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  • [PAID] [Mage] Portal - An Advanced Honorbuddy Mage Routine [PvE/PvP]

    Discussion in 'Mage' started by Millz, Aug 26, 2013.

    1. Millz

      Millz Well-Known Member Buddy Store Developer

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      I think you're missing my point.

      The issue was that the diminishing returns tracker was flagging to not cast a spell when DR's were active in the specific categories, but then would cast the spell anyway. I've changed it so that it doesn't cast the spell when it shouldn't. It also covers things like casting fear when the target has fear immunity spells active, or stuns/disarms when bladestorming etc.

      It was broken, but now it's fixed.

      Doh. No. Just frost. Presume arcane needs it as well then? :(

      Nah there isn't - not if there isn't a setting for it. What spell did you want disabling?
       
    2. theaadark2

      theaadark2 New Member

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      K, keep up the good work m8 :)
       
    3. QuitYourJibbaJabba

      QuitYourJibbaJabba Member

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      Yea, definitely! Is the issue regarding it ignoring the number of mobs settings also fixed now? I.E it will not attempt to dot 10 mobs if they are all together :)
       
    4. TrippleKick

      TrippleKick New Member

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      Playing pvp fire mage. I find myself on the run most if not all the time lol. If I'm not moving or pause for a second while moving the bot will attempt to cast fireball, which of course is what it's supposed to do as a filler. I just want it to cast scorch all the time and eliminate fireball. The routine is interrupted if I do anything at the beginning of or during a fireball cast and it uses up a global. Fireball is slow and a filler anyway and since I'm truly just after the heating up procs scorch which is a faster cast and can be cast on the move is a better choice for me. If I want to or have the opportunity to sit back and cast fireballs, I can do that manually with the routine pause upon key press option.
       
    5. Millz

      Millz Well-Known Member Buddy Store Developer

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      With NT it'll just DoT everything. There isn't an upper limit on how many to DoT (providing they're all over the HP threshold).

      I hate adding number boxes to the GUI. Such a pain. Is there a specific number of units you'd want before casting flamestrike? Prefer to just hard code it if possible :)

      Ha, I added that setting in earlier today (before you posted). It'll be in tonight's update. Improved Dragon's Breath usage too.
       
    6. QuitYourJibbaJabba

      QuitYourJibbaJabba Member

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      The problem with flamestrike is it's only a minor DPS increase (because of it's long DPET per cast time), because of this it's only a DPS increase over AE/Blizzard if it's allowed to fully tick to it's end, the problem is most aoe type adds have low HP and will die well before this happens, i'd say probably 80% of the time flamestrike in the bot is a dps loss over AE, also AE can be cast on the move. TBH I'd happily turn it off completely, there are only a few instances in SOO i cant really think of any situation besides a few trash packs (which don't matter) and galakras where it's a DPS gain.

      The NT point is also tricky, I assume this is current logic "Spam Arcane Explosion to build up Arcane Charge and cast Arcane Barrage at 4 charges. Keep Nether Tempest up on as many enemies as possible, but only use it on enemies that will stay alive until it expires."

      The only solution i guess is to set the bomb value very high, but this is very situational. How hard would a bomb threshold fast toggle type thing take? I.E alt & + to increase and alt & - to decrease (by 1 million increments). That would allow people to change the value on the fly, i imagine that might be a bit of work though and would need chat area output too.

      Perhaps this could also solve the flamestrike problem too, flamestrike should in theory be using the same thresholds as the bombs (it technically is a bomb/dot). If flamestrike was set to also take it's value from the bomb HP settings this would solve the problem, people could simply set this quite high as desired.
       
    7. Millz

      Millz Well-Known Member Buddy Store Developer

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      Well from that, I don't think it should be using flamestrike at all, regardless of how many units are in range... ?

      Incrementing HP values via hotkeys would be a PITA to implement. Is there an upper threshold on how many NT's should be applied? Surely if they've all got a lot of health (over the threshold value) then it's good to dot them all?

      PM'd
       
    8. Millz

      Millz Well-Known Member Buddy Store Developer

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    9. TheHammer

      TheHammer New Member

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      Last edited: Apr 8, 2014
    10. QuitYourJibbaJabba

      QuitYourJibbaJabba Member

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      Yes, you are correct, spamming NT is correct assuming the mobs will stay alive long enough, the problem is that will depend on the situation / mob / difficulty / other players etc etc. As long as it follows the above we can just play with the bomb dot value individually. I'll try and get some rough numbers for each difficulty for people. I don't think limiting it is the way to go, as you said it's not the amount of applications, 10 would be fine if the mobs all had 100M HP :).

      Flamestrike is the bigger issue for me tbh. I'd happily remove it personally it's a PITA to play with due to it's fairly long cast time etc. I usually keep moving so I know it's just going to AE. Problem is i'm sure some people quite like it and may miss it :). The only solution that's going to keep everyone happy is to have a toggle on/off, although I realize that's a bit of work. I still think there is some value in linking it to the bomb dot value though because you'd want it on high health mobs but not low health ones.
       
    11. TheHammer

      TheHammer New Member

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      Regards the Flamestrike issue for you, Millz could add the same setup that frost uses (Blizzard and Flamestrike have different 'cast on unit count'). It may be a good ideia to have a checkbox to completly disable it also, so the CR runs faster (less options enabled, more speed).
       
    12. TrippleKick

      TrippleKick New Member

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      Great minds think alike Millz :cool: Thanks man I look forward to the update.
       
    13. Millz

      Millz Well-Known Member Buddy Store Developer

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      I'm just going to remove Flamestrike from Arcane. See how it goes. May do the same to Frost.

      I've added this to the to-do list.
       
    14. dilbog

      dilbog Member

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      keep it in frost because of extra crit u get from shatter about 80%. and dont forget frost mages will be running above haste gcd 50% or at least should be.
       
    15. maybis

      maybis New Member

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      Akraen made a new theory post that frost should be running 18969 haste. Yes keep flamestrike for frost.. if you time your flame strike with pet nova the flamestrike crits for big numbers. Maybe you can implement a logic that makes it smart and auto do that? no biggie if you cant i've been doing it by hand.
       
    16. froggystyle

      froggystyle New Member

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      as a 14/14H mage id say do away with flamestrike all together .. and keep the nt rolling you can always just mash 1 for AE when targets are close and it will bypass the bot .. Multi top 20 ranks on warcrafterlogs in 25m heroic with this thing love it..
       
    17. froggystyle

      froggystyle New Member

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      Would it be easier to just add some blacklist mobs for nt? only ones i can think of would be the slimes on shamans and the adds on heroic immer eveyrthing else i get 100mil dmg a fight with nt
       
    18. lve2raft

      lve2raft New Member

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      PLEASE FIX THE GLOVES THING WITH SYNAPSE SPRINGS! =(

      Breaks this whole CR.
       
    19. Millz

      Millz Well-Known Member Buddy Store Developer

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      Freeze is being timed to generate FoF charges at the moment. What's the deal with using it with flamestrike? Before flamestrike or after? Under heavy AoE freeze just breaks near enough instantly anyway ?

      Blacklisting units isn't difficult, but you can probably get around that with the minimum HP value.

      Looks like it's this guy: Foul Slime - NPC - World of Warcraft

      So providing the minimum HP value is over these, then it won't DoT them:

      [​IMG]

      Just move any other gloves from your bags into your bank for now. It's probably any gloves that have synapse springs on them which is causing the problem.
       
    20. Chaser

      Chaser Member

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      "Kill totems asap" option works for PvE? Will it kill banners in fight with Galakras?
       

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