the profile works great although i have watched it have problems with the damp cellar sometimes it does not loot everything before it leaves and sometimes it will get stuck on the fence right outside the door (the unstuck seems to handle that though) otherwise zero issues
Failed to load profile: Path to profile element is not valid; file not found System.IO.FileNotFoundException: Path to profile element is not valid; file not found File name: 'C:\Users\Asleepdan\Downloads\Legendary Road v1.0\Legendary Road' at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath) what does this mean? I get that when I try to load your profile
how can the file not be found, when I just downloaded it. Its sitting on my desktop that's not the problem? you could be a little more specific, instead of coming with an attitude. I clearly have the file on my computer. Do I have to load each profile individually?
i dont know how, but i tell you - file not found and log tell you the same mb you moove it or smthing
C:\Users\Asleepdan\Downloads\Legendary Road v1.0\Legendary Road thats not your desktop your desktop path would look more like this C:\Users\Asleepdan\Desktop\Legendary Road v1.0\Legendary Road also are you clicking load and navigating to legendary road.xml or are you just letting db auto load on start up ~forgot to add quote :S
I'm sorry if this is posted in the wrong section or on the wrong thread. I've been trying out your profile and I very much appreciate it. I'd like my bot to do this profile as it is but, I want it to skip all white mobs (except for the 'Wretched Mother') and all elites (blue/yellow). In other words, only kill the purple mobs and the wretched mothers. I've tried tinkering with the Trinity settings but it doesn't seem to make a difference. If you or anyone else could help me with this that would be greatly appreciated.
There's no way (that I know of, at least, so take this advice with a small grain of salt) to directly 'ignore' white mobs, but you can open up Trinity options > Combat > and set trash mob range to 1, cluster radius to 1, and minimum pack size to 15, which should effectively do the same thing... Just as an example.
v1.0 and 0.9 keeps stopping for me I'm not sure why. Must be just me though because no one else is saying anything Code: [Trinity] [TrinityMoveTo] Started Tag; x="2376.544" y="2726.994" z="27.1" name="Move #3" questId="1" stepId="0" worldId="71150" levelAreaId="91324" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2376.544" y="2726.994" z="27.1" [Trinity] [TrinityMoveTo] Started Tag; x="2263.224" y="2745.925" z="27.1" name="Move #4" questId="1" stepId="0" worldId="71150" levelAreaId="91324" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2263.224" y="2745.925" z="27.1" [Trinity] [TrinityMoveTo] Started Tag; x="2275.688" y="2658.873" z="27.1" name="Move #5" questId="1" stepId="0" worldId="71150" levelAreaId="91324" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2275.688" y="2658.873" z="27.1" [Trinity] [TrinityMoveTo] Started Tag; x="2359.761" y="2658.426" z="27.1" name="Move #6" questId="1" stepId="0" worldId="71150" levelAreaId="91324" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2359.761" y="2658.426" z="27.1" [Trinity] [TrinityMoveTo] Started Tag; x="2302.43" y="2560.17" z="27.1" name="Move #7" questId="1" stepId="0" worldId="71150" levelAreaId="91324" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2302.43" y="2560.17" z="27.1" [Trinity] [TrinityMoveTo] Started Tag; x="2293.246" y="2561.302" z="27.1" name="Checking Damp Cellar" questId="1" stepId="0" worldId="71150" levelAreaId="91324" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293.246" y="2561.302" z="27.1" [Trinity] [TrinityMoveTo] Started Tag; x="2359.671" y="2525.43" z="27.1" name="Move #7.5" questId="1" stepId="0" worldId="71150" levelAreaId="91324" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2359.671" y="2525.43" z="27.1" [Trinity] [TrinityMoveTo] Started Tag; x="2378.838" y="2468.224" z="27.1" name="Move #8" questId="1" stepId="0" worldId="71150" levelAreaId="91324" [Trinity] Item Rules doesn't handle Restless Disemboweler of Death of type Spear and quality Magic2! [Trinity] Item Rules doesn't handle Undying Ascended Pauldrons of Spikes of type Shoulder and quality Magic2! [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2378.838" y="2468.224" z="27.1" [Trinity] [TrinityMoveTo] Started Tag; x="2318.756" y="2418.714" z="27.1" name="Move #9" questId="1" stepId="0" worldId="71150" levelAreaId="91324" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2318.756" y="2418.714" z="27.1" [Trinity] [TrinityMoveTo] Started Tag; x="2214.96" y="2518.563" z="27.27" name="Move #10" questId="1" stepId="0" worldId="71150" levelAreaId="91324"
For some reason my bot decides to get stuck on my stash because he puts all yellow items in it, even though I clicked on the option for it to salvage all yellow items, is this a known bug or am I doing something wrong?
Same with me here. he often pauses for like 3-5 minutes at the town tp when he wants to finish the quest at rumford. when i manually click on rumford it continues like nothing happened. also he wont open the chests sometimes in some cellars, but with 0.9 everything was really fine so im also sticking to 0.9.
as you can see in the changelog - i not changed anything with rumford so mb this bug just for you, havent seen it with my toons
Getting these kinds of errors now and then when running this profile. What does it mean and how can I prevent it? PHP: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000320, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.DiaUnit.get_Level() at Zeta.Bot.GameStats.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.Pulsator.(Delegate , Object[] )
Alright. If it doesn't affect the bot in any way it really doesn't matter. Just bothersome to look at.
I have 2 friends who encounter the same problem. BUt there is not showing anyithing in the log, after 300seconds it just restartes the game but it does not happen always but significantly lower exp/hour displays it.