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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Zimble

      Zimble Member

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      I can confirm the bounty turn-in does actually work Sychotix. Six times in a row now.
       
    2. sychotix

      sychotix New Member

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      As I have said many times, we do not have every profile done yet. This means that it will not always be able to complete all the quests.
       
    3. Reneza

      Reneza Member

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      People need to refer back to page 1.

      Bounty List.

      A lot of the bounties are still work in progress, but I'm sure in time it will be finished, this is an amazing community project and requires a lot of work, we still have 4 more Acts to go even if Act 1 is done. RoS has not even been out 2 weeks and so much work has already been put in to getting DB and all the profiles we have so far to work.
       
    4. eksaro

      eksaro Member

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      The bounty "Apothecary's Cave" is kinda inefficient. It runs all the way south, and explore the whole area. However on my tries on this the position have been the same, so maybe make it manually go instead of using the auto explore function?
      Edit: Did not see that last bounties list post. So i guess they are aware of the problem
       
    5. Keirne

      Keirne Member

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      Bot looping on quest "clear den of the fallen". It walks to the entrance to the den but doesn't click on it to enter. TPs to town and repeats. Logs attached.
       

      Attached Files:

    6. NoWayLol

      NoWayLol New Member

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      Checked the bounty list before posting. It seems the Kill Butcher one is a bit weird. It did it perfectly, it just took forever and a day to get there. It walked all the way to the door to enter, but then backtracked wayyyy back to explore some stuff it missed, the went back and did the bounty. So to clarify, it works, it just wastes a ton of time.

      Edit: Same thing with Kill Braluk Grimlow, wondering around wasting time exploring the same spots over and over.

      Other then that, amazing work so far, I can't believe how far this has come so fast!
       
      Last edited: Apr 5, 2014
    7. sychotix

      sychotix New Member

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      Who is this, "they" =P I'm working on this project by myself, minus the two people who have given profiles which both weren't tested much lol

      @Keirne, No idea why it wouldn't go in the door. Wait until after I push out this newest rev and try again. Don't remember if I updated that one or not.

      @NoWayLol, yeah, stuff like that will probably be cleared up AFTER we get Act 1 done lol
       
      Last edited: Apr 5, 2014
    8. fernir

      fernir Member

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      Welp.

      Code:
      public class ActBountiesComplete : Trinity.XmlTags.BaseComplexNodeTag
              public override bool GetConditionExec() {
                  var b = BountyCache.getBounties().Where(bounty => bounty.Act.ToString().Equals(Act) && [B]bounty.Info.State != QuestState.Completed[/B]);
      I think this is why it's not working. Haven't gotten a chance to test it though. Should be == not !=, right?
       
    9. eksaro

      eksaro Member

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      My bad^^ you!
       
    10. sychotix

      sychotix New Member

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      lol. Nice catch Fernir. I copy/pasted that and totally misread the != and ==.

      EDIT:

      NEW PLUGIN OUT! (0.0.6) Make sure you put the new version in trinity root folder.

      Also pushed out a couple new profiles. Hopefully they will work for you. I'm still testing profiles as we speak.
       
      Last edited: Apr 5, 2014
    11. Shinichi

      Shinichi New Member

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      Strange I get the error 316611 which you get if you don't have the quest.
      Got all story quests and of course adventure mode is unlocked.

      Do I've to edit something else?
       
    12. sychotix

      sychotix New Member

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      You should not need to. Make sure you have Adventure Mode (never know), and select it just in case. Maybe you are trying to create it on torment+ and you don't have torment unlocked?
       
    13. NoWayLol

      NoWayLol New Member

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      Just updated mine, will be running it all afternoon, I'll post back if I find anything.
      Great work so far. :)
       
    14. Shinichi

      Shinichi New Member

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      Already tried - selected Adventure Mode Torment 1 manually in game / screen and bot of course Torment 1 too. =/ Strange
       
    15. sychotix

      sychotix New Member

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      Are you sure that you have profile.xml selected as your current profile?
       
    16. Shinichi

      Shinichi New Member

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      Should be the right one:
      Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
       
    17. tia79

      tia79 New Member

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      Please fix the selling/salvaging bug..
       
    18. Baked88

      Baked88 New Member

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      ========== Grid segmentation resetting!!! ============
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [Trinity] Clicking UI element Bounty Reward Dialog (1077428224)
      [Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=153631
      [Trinity] Town Portal timer finished
      ========== Grid segmentation resetting!!! ============
      Loaded profile Act 1 - Loader
      [BountyProfile] Refreshing Cache!
      [BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
      Blah
      [BountyProfile] Bounties Complete count:4
      Leaving game, reason: No more bounties that we can do. Resetting game.
      Last run acquired 29063 gold.
      [Trinity] New Game - resetting everything
      Waiting 4.8 seconds before next game...



      Have tryed for atleast 6 games now. Never finish.
       
    19. Elaksation

      Elaksation New Member

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      Wow thanks so much for your hard work. Keep it up!
       
    20. Shinichi

      Shinichi New Member

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      lol blizzard is trolling me - I can start it on my Monk but not on my Wizard
       
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