent stucks v0.6 - should no longer miss cellars (read the What You Need section) - additional tag CombatFalse before Dark Cellar to prevent skip it - MoveToActor instead of SafeMoveTo before Tristram Gate added, should no longer stuck there - few destructible things added to the blacklist - fix for issue near entrance to the Adria's cellar - combat range for Fast version decreased to 10 - if you wont miss the cellars - read the first post and do all recommendations! v0.5 - loot radius in Cave Under the Well and in the Musty Cellar reduced, to prevent flip-flop between chests and points - the bot now will always start proper quest and profile if for some reason he leave the game inside the dungeon - possible fix for the first mother, credits to Grom - fix for Musty Celalr by Gorm - safe move to string by Flyingtoo - added coordinate to check the chest before talking to Leah after we end Daltyn - added toggle targeting 0/0 tag if you find an entrance to cellar, to prevent miss it[ v0.4 - bot now will speak with Rumford without any stucks near first barricade - possible fix for stuck near Tristram Gates - last part with TP in the end edited - Well under the cave route reworked v0.3 - While tag added instead of If (credits to Gniller for idea) - combar radius for Full version slightly increased v0.2 - Wait timer before Tristram gates and Adria cellar increased to 5000 - stuck near entrance to the Hidden Cellar fixed - a lot of changed with coordinats - now bot attack mobs in all versions - Combat radius in the Fast version reduced a lot - possible fix for stucks in Dark Cellar - additional coordinats in the Dank Cellar - CombatIgnore tag added to the Fast versions, but still dont working - Normal difficulty now presets by profile for FAST version - Combat radius for the ONLY profile increased - ReadMe file added
Hello You making so nice job thx man. Im getting like 310m exp/h 400k gold T1. So far no legends but did just couple runs (full) but i have some questions/issues: 1. Can you make version without town run at start? 2. Profiles sometimes ending and leaving game in strange areas like cellar near wp etc. 3. I have problem in any profiles with destrou destructables even i put on 5 range he going and trying destroying almost everything and got problem with hitting objects also trying hit trugh walls etc. or hiting in ground. 4. potions, he picking potions all the time also health globes. im runing with newest version of trinity and DB. regards.
@pac69 1. i will not, because its the only one solution to prevent one rare stuck, when bot become full after killing the first wretched mother, and trying to tp from the location "new tristram" and cant do it because of limitation of the game itself 2. will fix it, it still v0.1 3-4 not profilerelated
i have 1.2 LPH, near 200-300 GPH and near 200 IPH with monk on normal difficulty its very good, only EXP is low because its normal at least
1.2 legendary / hours ? i have same on normal, 1.1legendary hours.. its not very very good^^ im loot 0.7legendary/h on COTA run :/ (so, litle less legendary, morrrrrrrrrre xp..) thanks for this run.
when cursed chest and anvil will be added and bot can loot em, and with another tuneups i still dont made, i think we can achieve much more legs bot totally here is much more gold per hour than cota and with ladder in d3(soon) you dont need to farm paragon anymore before ladder
"and with ladder in d3(soon) you dont need to farm paragon anymore before ladder" dont understande that.
because all will play/bot in ladder normal heroes become a trash and no1 will not play by non-ladder heroes