not currently home atm but ill try and run it again later to see if its the same problem and ill gladly send logs then
I started. It made it to Maghda. Killed her, then ran around in a circle. DB said going to maghda portal? But there isnt one when you kill her? Maybe cuz it was an actual bounty ? 2nd time worked just fine. killed her and made a TP and continued on.
No log no help. New Ghom fail safe fix so it wont restart the session by leaving current run. Code: <!-- Start Ghom --> <TrinityIf condition="CurrentLevelAreaId == 168314"> <LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to KD3" /> <UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" /> <WaitTimer questId="312429" stepId="2" waitTime="200"/> <ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" /> </TrinityIf> <!-- Explore --> <TrinityIf condition="(CurrentLevelAreaId == 136448)" > <TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="50" boxTolerance="0.009" pathPrecision="40" ignoreMarkers="False" ignoreLastNodes="3" minVisitedNodes="10"> </TrinityExploreDungeon> <!-- Find portal --> <If condition="CurrentLevelAreaId == 136448"> <MoveToMapMarker questId="312429" stepId="2" x="424" y="599" z="0" markerNameHash="2102427919" actorId="161277" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" timeoutType="GoldInactivity" timeoutValue="60" townPortalOnTimeout="True" destinationWorldId="103209" statusText="Going to Ghom portal: 1min timeout and skips Ghom" /> </If> <!-- Kill Ghom --> <!-- Checks If we are in KD3 or Ghom --> <While condition="(CurrentLevelAreaId == 136448) or (CurrentWorldId == 103209)"> <If condition="CurrentWorldId == 103209"> <WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="At Ghom's entrance before fight" /> <SafeMoveTo questId="312429" stepId="2" x="446" y="359" z="0" pathPrecision="50" pathPointLimit="250" statusText="Move in to initiate fight" /> <ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" /> <LogMessage questId="312429" stepId="2" output="We are running towards Ghom" /> <MoveToActor questId="312429" stepId="2" x="402" y="362" z="0" actorId="87642" interactRange="20" name="Gluttony-5232" pathPrecision="50" pathPointLimit="250" statusText="Kill Ghom" /> <WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Ghom"/> <UseTownPortal questId="312429" stepId="2" /> </If> <!-- If we are stuck, skips Ghom and go Azmo --> <If condition="CurrentLevelAreaId == 136448"> <LogMessage questId="312429" stepId="2" output="Bot is either stuck or wrong xyz, going to skip Ghom and get Azmo instead =(" /> <UseTownPortal questId="312429" stepId="2" /> </If> </While> </TrinityIf> <!-- <WaitTimer questId="312429" stepId="2" waitTime="3000" /> --> <!-- End Ghom -->
Hello i have a question, I noticed since the last update of your profile that not all rares are picked up, Trinity is set at it was before i havent change anything except the new profile and still it picks only certain rares and the others are left behind, any idea what is causing this, is it the profile or Trinity ? Thank you !
Love the profile, runs flawless most of the time. Can we be a little more agressive towards Ghom? seems like my DH wants to run back out of the gate once the posion is cast, rather than move left/right and dps Ghom.
Ill take a look, didnt think it was a profile setting but it couldnt hurt to ask. Any idea what setting i should be looking for? Durr ghom gas perhaps. I set it to 2, so lets see how it acts. So far, im earning 700k gold, 143M xp and 1.06 legs an hour. Not bad imo.
but lately thought this xp bonus legs has been low. ===== Misc Statistics ===== Total tracking time: 19h 45m 6s Total deaths: 10 [0.51 per hour] Total games (approx): 24 [1.22 per hour] Total XP gained: 205554.19 million [10406.89 million per hour] Total Gold gained: 10867.04 Thousand [550.18 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 1598 [80.90 per hour] Items dropped by quality: - White: 177 [8.96 per hour] {11.08 %} - Magic: 471 [23.85 per hour] {29.47 %} - Rare: 933 [47.24 per hour] {58.39 %} - Legendary: 17 [0.86 per hour] {1.06 %}
Not true. I've seen you ask the same question in the trinity section. For some reason this profile likes to skip belts/pants not exactly sure why.
When i run this profile , it runs like a glove. But after clearing act1. it goes to town ( guess for salvaging) then it runs to tristram gate. and get stuck. Since im new to this botting system, i need to know how to get the info you need taskmaster, to solve my probleml. (-: Hope to hear from you ! best regards.
^ will that fix the problem ?? Can it be changed to selling instead of salvage? or is it same problem ?
No. Profile does nothing in regards to item pickup (specific items) all a profile could do, in regards to loot, is to disable ALL looting. Just to answer your next question, no this profile does not switch off looting at any point. So any looting issues is due to Trinity, either faulty setup or a bug (like the boss drops not being looted all the time, seems fixed in later versions).
finally caught the bot stuck at Azmo. replace azmo with this and test it out. Code: <!-- Start Core+Azmo --> <TrinityIf condition="CurrentLevelAreaId == 92945"> <LogMessage questId="312429" stepId="2" output="We are in act 3 or 4, teleport to Core of Arreat" /> <UseWaypoint questId="312429" stepId="2" x="401.759" y="414.875" z="1.5338" actorId="6442" waypointNumber="38"/> <WaitTimer questId="312429" stepId="2" waitTime="200"/> </TrinityIf> <!-- Core --> <ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="100" /> <TrinityIf condition="(CurrentLevelAreaId == 119306) and (not ActorExistsAt(Me.ActorSNO, 151, 711, -52, 300))"> <MoveTo questId="312429" stepId="2" x="998.8082" y="722.2805" z="0.1000002" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="960.2914" y="724.0094" z="0.1000001" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="907.4997" y="718.5369" z="0.1000161" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="858.3293" y="701.3019" z="0.1000153" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="813.1725" y="661.5166" z="0.1000153" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="776.4760" y="636.7722" z="0.1000198" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="767.9120" y="591.3010" z="0.1000165" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="738.4600" y="548.2753" z="0.1000153" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="672.5002" y="540.4488" z="0.1000153" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="626.1776" y="557.8848" z="0.0998843" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="579.8280" y="565.6981" z="0.0999094" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="566.3148" y="556.4681" z="0.0998597" pathPrecision="20" /> <MoveTo questId="312429" stepId="2" x="556.0313" y="596.9506" z="0.0998783" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="541.2538" y="639.1760" z="0.1000153" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="570.5340" y="667.0037" z="0.1000153" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="561.2090" y="692.8415" z="0.2256483" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="514.8190" y="717.9202" z="0.3601070" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="477.0340" y="717.0168" z="0.1000000" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="412.6540" y="719.4575" z="0.1000008" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="360.4592" y="720.9416" z="0.0999999" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="325.6044" y="724.0543" z="0.1000002" pathPrecision="30" /> <MoveTo questId="312429" stepId="2" x="234.3673" y="721.8984" z="-19.12973" pathPrecision="30" /> <!-- Go to Azmo portal --> <LogMessage questId="312429" stepId="2" output="Using portal to Azmo" /> </TrinityIf> <!-- Reenters portal if bot dies --> <While condition="(CurrentLevelAreaId == 119306) or (CurrentLevelAreaId == 111516)"> <!-- If we are outside of boss portal --> <TrinityIf condition="CurrentLevelAreaId == 119306"> <MoveToMapMarker questId="312429" stepId="2" x="151" y="711" z="-52" markerNameHash="1743679055" actorId="159575" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" destinationWorldId="121214" statusText="Using portal to Azmodan" /> <WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="Going to run to Azmodan"/> <MoveTo questId="312429" stepId="2" x="546" y="493" z="0" /> <MoveTo questId="312429" stepId="2" x="416" y="386" z="0" /> <WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Azmodan going to cast TP"/> <UseTownPortal questId="312429" stepId="2" /> </TrinityIf> <!-- If we are inside boss portal --> <If condition="CurrentLevel == 111516"> <WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="Going to run to Azmodan"/> <MoveTo questId="312429" stepId="2" x="546" y="493" z="0" /> <MoveTo questId="312429" stepId="2" x="416" y="386" z="0" /> <WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Azmodan going to cast TP"/> <UseTownPortal questId="312429" stepId="2" /> </If> </While> <!-- End Core+Azmo -->
Hello guys, I get stuck over here "The core of Arreat" This is one of the places i get stuck, i will attach more logs to the other places where i always get stuck. I installed brand new DB and Trinity, to test those stuck's If you know any idea how to fix this or its in the code? Log is attached Thx