I have the newest trinity, and this only occurs when using this script, that's why I posted it here.. I've tried a fresh dB and used older versions and it was ok
firstly, i'd like to thank you for this great profile. i was getting 300-350 million and 1.5-2 legendary per hour until i changed to your newest update.. now it gets stuck in a lot of places.. and exp dropped to 250m and 1-1.2 legs per hour.. i'm running on T2 difficulty if you are wondering.
THIS UPDATE IS EPIC! THANK YOU!!!1! Torment 3 with wizard. kicking ass, seriously the bot plays better than I do..
Legendary Drop Rate Buff Update 3/28 @ 5:20 p.m. PT: These hotfixes have been implemented and should now be live in all regions. Please note that you may need to restart your game in order for them to go into effect. ------------------------------------------------------------ Hey everyone, As a quick heads up, we have two buffs to Legendary item drop rates coming down the pipeline. First change: We're increasing the drop rate for Legendary items (this includes Set items) in Torment 1-6. Second change: We're significantly increasing the chance for an item purchased from Kadala to be a Legendary. Both of these hotfixes are somewhat proactive, but are aimed to help improve the reward curve for players as they start to reach higher Torment difficulties. We look forward to hearing your feedback as a result of these changes!
I did this: http://i.imgur.com/zTxpaGf.jpg But it doesnt go to town when games start even with only 1 slot available?
I'm still using the V5 version (which works absolutely perfect), as it sounds like there are still a few bugs left on the v7. Works just fine with ros
Newest version is massively buggy, reverted back to v0.5 due to being stuck and when you are killed because you are stuck it does not attack mobs previously killed by or you walk by summoned mobs prior that were out of range which are within the attack range (right next to character)
Hi Kevin! Thank you for all the effort you put into your scripts I've been using your big ben and death breath for a while and they are amazing! I'm having trouble reading the settings off of your screenshot of the trinity settings though its just too small could you reupload it ? or maybe tell me what your 'trigger range for trash combat' and 'ignore trash below health%' is ? that would be amaaziiiing and totally save my day ! thank you so much !! greetings me !
===== Misc Statistics ===== Total tracking time: 8h 28m 20s Total deaths: 2 [0,24 per hour] Total games (approx): 78 [9,21 per hour] Total XP gained: 334668,23 million [39500,69 million per hour] Total Gold gained: 5117,74 Thousand [604,04 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 1559 [184,01 per hour] Items dropped by quality: - White: 125 [14,75 per hour] {8,02 %} - Magic: 594 [70,11 per hour] {38,10 %} - Rare: 825 [97,37 per hour] {52,92 %} - Legendary: 15 [1,77 per hour] {0,96 %} ===== Item PICKUP Statistics ===== Items: Total items picked up: 1540 [181,77 per hour] Items picked up by quality: - White: 125 [14,75 per hour] {8,12 %} - Magic: 593 [69,99 per hour] {38,51 %} - Rare: 807 [95,25 per hour] {52,40 %} - Legendary: 15 [1,77 per hour] {0,97 %} Barb T1 930k DPS unbuff
@kevin if you're writing your skype adress to public, you must write a note it is just for beta tester otherwise you must handle this shit.
Hi Kevin, im here for try to help with this: The profile runs so nice but when you die for example into a cave with the extra profiles loaded and the game put you out of it bot simply get stuck and stop itself... Lines to change: Code: <If condition="IsActiveQuest(87700) and IsActiveQuestStep(50) and CurrentLevelAreaId == 19947"> <LoadProfile profile="Legendary Road.xml" nodelay="true" /> </If> TO Code: <QuestToolsSetVariable questId="1" key="ReloadProfileOnDeath" value="True" /> <If condition="CurrentLevelAreaId != 161964" > <LoadProfile profile="Legendary Road.xml" nodelay="true" /> </If> The problem is that <If condition="IsActiveQuest(87700) and IsActiveQuestStep(50) and CurrentLevelAreaId == 19947"> is so restrictive and also you need to reload the profile or it will forget that part... Must change this lines in all profiles, changing the area ids For example, Dank cellar will look like this: Code: <Profile> <Name>[Legendary Road v0.7] Dank Cellar</Name> <GameParams quest="87700" step="50" act="A1" resumeFromSave="False" isPrivate="True" numGames="-1" /> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <Order> <QuestToolsSetVariable questId="1" key="ReloadProfileOnDeath" value="True" /> <If condition="CurrentLevelAreaId != 106756" > <LoadProfile profile="Legendary Road.xml" nodelay="true" /> </If> <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="50" killRadius="40" /> <If condition="CurrentLevelAreaId == 106756" > <TrinityMoveTo questId="1" x="96.75658" y="159.7987" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="121.498" y="144.8322" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="119.7765" y="99.00596" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="150.5668" y="96.57539" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="92.11411" y="120.7021" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="121.498" y="144.8322" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="96.75658" y="159.7987" z="0.1" pathPrecision="8" /> <UseObject questId="87700" stepId="27" actorId="175467" isPortal="True" destinationWorldId="71150" interactRange="20"/> <LoadProfile profile="Legendary Road.xml" nodelay="true" /> </If> </Order> </Profile> Sorry for edits, i have a lot of codes open and i had put wrong 1 :S
i guess i also can leave old code too, for the people who set Death=1 and for some reason die in the Cellar, and leave the game after this ty for help