• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • All in One (BM + SV + MM)

    Discussion in 'Archives' started by Pasterke, Mar 2, 2014.

    1. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

      Joined:
      Dec 12, 2011
      Messages:
      1,228
      Likes Received:
      48
      Trophy Points:
      48
      Last edited: Nov 5, 2014
    2. fish221171

      fish221171 Member

      Joined:
      Mar 23, 2010
      Messages:
      222
      Likes Received:
      4
      Trophy Points:
      18
      Pasterke,

      This is great I will test it out. So glad you released a all in one Hunter profile.

      Thanks
       
    3. Crzypuffin

      Crzypuffin Member

      Joined:
      Apr 17, 2013
      Messages:
      64
      Likes Received:
      0
      Trophy Points:
      6
      Looks good, curious how the dps is with it...?
       
    4. Ruinit

      Ruinit Member

      Joined:
      Nov 1, 2010
      Messages:
      992
      Likes Received:
      4
      Trophy Points:
      18
      Where's the DL link? Did it get deleted?
       
    5. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

      Joined:
      Dec 12, 2011
      Messages:
      1,228
      Likes Received:
      48
      Trophy Points:
      48
      Probably gone with forum rollback. It's there again now :)
       
    6. fish221171

      fish221171 Member

      Joined:
      Mar 23, 2010
      Messages:
      222
      Likes Received:
      4
      Trophy Points:
      18
      Pasterke,

      It's working very well nice and fast.

      Any chance you can add Spirit Mend me < xx and Spirit Mend pet < xx?

      Thanks
       
      Last edited: Mar 12, 2014
    7. ULTIMATE-SEVEN

      ULTIMATE-SEVEN Member

      Joined:
      Oct 21, 2011
      Messages:
      351
      Likes Received:
      5
      Trophy Points:
      18
      Let's try.
      Why not throw / place traps on target?
       
    8. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

      Joined:
      Dec 12, 2011
      Messages:
      1,228
      Likes Received:
      48
      Trophy Points:
      48
      Because it gives problems if your current target died just b4 you launch trap.

      What I did :

      I w8 before launching the trap until my pet is in meleedistance of my target. Then I launch trap at the position of my pet. That way, your trap always land in the middle of the mobs and if your current target dies just b4 launching the trap, it still use the pet's position.

      Edit : sorry, I'm a survival hunter and still make changes to the routine. I forgot to commit the changes.

      Fight on Nazgrim Flex : 1st in dps hunter with 172K dps, I was 2nd with 125K dps. Ilvl of top dps was 573, mine 517. Not bad I think :)
       
      Last edited: Mar 14, 2014
    9. AlternateXy

      AlternateXy New Member

      Joined:
      Mar 26, 2014
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0
      This CR is amazing!

      There is only one thing that I think would make it even more amazing and that would be an option for disengage.

      I do love how you can kite/move backwards, but a quick disengage would be really nice for quick escapes :D

      Otherwise, amazing script man! Good job :)
       
    10. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

      Joined:
      Dec 12, 2011
      Messages:
      1,228
      Likes Received:
      48
      Trophy Points:
      48
      I think you use it in PvP. Auto disengage is no problem to add, but it's tricky if you don't play manual (questing, grinding, gathering). The bot don't see if you are on an edge or if there's an object behind you. I you play manually, it's not difficult to press the disengage button by yourself. If you can't use disengage (edge, object behind you), you will use disengage and die (fall down) or you just waste the cooldown.

      That's the reason I didn't add it.
       
    11. h0n0r1

      h0n0r1 Member

      Joined:
      Feb 4, 2012
      Messages:
      63
      Likes Received:
      0
      Trophy Points:
      6
      For the BM rota, Kill Command seems to be a bit too low in prio, although it should be used on cd. Testing this while leveling a BM hunter, currently lvl 32. Do you need logs for this, also?

      Edit: Just took a look at the routine and it seems you want to make kill command depending on bestial wrath.... which is not available below 40. Also, you may want to consider using it on cd. What was the specific reason to do it that way, if I may ask?
       
      Last edited: Mar 27, 2014
    12. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

      Joined:
      Dec 12, 2011
      Messages:
      1,228
      Likes Received:
      48
      Trophy Points:
      48
      Icy Veins

      But I will change it to use on CD.

      I level my hunter as SV :)
       
    13. AlternateXy

      AlternateXy New Member

      Joined:
      Mar 26, 2014
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0
      Yes I agree, I just like it for Zandalari Warbringers. I am using your CR for them :D

      If you had an option to enable or disable disengage then people could not use it if they thought it would get them killed - edit
       
    14. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

      Joined:
      Dec 12, 2011
      Messages:
      1,228
      Likes Received:
      48
      Trophy Points:
      48
      I added settings for disengage.
       
    15. AlternateXy

      AlternateXy New Member

      Joined:
      Mar 26, 2014
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0

      Thanks a ton! :)
       
    16. AlternateXy

      AlternateXy New Member

      Joined:
      Mar 26, 2014
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0
      Wow, I really like the disengage feature you added in :D
       
    17. h0n0r1

      h0n0r1 Member

      Joined:
      Feb 4, 2012
      Messages:
      63
      Likes Received:
      0
      Trophy Points:
      6
      Hi again, in the curretn version (31?), it seems unable to "take over" in a fight in which the pet has the aggro, after killing the first target. Just stands next the pet and waits for either to die :)
      Attaching a log for the fight, the complete log is too huge...
      View attachment fight.txt
       
    18. Pasterke

      Pasterke Well-Known Member Buddy Store Developer

      Joined:
      Dec 12, 2011
      Messages:
      1,228
      Likes Received:
      48
      Trophy Points:
      48
      Solved in rev 32 :)
       
    19. Loopey

      Loopey New Member

      Joined:
      Mar 23, 2014
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      1
      Fixed
       
      Last edited: Mar 29, 2014
    20. h0n0r1

      h0n0r1 Member

      Joined:
      Feb 4, 2012
      Messages:
      63
      Likes Received:
      0
      Trophy Points:
      6
      thx a bunch!
       

    Share This Page