HELL RIFT BOUNTY VERSION 1. Features a. Run ends as soon as the bounty is finished b. Opens Cursed chests 2. What do you need? a. Trinity --> v1.8.23 b. QuestTools --> v1.5.45 c. Select Act4 to begin the profile 3. Note Tested few runs and it worked fine. 4. Profiles a. Hell Rift v1.0 Opens all the chest b. Hell Rift v2.0 (Ignore D.Vessels) Ignores Demonic vessels c. Hell Rift v3.0 (Ignore All Chest and Hell Rift 1) Ignores All chest and skips hell rift 1 (Cursed chest will still be opened if available) d. Hell Rift v4.0 (Clear HellRift 2) Will only run Clear the HellRift Bounty if available e. Hell Rift v5.0 (HardCore) [Recommended] Ignores Demonic vessels and Cursed Chests (Will run both HellRift 1 and 2) f. Hell Rift v6.0 (Ignore All Chest, Cursed Chest and Hell Rift 1) [Recommended] Ignores Demonic vessels, Cursed Chests and HellRift 1 g. Hell Rift v7.0 (Ignore Cursed Chest, Hell Rift 1 and Clear the HellRift Bounty) [Recommended] Ignores Demonic vessels, Cursed Chests, HellRift 1 and will only run Clear the HellRift Bounty if available h. Hell Rift v8.0 (Ignore D.Vessels and Cursed Chests) [Recommended] Ignores Demonic vessels and Cursed Chests (Will run both HellRift 1 and 2) Any donations will be appreciated.
Updates: Code: [B]Hell Rift v0.4[/B] a. Added 3 more profiles b. Updated the profile so that it loots everything once the bounty is finished [B]Hell Rift v0.3[/B] a. Updated the profiles to work with Trinity v1.8.23 and QuestTools v1.5.45 b. Added a profile for Hardcore Previous Versions
If you want it to skip looting demonic vessels, just add this to your profile. <TargetBlacklists> <TargetBlacklist actorId="103919"/> </TargetBlacklists> Edit: I guess you already did.
Hi Thugy, everything works fine here. One question tho, does the profile quits the game if that bounty isn't there?
running it right now on t2 will update in a bit. 544k dps, 6m ehp, using a sledgefist and thunderfury if that makes a difference to anyone. pretty fresh at 70 Edit: okay so been running it for quite a while getting 1,362,000 gold per hour, 281m exp per hour, .8 legendaries per hour, very satisfied with this profile. great work and thanks for the upload. I exepect people with better gear than me will get even better numbers. I will say the hammerfist and sledge bounties give considerably less exp than clear the hell rift level two but thats really the only complaint
Is there a command line to extend the detect range on chests? He skips some nice cursed chests on some runs.. that's 10mill xp on T2.
Ignoring combat/chests in rift 1 is cool with me, But 'all chests' why would this ignore normal chests? I have seen so many legendaries drop from these alone. In the 50+ hour run time of 4drones original profile, atleast 10 of those legendaries minimum were chests. Did you change any of the pathing from 4drone's original profile or does it simply just leave after completing the BountyProfile.cs forcefully? I ask because I was hoping if it had new pathing(where it didn't run backwards to the start checking for demonic vessels which have already been disabled since the nerf) so I could simply remove the bounty part of this, and run it in succession while doing all 3 bounties and not just the one. edit - I just realized its still picking up vessels, you didn't add the blacklist code to it. Or at least its not in the version I downloaded. Adding this to the profile or profiles under the line "<PickupLoot>true</PickupLoot>" in the .xml file will avoid demonic vessels: Code: <TargetBlacklists> <TargetBlacklist actorId="103919"/> </TargetBlacklists> Seems to be running smooth now. though I may have to disable my range on attack radius, One game it kept finding mobs off screen, follower dragging me into battle with them, leading to gold/drops walking me further into mobs.
very nice profile. you create the "bountyprofile.cs" ? btw, i suggest your profile could teleport to the map first before detect which quest to run. Doesn't make much different but i feel better. Because it look more legit.
bot get stuck [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530" [Trinity][Performance] Execution of the block NavigateTo took 1502.96ms.
Failed to load profile: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 15 System.Exception: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 15 at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ..(XElement , Type ) at ...(XElement ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ..(XElement , PropertyInfo ) at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at Zeta.Bot.Profile.Profile.Load(XElement element, String path) at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath) that when i load act4 prof.
PHP: Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000134, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.DiaGizmo.get_HasBeenOperated() at Zeta.Bot.Profile.Common.UseObjectTag.(DiaObject ) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at Zeta.Bot.Profile.Common.UseObjectTag.get_InteractObject() at Zeta.Bot.Profile.Common.UseObjectTag.(Object ) at Zeta.Bot.Profile.Common.UseObjectTag..(Object ) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() I'm getting this on every run. What does it mean?
The bot teleports out of the rift before clearing/exploring the whole rift. It then uses the waypoint to go back and explore.
Is that possible to make a version of profile which makes only "Clear Hells RIft" quest? And if there is KIll Hammermash or Sledge it simply remakes game with skipping those quests?