AoE or single target? I just double-checked and Crouch is literally the first thing it should do in a single-target rotation. For AoE, there's no need to crouch, since none of the abilities require it.
Single target also. Few times im going on a silver or gold star it will seldom crouch at the start. Redownloaded the unmodified routine and everything and its like the bot is skipping crouch. I will test it more after the patch and HB patch
That is so strange. It's literally a copy/paste from the Marksman routine, and the crouch there works fine. The routine is set up so he crouches before he does anything else (except buffs)
View attachment 2014-03-19 00.48.txt At first it went into cover but like in the log it seems to forget to cast crouch. Sniper-Engineer-Pure and UnPure Testing marksman is a few.
I think I found and fixed the problem, can you please update from SVN and try again? If this ended up fixing it, it's one of those facepalm simple errors that I can't believe I missed...
I just added to Engineering: use Overload Shot procs for Low Energy (the buff that makes it free). I'm looking at the Electrified Railgun stuff, and I have an idea, but I don't know if it's worth it. It looks like a good parse on dulfy.net indicates that Electrified only does 6% of total damage, so messing with the whole rotation just to increase Electrified Railgun uptime seems silly. What do you guys think? Should I move around the rotation to prioritize Electrified Railgun? Or is it better as is?
I would prefer the extra 6% myself. Still not a lvl 50 been busy doing other things the the parse compared to my lvl seems a bit low, but keeping in mind also 3 key spells are AoE and I haven't ran into many AoE 3+ mobs.
I'll see if I can get something up this week, without breaking the entire rotation (which seems to be working well on my level 40 Sniper).
Just pushed to the SVN: Sniper/Engineering experiment with Electrified Railgun. Basically, the rotation now has 4 priorities: 1. AoE if more than 3 targets clustered 2. Low energy (the 2 bombs with an energy-free proc, then overload shot with the energy-free proc, then rifle shot) 3. Railgun if less than 3 stacks or if fewer than 3 seconds remaining on the DoT (Series of Shots, Snipe, Overload Shot) 4. Normal Single Target rotation if 3 stacks of Railgun and more than 3 seconds remaining Please give it a test for me, since my Sniper is not high enough to test these changes yet.
Hi, I've done making clean installs of SWTOR and my gfx drivers, I'm still having the same problem with force speed. Apparently it is only when I'm spamming the button while the bot is on, does the crash actually happen. I guess on my part I'll just not activate force speed on my own and let PureSWTOR do its thing. However this is just to let you know if one day you chance upon someone else having the same issue. I could be missing something.
No need to spam the button while the bot is on. Just hit f9 (pause button), hit force speed, then hit f9 again (un pause).
Update: I just wrote a new Global decorator: ShouldPBAoE I was getting frustrated with the bot AoE'ing with stuff like Force Sweep when the mobs were out of range of the character, but closely packed with each other. ShouldPBAoE counts the mobs around the player character, not your target. This should prevent improper usages of PBAoE spells that will only hit the main target. I'm going to continue testing this before I upload it (because it has potential to break shit). In the interim, can you guys let me know which classes need to have their AoE checks updated to PBAoE? I know about Jedi Guardians, for example.
Is there a way for your CR to identify if a target is a Champion and if yes to use an ability? I want to add on the Mercenary-> arsenal.cs to use Thermal Sensor Override on CD if a target is champion so that this added line can work flawlessly Spell.Cast("Fusion Missile", ret => Me.HasBuff("Thermal Sensor Override")),
I've been working on something like that for a bit, trying to use some of the stuff Ama wrote for Scavenging. I've run into a snag, but I'm not sure if it's because of how Oil Slick is cast or not. I haven't had much time to test, but I'll try to work on it tonight.
I built two new extensions for characters: StrongorGreater and BossorGreater. They require a Me.CurrentTarget and they require parentheses afterward. As an example, here's the one I have coded: Spell.CastOnGround("Oil Slick", ret => Me.CurrentTarget.BossOrGreater() && Me.CurrentTarget.Distance <= 0.8f), This will make Oil Slick only cast on a Gold or above enemy. Player targets are considered Strong. Please let me know which abilities need to get these markers, so I can add them in.