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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Reneza

      Reneza Member

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      Thanks, quick fix, everything working again. The Act 4 bounty profile is running great.
       
    2. noodles

      noodles Member

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      Why didn't someone prioritize act2 seeing as it has the most sought after items of all the acts? I guess you can get the gloves/boots from act4 but still.
       
    3. Reneza

      Reneza Member

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      Act 4 should have the highest priority IMO because it has the ability to drop anything from all the other 4 acts and also has the least variance in bounty profiles, just look at how many Act 1 have in comparison, I believe the same can be said of Act 2 as it also has a ton of variance in bounty profiles.

      Regarding Act 3/5, guess no one talks much about them as they don't really seem to have than many desirable bounty cache-specific items in comparison to those in Acts 1/2.
       
    4. NoWayLol

      NoWayLol New Member

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    5. ProphetDB

      ProphetDB New Member

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      how is this handling the Caches? will i need to revert to trinity loot rules? will custom loot rules trash them?
       
    6. NoWayLol

      NoWayLol New Member

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      Not sure what custom does. But with Trinity even if you have stash white items disabled it puts the caches in your stash. Again not sure this is the case with custom item rules, only way to find out is to watch it and see what it does with the first one. :p
       
    7. NoWayLol

      NoWayLol New Member

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    8. NoWayLol

      NoWayLol New Member

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      I believe Zimble said something about the object ID being different from an uncompleted chest and a completed chest. Still a very new profile/plugin so I'm sure that's just an issue they are working out.
       
    9. sychotix

      sychotix New Member

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      Updated first post with instructions on how to use EZUpdater to keep the plugin/profiles up to date. Also a new version of the plugin coming soon. I am removing both the bounty and step ID's from AWTrinityExploreDungeon because they were now useless.
       
    10. NoWayLol

      NoWayLol New Member

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      So far 5 runs straight, no to long error. Also as an added bonus, it seems to move much faster and complete things much faster. Before it would linger forever on a completed bounty before using Town Portal, but now the second its done it TPs out if its not being attacked. So pretty sure all that is fixed now.

      Edit: Also as for Ezupdater, I did that same change you did the other day to my Ezupdater. The thing is, it works, but it doesn't update the plugin. Well it does but you have to manually move it into the Trinity folder again. Just thought I'd mention it.
       
      Last edited: Apr 5, 2014
    11. sychotix

      sychotix New Member

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      That should no longer be needed. As someone mentioned earlier, DemonBuddy compiles alphabetically. Putting a z at the start of the folder makes it compile last, therefore trinity compiles before it and putting it in the trinity folder is no longer needed.
       
    12. NoWayLol

      NoWayLol New Member

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      Oh nice work. :D
       
    13. Zimble

      Zimble Member

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      I haven't sent Sychotix a fix for that but it's simple enough; just change boxTolerance="0.7" to boxTolerance="0.55" in ALL profiles that run on Siler Spire lvl 2 (the last five in profile.xml I think? Waypoint 45 is silver spire 2)

      Typically one profile ended up with the map variants that caused problems, but I found out earlier that all of them have a chance of seeding that scene. The higher boxTolerance reduced the amount of time it took to explore, but it was too large for the small bridge variant so the bot would just loop.

      -- these profiles are pretty much the limit of what I can do, so hopefully someone else can pick it up
       
      Last edited: Apr 6, 2014
    14. kurt83

      kurt83 Member

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      great profil + 1+ rep
       
    15. sychotix

      sychotix New Member

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      If you could make these changes for me, that would be great. I'm working on other stuff right now.
       
    16. sychotix

      sychotix New Member

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      New version uploaded to the SVN, including a new plugin. Either manually update or click the update button on EZUpdater.

      I am working on converting all the "Kill X" quests that don't require me to go into a dungeon to use general profiles for the zone. If you see one of these profiles that is not in the act1.xml, please post in this kind of format. You can get the waypoint id by clicking it in questtools while standing on top of the waypoint (destination).
      Code:
      Waypoint ID: 14
      <!-- Kill Reggrel the Despised -->
      	<HaveBounty questSNO="369253">
      		<LoadProfile file="Act1/kill_northern_highlands.xml" />
      	</HaveBounty>
       
      Last edited: Apr 6, 2014
    17. Botastic

      Botastic Member

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      I'll have to post the log in the morning but I've noticed after two or three successful games doing act four that the bot basically stops. Just curious if anyone has encountered this or not. Running latest db beta build with latest trinity. Also running latest svn.
       
    18. deadmeat1

      deadmeat1 Member

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      Bot is getting stuck in Act1 after attempting a town run.

      Edit: This is Revision 34, didn't see your latest post as I posted this

      [​IMG]
       
    19. sychotix

      sychotix New Member

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      Known error, DB/Trinity's fault. Set it up to only loot legendaries to minimize the problem, or run Act 4
       
    20. deadmeat1

      deadmeat1 Member

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      Right on... I'll just catch up on the thread next time :p

      I wish you used Git/Github instead of SVN so I could contribute ;P I don't know SVN at all as I've only used Git for developing
       
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