MEGA no but seriously really it's all completely dependent on your hero, skills, passives, gear, hardware...
I'm going to give it a shot and see how it goes. Right now I am on willmire's Core+Azmo profile and it nets me around 2 LPH. My barb has 850k sheet dps and 13 mil toughness. Also have +Fire damage and +Bonus damage to elites. Hardware: i7 2600k GTX 780 8GB DDR3 1 TB Samsung HDD
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.Actors.DiaObject.get_Position() at QuestTools.MoveToActor.WithinInteractRange() at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret) at Zeta.TreeSharp.Decorator.CanRun(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Wait..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Sequence..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() Getting this whenever I enter the portal
I have a question: Is there a way to force the TP after killing Razorclaw? I have Homing Pads and I dont want to waste time killing the mobs that sometimes spawn on the stairs (they sometimes kill me in T4-T5). Thanks in advance
Hey Love your profile bud. While watching I noticed. I died while killing RazorClaw on T4 but since I had DoT's on him. He died as well dropping a Legendary but I was unable to pick it up since it goes straight to town and leaves games. Question : What line can I add to your script that will allow 2 Deaths before Reloading the Profile. Thanks
I'm having the opposite problem. Sometimes another elite pack is near and I die to them, but it keeps ressing up trying to kill them. How do I make it so it just goes back to town and resets.
Thank you for this! I have a question though. I really really want the bot to cast Frost Nova as soon as it enters the portal - before casting Archon - because there's a rune that adds 30% dmg to frozen / chilled targets by frost nova. Combine the frost nova with the rune that makes you explode when casting Archon and it's GG. However, I've tried adding it like this, but it still casts Archon first. I've also tried "disabling" Archon in the plugin menu, and having it as a UsePower after Frost Nova, but then it won't cast at all. What exactly can I do about this? Thanks a lot. <!-- Quest: Heaven_RestorationOfHope World: a4dun_heaven_hub_keep LevelArea: A4_Dun_Keep_Hub --> <If condition="IsActiveQuest(113910) and IsActiveQuestStep(56) and CurrentWorldId==178152 and CurrentLevelAreaId==197101 and ActorExistsAt(191492, 379, 411, 0, 50)"> <TrinityTownRun questId="113910" stepId="56" minFreeBagSlots="10" minDurabilityPercent="50" /> <!--<TakeTownPortal questId="113910" stepId="56" />--> <MoveToActor questId="113910" stepId="56" x="379" y="412" z="0" actorId="191492" interactRange="9" name="hearthPortal-389" isPortal="True" destinationWorldId="219659" pathPrecision="5" pathPointLimit="250" statusText="" /> <UsePower questId="1" powerId="30718" /> <WaitTimer questId="3" waitTime="300" />
Is there any way to force a townrun at the begining of the profile when we are still in town if the free slots is less than X? That would be really nice. Something like, If Me.IsInTown and freeslots < 10 then TownRun?
Thanks.I was sure I had seen it in one of your topics, then I tried to find it again and I didn't, guess 4 hours of sleep aint enough
hello men, could you tell me specifically in which folder i can change the max death count too? iv looked everywhere in the trinity folders, cannot seem to find