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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. pootn

      pootn New Member

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      any one having trouble with stashing HC (horadric caches) if my page 4 fills up my bot wont stash them in any other location
       
    2. trolderik

      trolderik Member

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      this didnt work for me, it still makes error at that place :(
       
    3. nergoza

      nergoza New Member

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      Is anyone else getting low games per hour in act iv?
      Mine is only 4 and droppong
       
    4. bennyquest

      bennyquest Community Developer

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      Ok everyone, I am awake and back at optimizing the act 1 profiles.
       
    5. bennyquest

      bennyquest Community Developer

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      Not sure the exact people that posted this, but if the bot is in a cave or lair or something to that affect. It runs to the second level but does not take the portal to it. Make sure you have the most updated version of quest tools and it is enabled.
       
    6. Tumzie

      Tumzie Member

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      Keep us posted!
       
    7. IXL

      IXL New Member

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      Well if you're running act 4 then it is probably doing all 5 bounties before leaving game, so that means you're doing a total of 20 bounties per hour, which is 1 bounty every 3 minutes. Considering the bot doesn't have the ability to run in and know exactly what to do I'd say that's pretty good.

      On another note, what are you guys doing once you have 100 rift keys? Just manually using them?
       
    8. Tommyt

      Tommyt New Member

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      is it meant to spam
      [TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Kill_Kysindra] QuestSNO: 349276, Dword4: 88, Dword8: 109538, DwordC: -1, QuestMeter: -1, QuestState: NotStarted, QuestStep: -1, Dword1C: -1, Dword20: 0, Dword24: 0, Dword28: 0, Dword2C: 0 levelarea: A4_dun_Spire_01 quest: X1_Bounty_A4_Spire_Kill_Kysindra state: NotStarted
      [TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Event_ArmyOfHell] QuestSNO: 369878, Dword4: 88, Dword8: 109540, DwordC: -1, QuestMeter: -1, QuestState: NotStarted, QuestStep: -1, Dword1C: -1, Dword20: 0, Dword24: 0, Dword28: 0, Dword2C: 0 levelarea: A4_dun_Spire_02 quest: X1_Bounty_A4_Spire_Event_ArmyOfHell state: NotStarted
      [TestThing] Act: A5 info: [X1_Bounty_A5_Westmarch_Kill_IgorStalfos] QuestSNO: 368785, Dword4: 88, Dword8: 261758, DwordC: -1, QuestMeter: -1, QuestState: NotStarted, QuestStep: -1, Dword1C: -1, Dword20: 0, Dword24: 0, Dword28: 0, Dword2C: 0 levelarea: X1_WESTM_ZONE_01 quest: X1_Bounty_A5_Westmarch_Kill_IgorStalfos state: NotStarted
      [TestThing] Act: A5 info: [X1_Bounty_A5_Bog_Event_AncientEvils] QuestSNO: 369952, Dword4: 88, Dword8: 258142, DwordC: -1, QuestMeter: -1, QuestState: NotStarted, QuestStep: -1, Dword1C: -1, Dword20: 0, Dword24: 0, Dword28: 0, Dword2C: 0 levelarea: x1_Bog_01_Part2 quest: X1_Bounty_A5_Bog_Event_AncientEvils state: NotStarted
      [TestThing] Act: A5 info: [X1_Bounty_A5_RuinsOfCorvus_Kill_Adria] QuestSNO: 359915, Dword4: 88, Dword8: 283567, DwordC: -1, QuestMeter: -1, QuestState: NotStarted, QuestStep: -1, Dword1C: -1, Dword20: 0, Dword24: 0, Dword28: 0, Dword2C: 0 levelarea: x1_Catacombs_Level02 quest: X1_Bounty_A5_RuinsOfCorvus_Kill_Adria state: NotStarted
      [TestThing] Act: A5 info: [X1_Bounty_A5_PandFortress_Event_ChronoPrison] QuestSNO: 374571, Dword4: 88, Dword8: 360494, DwordC: -1, QuestMeter: -1, QuestState: NotStarted, QuestStep: -1, Dword1C: -1, Dword20: 0, Dword24: 0, Dword28: 0, Dword2C: 0 levelarea: x1_fortress_level_02_Intro quest: X1_Bounty_A5_PandFortress_Event_ChronoPrison state: N
       
    9. gotteshand

      gotteshand New Member

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      Box size was too big causing issues with narrow path at the waypoint.. Same problem seems to be present in all quests using that waypoint. Here a working version.
       

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      Last edited: Apr 6, 2014
    10. bennyquest

      bennyquest Community Developer

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      you have the bounty dump plugin enabled....disable it it is for development only.
       
    11. bennyquest

      bennyquest Community Developer

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      currently any bounty with a cave style entrance i am trying to map them so it does a direct move to instead of exploring the whole map...so every time i get a cave style entrance i am stopping and coding it as it goes....not a fast process but should make them faster the next time it runs
       
    12. trolderik

      trolderik Member

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      Anyone else having problems with their game freezing? Not just the mini freezes, but it permantly freezes. Not sure if this profile or its the beta demonbuddy, but i dont have any problems without bot - but i get a freeze like every 1h i think.
       
    13. Tommyt

      Tommyt New Member

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      Brilliant its working perfectly now
       
    14. bobcat

      bobcat New Member

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      revision 36 problem.
      Failed to load profile: The 'If' start tag on line 33 position 4 does not match the end tag of 'BountyAtStep'. Line 43, position 4.
      System.Xml.XmlException: The 'If' start tag on line 33 position 4 does not match the end tag of 'BountyAtStep'. Line 43, position 4.
      at System.Xml.XmlTextReaderImpl.Throw(Exception e)
      at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
      at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
      at System.Xml.XmlTextReaderImpl.ParseEndElement()
      at System.Xml.XmlTextReaderImpl.ParseElementContent()
      at System.Xml.XmlTextReaderImpl.Read()
      at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
      at System.Xml.Linq.XElement.ReadElementFrom(XmlReader r, LoadOptions o)
      at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
      at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
       
    15. bennyquest

      bennyquest Community Developer

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      what bounty was it?
       
    16. Fujiyama

      Fujiyama Member

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      There seem to be some issues in act1, but I can't tell exactly what atm. Act IV went flawlessly the first time though, very impressed. Keep up the good work!

      I will test act 1 some more once I got the time to babysit it and report any issues.
       
    17. noodles

      noodles Member

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      [​IMG]

      bot randomly stops moving, wont tp just stands there, gold timeout doesn't seem to work in this state either

      2014-04-06 15:10:09,381 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
      2014-04-06 15:10:09,382 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!
      2014-04-06 15:10:16,705 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Bounty Reward Dialog (1201946624)
      2014-04-06 15:10:19,279 [Main Bot Thread] INFO Logger (null) - [BountyProfile] Seems completed!
      2014-04-06 15:10:19,291 [Main Bot Thread] INFO Logger (null) - [BountyProfile] Seems completed!
      2014-04-06 15:10:19,357 [Main Bot Thread] INFO Logger (null) - [BountyProfile] Seems completed!
      2014-04-06 15:10:19,361 [Main Bot Thread] INFO Logger (null) - [Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=442056
      2014-04-06 15:10:19,361 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 8f76837c-d3e5-4ecc-98b1-4bfb9812bd43
      2014-04-06 15:10:19,363 [Main Bot Thread] INFO Logger (null) - [Trinity] Town Portal timer finished
      2014-04-06 15:10:32,230 [Main Bot Thread] INFO Logger (null) - [Trinity] Stuck casting town portal, moving a little
       
      Last edited: Apr 6, 2014
    18. bennyquest

      bennyquest Community Developer

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      letting us know which bounty it is on and not posting full logs correctly does not help much.
       
    19. Fujiyama

      Fujiyama Member

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      ACT IV: "Kill the aspect of Sin"

      Using WP to The Silver Spire Level 2, but keeps tping to town in an endless loop. The area is not explored but this message came up in DB:

      [Trinity] Fully explored area! Tag Finished.
      [Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=419304
      [Trinity] Town Portal timer finished
       
    20. nergoza

      nergoza New Member

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      another bug, bot trying to stash the HC into Stash bag #4 and if it's full it won't try in other stash
       
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