Is it possible to destroy Urns, pots and other "destroyable chests" with skills? My character is wasting a lot of time by walking to them and destroying them one by one. Casting a spell from away would be more efficient.
You have two options: 1. Disable those types of chests from the bot's settings window. Go to the Chests tab and uncheck those breakable pots that clump up. 2. Set a "Destroy Chest Ability" from the bot's settings window. Go to the General tab and type in the name of the skill (case and spacing matters) Now, the bot will use the skill when it can. However, some skills don't make for good chest breaking ones like people think due to the way the client works. The client cant cast skills on chests in ertain places, so as a result, the bot will go up and break them itself. Sometimes, it gets temporarily stuck around chest clusters. The chest breaking logic will be changing soon and be updated to handle most skills being used properly rather than how it's currently setup, but those two things I just mentioned are what you can do for now.
Infernal Blow dont work. And you you ignore Urns, pots and other "destroyable chests" the bot can easy become stuck behind them. And other times a monster is behind some Barrels it will try to attack the mob but it is too far away. I imagen this only happens with melee builds. But a fix would be nice
I'm not sure why people keep wanting to use IB as a chest opening skill. Chests are not enemies. The explosion does not work on chests, just try using it yourself first! When testing that right now, the character can actually miss opening chests when using the skill. I'd suggest you try something else. You want to use a skill like Leap Slam or Cleave, or Ground Slam, anything that can hit AoE mostly. Sweep can work, but the bot might not always get int proper range, because once again, the client has very specific behaviors when it comes to using skills on chests.
EK, Arc (Pretty good but random), Spectral Throw, Cleave so many other abilities to use other than IB lol
That's fine, but it's the Melee Splash that is the key, not the IB skill itself. If you are using Melee splash, you avoid a lot of the problems single target skills otherwise would have. When you go to use a single target skill on the chest, it's possible for the client to rotate the character in such a fashion you literally miss hitting the chest over and over. That is why AoE is needed, as you will most likely hit "enough" of the chest to destroy it. There's a lot of other weird behavior things that happens with the client and using skills as well as normal opening logic, but we plan on changing our approach on how chests are opened and broken to try and avoid them.