Does having high games per hour really get you banned? I just started botting a few hours ago and found a really great Thunderfury.. Currently it says 50 games an hour. (T4, Barb)
"<TrinityTownRun questId="72221" stepId="37" minFreeBagSlots="30" minDurabilityPercent="50" />" (clever townrun 2) which numbers are working really nice for you? and i file in this here "RELOGGERS_START_HERE" right?
Still like 1 L/H behind the T6 people... ===== Misc Statistics ===== Total tracking time: 11h 45m 17s Total deaths: 3 [0.26 per hour] Total games (approx): 1 [0.09 per hour] Total XP gained: 59717.04 million [5080.20 million per hour] Total Gold gained: 4213.33 Thousand [358.43 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 2178 [185.28 per hour] Items dropped by quality: - White: 70 [5.95 per hour] {3.21 %} - Magic: 1208 [102.77 per hour] {55.46 %} - Rare: 875 [74.44 per hour] {40.17 %} - Legendary: 25 [2.13 per hour] {1.15 %} ===== Item PICKUP Statistics ===== Items: Total items picked up: 84 [7.15 per hour] Items picked up by quality: - Rare: 59 [5.02 per hour] {70.24 %} - Legendary: 25 [2.13 per hour] {29.76 %} Potion Pickups: Total potions: 3 [0.26 per hour] Gem Pickups: Total gems: 98 [8.34 per hour] - Ruby: 21 [1.79 per hour] {21.43 %} - Topaz: 21 [1.79 per hour] {21.43 %} - Amethyst: 20 [1.70 per hour] {20.41 %} - Emerald: 16 [1.36 per hour] {16.33 %} ===== End Of Report =====
Clever townrun 2 works strange it shows me Code: [Trinity] TrinityTownRun, freeBagSlots=20 minDurabilityPercent=35 [Trinity] Town-run request received, will town-run at next possible moment. ToggleTargeting, new values: Looting:True LootRadius:100 Combat:False KillRadius:50 Using portal to Chancellor's Tomb ========== Grid segmentation resetting!!! ============ [Trinity][Behavior] Waiting to stop moving before interaction [Trinity][Behavior] Waiting to stop moving before interaction [Trinity] Waiting for town run timer (Target Check) [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... but use portal to tomb...and then he port back to sell items Oô edited the profile: Code: <Profile> <Name>BigBen v0.6</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams quest="72221" step="37" act="A1" resumeFromSave="True" isPrivate="True" numGames="-1" /> <TargetBlacklists> <TargetBlacklist actorId="81431" /> <!--Barrel_Common--> <TargetBlacklist actorId="5758" /> <!--Cath_FloorSpawner_01--> <TargetBlacklist actorId="172780" /> <!--Crypt_Stacked_Stacked_Coffins--> <TargetBlacklist actorId="54166" /> <!--Crypt_Coffin_Wood_02--> <TargetBlacklist actorId="3897" /> <!--Crypt_Coffin_Wood_01--> <TargetBlacklist actorId="3949" /> <!--destructibleCandles3--> <TargetBlacklist actorId="357" /> <!--destructibleCandles2--> <TargetBlacklist actorId="54467" /> <!--Crypt_Coffin_Stone_01--> <TargetBlacklist actorId="57359" /> <!--Crypt_Coffin_Stone_02--> <TargetBlacklist actorId="5854" /> <!--Crypt_Urn_Group_A_03--> <TargetBlacklist actorId="5853" /> <!--Crypt_Urn_Group_A_02--> <TargetBlacklist actorId="5852" /> <!--Crypt_Urn_Group_A_01--> <!--TargetBlacklist actorId="116099 " /--> <!--SkeletonKing_Sealed_Door_1000_Pounder--> </TargetBlacklists> <Order> <TrinityTownRun questId="72221" stepId="37" minFreeBagSlots="20" minDurabilityPercent="35" /> <TrinityMaxDeaths questId="1" max="1" /> so why no sell instantly after check? no need to port tomb and after that port back
May someone link me to a arch on build that works? I keep dying in t5-6 I don't know what I'm doing wrong. I think I have the wrong build/skill set really appreciate if someone link a solid arch on build for manglemaw.
maybe crap gear? Wizard - Game Guide - Diablo III best build for archon wiz, max dmg the primary spell is just for break the door, then time warp after that archon...
Does it really give you more dmg than archon melee? I mault him down in 3-7seconds depending if belt buff and archon explosion critting or not. And that buffed dps sounds way off. Screenshot char sheet?
belt buff is shitty mostly crap stats and the buff...woooho, have new witching hour with near maxed stats and you get the buff only if chest is there...
Wouldn't call it shit as archon explosion crit with the buff takes over 50% of mangles hp. When the buff up time is 50% of the fight and there's chest in half of the games more or less, the dmg from that is no joke.