New VErsion UP!!! Code: v0.4 - bot now will speak with Rumford without any stucks near first barricade - possible fix for stuck near Tristram Gates - last part with TP in the end edited - Well under the cave route reworked
Hmmm cant get profiles to work after maintenance... Joined a game! ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile [Legendary Road FULL v0.4] Game joined, Resetting profile caches. Resetting current behavior. ========== Grid segmentation resetting!!! ============ ========== Grid segmentation resetting!!! ============ Forced townrun initiated! Reason:Request from: ForceTowunRun tag Replaced hook [ProfileOrderBehavior_Hook] be3e7104-0a0a-420f-bff1-197fe2e5651d [Trinity] Starting up Generic Cache Manage thread [Trinity] Starting up Generic Blacklist Manager thread [Trinity] Clicking UI element Use Potion (671483904) [Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so. ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:30 Replaced hook [ProfileOrderBehavior_Hook] ab431855-ee52-4624-a380-e616b8ef8a91 ToggleTargeting, new values: Looting:True LootRadius:150 Combat:False KillRadius:30 Replaced hook [ProfileOrderBehavior_Hook] 979aba0b-1b26-43e7-b889-100c8f076269 [Trinity] [TrinityMoveTo] Started Tag; x="2906.414" y="2797.841" z="24" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19947" Replaced hook [ProfileOrderBehavior_Hook] aeb6d58e-62a0-49d4-af94-98b337d9974f
Kew can you make just Captain Daltyn run script ? Act 1 talk to Leh telport to gate and go to Daltyn cellar
Just tested the 3 profiles and they are working good exept on Hiden cellar the bot take`s some time to get in and idk if is from me i get a litle of shutering to
rly strange cos all is working good here Oo on the 3 profiles ,did u try a diferent profile to see if works?
may be, 1-4 chests can be spawn there, and on high torment - may be leet pack or uniq mob, dont test still on high T
Thanks you so much Kevin Spacey. If I were a women I would bare your children. Really nice work. Works perfectly.
I have a problem with the first mother. I kill all the mobs before the mother becomes attackable, so the bot runs outside of the 20 yard kill radius where it gets stuck in the while loop, waiting for the quest to proceed. I solved this by putting a wait timer, but the best solution would probably be to move the bot to the mother and wait until it is dead. <!--Kill the first mother--> <WaitTimer questId="87700" stepId="60" waitTime="2000" /> <While condition="IsActiveQuest(87700) and IsActiveQuestStep(60) and CurrentWorldId == 71150"> <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="150" killRadius="20" /> <TrinityMoveTo questId="1" x="2733.739" y="2886.819" z="18.5" pathPrecision="8" /> </While>
My game freezes always when i come to the hidden cellar, is there a solution for his? here is a small sight of my log : 2014-03-18 21:39:13,999 [Main Bot Thread] INFO GridSegmentation (null) - ========== Grid segmentation resetting!!! ============ 2014-03-18 21:39:14,008 [Main Bot Thread] INFO Logger (null) - [Trinity] [TrinityMoveTo] Started Tag; x="110.0123" y="96.52721" z="0.1" name="" questId="1" stepId="0" worldId="62751" levelAreaId="62968" 2014-03-18 21:39:14,009 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 02baed3c-cca5-4181-8e4d-74a604166cc5 2014-03-18 21:39:16,348 [Main Bot Thread] INFO Logger (null) - [Trinity] [TrinityMoveTo] tag finished: Within path precision x="110.0123" y="96.52721" z="0.1" 2014-03-18 21:39:16,412 [Main Bot Thread] INFO Logger (null) - [Trinity] [TrinityMoveTo] Started Tag; x="50.74572" y="95.90837" z="0.1" name="" questId="1" stepId="0" worldId="62751" levelAreaId="62968" 2014-03-18 21:39:16,413 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 0ac189ac-09d9-4301-bbd7-90e093ba1c3c 2014-03-18 21:39:17,506 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] e7dca40d-49f5-4aa0-8661-5265522a6eaf 2014-03-18 21:39:39,954 [Main Bot Thread] INFO Logger (null) - [Trinity] [TrinityMoveTo] Started Tag; x="72" y="67" z="0" name="" questId="1" stepId="0" worldId="62751" levelAreaId="62968" 2014-03-18 21:39:39,954 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 9262384d-635e-4c5d-b039-f841474134f8 2014-03-18 21:39:40,045 [Main Bot Thread] INFO Logger (null) - [Trinity] [TrinityMoveTo] tag finished: Within path precision x="72" y="67" z="0" 2014-03-18 21:39:40,102 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] cde458c0-f13b-4dfe-b19b-633be501326b 2014-03-18 21:39:47,573 [Main Bot Thread] INFO TalkToTag (null) - Interacting with unit Leah_AdriaCellar-9675 2014-03-18 21:39:47,913 [Main Bot Thread] INFO TalkToTag (null) - Skipping Conversation 2014-03-18 21:39:47,946 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (1365831680) 2014-03-18 21:39:48,052 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (1365831680) 2014-03-18 21:39:48,256 [Main Bot Thread] INFO Logger (null) - [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=30616 2014-03-18 21:39:48,259 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 04cddaa4-4da0-49b8-a4e9-98d87845f33a 2014-03-18 21:39:50,813 [Main Bot Thread] INFO Logger (null) - [Trinity] Town Portal timer finished
Got problem with start with 0.4, after i update trinity to 1.8.6 (game start, char doesn't move, then it's appear to be stuck). After i go back to 1.8.5 trinity - all is working fine.
ya same thing to me also it doesnt move at all, 0.3 & 1.8.5 trinity works well yesterday. wondering why..
Here's a better fix for the first mother <While condition="IsActiveQuest(87700) and IsActiveQuestStep(60) and CurrentWorldId == 71150"> <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="150" killRadius="20" /> <TrinityMoveTo questId="1" x="2788.841" y="2924.494" z="24.0" pathPrecision="8" /> <WaitTimer questId="87700" stepId="60" waitTime="1000" /> </While> <TrinityUseOnce id="189"> <TrinityMoveTo questId="1" x="2733.739" y="2886.819" z="18.5" pathPrecision="8" /> </TrinityUseOnce> There are also other problems I noticed. I am not sure how to fix them. - In the Musty Cellar, the bot flip flops between the 2 chests. - The cave under the well visits the northeast corner twice. - The bot misses the dark cellar about half the time.