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  • Core+Azmo+Skchest Adventure mode

    Discussion in 'Archives' started by taskmanager, Mar 31, 2014.

    1. taskmanager

      taskmanager New Member

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      omg thanks for the donation! i just got the notification. much appreciated!
       
    2. xwozone

      xwozone Active Member

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      Good profile. Ill post some stats
       
      Last edited: Apr 5, 2014
    3. xyber

      xyber New Member

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      An extra 2 points in TD1, sometimes the bounty elite spawns at the unexpored part.

      Code:
      		<If condition="CurrentLevelAreaId == 80791">
      			<LogMessage questId="1" stepId="1" output="Clearing Tower of the Damned Level 1" />
      			<SafeMoveTo questId="1" stepId="1" x="1223.544" y="1058.872" z="-19.9" pathPointLimit="1500" />
      			<SafeMoveTo questId="1" stepId="1" x="1124.477" y="1275.91" z="-39.06898" pathPointLimit="1500" />
      			<SafeMoveTo questId="1" stepId="1" x="947.6447" y="1105.327" z="-29.90001" pathPointLimit="1500" />
      			<SafeMoveTo questId="1" stepId="1" x="903.9134" y="982.7086" z="-19.6008" pathPointLimit="1500" />
      			<SafeMoveTo questId="1" stepId="1" x="877.1573" y="1073.599" z="-27.26367" pathPointLimit="1500" />
      			<SafeMoveTo questId="1" stepId="1" x="1105.643" y="1046.139" z="-78.24919" pathPointLimit="1500" />
      			<LogMessage questId="1" stepId="1" output="Using portal to Tower of the Damned Level 2" />
      			<WaitTimer questId="1" stepId="1" waitTime="2000" />
      			<MoveToActor questId="1" stepId="1" actorId="176001" isPortal="True" interactRange="20"  destinationWorldId="80763" x="1105.643" y="1046.139" z="-78.24919" pathPointLimit="1500" />
      		</If>
      Alcarnus
      Code:
      		<If condition="CurrentLevelAreaId == 92945">
      			<LogMessage questId="1" stepId="1" output="We are in act 3 or 4, teleport to Road to Alcarnus" />
      			<UseWaypoint questId="1" x="401.759" y="414.875" z="1.5338" actorId="6442" waypointNumber="22"/>
      			<WaitTimer questId="1" stepId="1" waitTime="200"/>
      		</If>
      		<If condition="CurrentWorldId == 70885">
      			<SafeMoveTo questId="1" x="1536.724" y="1251.016" z="184.4915" pathPrecision="10" pathPointLimit="250" statusText="Alcarnus 0" /> 
      			<SafeMoveTo questId="1" x="1382" y="1299" z="185" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 1" /> 
      			<SafeMoveTo questId="1" x="1202" y="1290" z="184" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 2" /> 
      			<SafeMoveTo questId="1" x="1130" y="1402" z="184" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 3" /> 
      			<SafeMoveTo questId="1" x="1105" y="1542" z="184" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 4" /> 
      			<SafeMoveTo questId="1" x="1148.178" y="1539.684" z="184.4917" pathPrecision="10" pathPointLimit="250" statusText="Alcarnus 5" /> 
      			<SafeMoveTo questId="1" x="962" y="1472" z="197" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 6" /> 
      			<SafeMoveTo questId="1" x="942" y="1308" z="197" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 7" /> 
      			<SafeMoveTo questId="1" x="898" y="1222" z="197" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 8" /> 
      			<MoveToActor  questId="1" x="160.8108" y="720.005" z="-44.6754" actorId="195234" isPortal="True" destinationWorldId="195200" />
      		</If>
      			<If condition="CurrentWorldId == 195200">
      				<MoveToActor questId="1" x="172" y="201" z="0" actorId="6031" interactRange="10" name="Maghda-4347"  pathPrecision="50" pathPointLimit="250" statusText="Kill Magda" /> 
      				<WaitTimer questId="1" stepId="1" waitTime="1500" />
      				<TrinityTownPortal questId="1" /> 
      			</If>
      Bounty spawns below the portal (also exp pools ther) and in the corner before going up the stairs occasionally; noticed it more than once so decided to add the pathings
       
    4. ggdan

      ggdan New Member

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      deleted.
       
    5. aizet

      aizet Member

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    6. taskmanager

      taskmanager New Member

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      this replace with this the whole thing
      Code:
      <!-- Start Ghom -->
      	<TrinityIf condition="CurrentLevelAreaId == 168314">
      	<LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to KD3" />
      	<UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" />
      	<WaitTimer questId="312429" stepId="2" waitTime="200"/>
      	</TrinityIf>
      	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="100" />
      	<TrinityIf condition="(CurrentWorldId == 136415) and (not ActorExistsAt(Me.ActorSNO, 429, 600.9726, 1.067381, 70))" >
      	<TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="40" boxTolerance="0.05" pathPrecision="40" ignoreMarkers="False" >
      	</TrinityExploreDungeon>
      	<TrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" actorId="161277" boxSize="40" boxTolerance="0.05" pathPrecision="40" ignoreMarkers="False" >
      	</TrinityExploreDungeon>	
      	<!-- Find portal -->	
      	<MoveToMapMarker questId="312429" stepId="2" markerNameHash="2102427919" actorId="161277" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" destinationWorldId="103209" statusText="Going to Ghom portal #1" />
      	<!-- <MoveToMapMarker questId="312429" stepId="2" x="429" y="600.9726" z="1.067381" markerNameHash="2102427919" actorId="161277" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" destinationWorldId="103209" statusText="Going to Ghom portal #2" /> -->
      <!-- Kill Ghom -->
      	<WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="At Ghom's entrance before fight" />
      	<SafeMoveTo questId="312429" stepId="2" x="446" y="359" z="0" pathPrecision="50" pathPointLimit="250" statusText="Move in to initiate fight" /> 
      	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" /> 	
      	<LogMessage questId="312429" stepId="2" output="We are running towards Ghom" />	
      	<MoveToActor questId="312429" stepId="2" x="402" y="362" z="0" actorId="87642" interactRange="20" name="Gluttony-5232"  pathPrecision="50" pathPointLimit="250" statusText="Kill Ghom" /> 
      	<WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Ghom"/>
      	<UseTownPortal questId="312429" stepId="2" />
      	</TrinityIf>
      	<!-- <WaitTimer questId="312429" stepId="2" waitTime="3000" /> -->
      <!-- End Ghom -->
      
      what it does is, after fully explored. DB will automatically find the portal to ghom by exploring the whole area. will take time but bot will find it.
       
    7. taskmanager

      taskmanager New Member

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      has anyone notice if the profile goes to rakkis? i haven't notice lol and I have no stucks.
       
    8. taskmanager

      taskmanager New Member

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      Small quick fix guys. I need to know if Ghom and Azmo get stuck thank hue.
       
    9. Mikezilla

      Mikezilla New Member

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      Got stuck on Ghom. Logs incoming.
       
    10. kurt83

      kurt83 Member

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      KEEP DEPTH level 3 still buggy since the first time i use profil here !!!!
       
    11. kurt83

      kurt83 Member

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      i mean Trinity] Fully explored area! Tag Finished.
      ========== Grid segmentation resetting!!! ============
      ========== Grid segmentation resetting!!! ============
      ========== Grid segmentation resetting!!! ============


      and don't cross the dor to ghom
       
    12. kurt83

      kurt83 Member

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      i never pass area core ;'( sniiiif always stuck
       
    13. kurt83

      kurt83 Member

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      if i take my mouse and just put buddy front of door of ghom it make it same for core
       
    14. tatersr1

      tatersr1 New Member

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      yeah having same issue with new 1.3.5.1 release
       
    15. taskmanager

      taskmanager New Member

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      no log i cant investigate
       
    16. tatersr1

      tatersr1 New Member

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      log for stuck kd3, dungeon is totally explored
      stuck.jpg
      just running back and forth from 1 end of map to other.
       

      Attached Files:

    17. taskmanager

      taskmanager New Member

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      ah bro you didnt enable log stuck in trinity lol. im testing ghom again now. but send it anyway.
       
    18. floorcakes

      floorcakes New Member

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      Am I the only one getting moments, when the bot will run past loot, that he is supposed to pick up ?
      this is for blues, yellows and legends..
      Im using trinity version 15.
      since newer causes issues with fighting for my barb
       
      Last edited: Apr 6, 2014
    19. Sarvesh

      Sarvesh Member

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      Having the same problems. Using latest beta DB and latest trinity.

      Sometimes he bypasses yellow items (he grabbed a legendary as soon as it popped tho)
      As soon as he finishes clearing kd3 he starts running around forever and never enters ghom room even when he walks right by it

      PS: I enabled log stuck but I can't find it. (it never sayed it was stuck in demonbuddy)
       
    20. telefony

      telefony New Member

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      thx for zero help... off to other profiles
       

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