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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. sychotix

      sychotix New Member

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      Make sure you are at rev 82.

      @Chong, I havn't changed any settings in that.
       
    2. chongjiahui

      chongjiahui New Member

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      what should the default be?
       
    3. mojostyle

      mojostyle New Member

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      I'm also having this problem after updating to rev 82. This problem did not occur at previous revs.
       
    4. lcolorio

      lcolorio Member

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      ^ I'm using rev 82 as well.
       
    5. dudulawl

      dudulawl New Member

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      new problem in many bounties, and dont end the bountie
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
       
    6. chongjiahui

      chongjiahui New Member

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      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()

      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()


      keep getting thsi error in loop
       
    7. mojostyle

      mojostyle New Member

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      and now I'm experiencing the "create game --> no more bounties we can do --> exit game ---> create game ---> no more bounties we can do" loop now for the first time after updating to rev 82.
       
    8. sychotix

      sychotix New Member

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      More info would be nice. Which bounty for example?

      @choing, I can't do anything about the NullReferenceException. I have absolutely no idea why TrinityLoadProfile would break.

      @Ico, you are experiencing it spamming "Act 4 Bounties" over and over again? Rev 82 should have fixed this. If you look at Act4\act4.xml and the LeaveGame tag at the bottom is shown as <!--LeaveGame, then you are NOT updated.

      @Mojo, DB bug, nothing I can do. Restart DB and hope that is fixed.
       
    9. Nirvana9832

      Nirvana9832 Member

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      Just keeps on making games and leaving now. Newest revision. I Let this happen for 6 hours. Shit...
       
    10. sychotix

      sychotix New Member

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      As I just said, DB bug. DB returns incorrect information when using the bounty API.
       
    11. Syn-Ack

      Syn-Ack Member

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      You should be aware of this already, But the game isn't always detecting bounties and sometimes its causing them to leave the game over and over and over despite there ALWAYS being a bounty on this setup I have going. Hell rift1-2 always has 1 of 3 possible bounties in Act 4, It was working fine prior to the patch now most of the time(even with updated 0.11, previously using 0.9) it will leave the game over and over randomly til it decides to select a either of the 3 bounties. There is Kill sledge, Kill Hammersmash, And Clear hell rift 2. For some odd reason sometimes it will go 3-4 games just fine before this happens, other times it happens first game. And since my profile takes a huge hit on exp/gold loss without your bountyprofile detection of when to leave the game after bounty complete I was wondering if you knew anything about it. I know with the recent patch everything is hectic but I just wanted to put this out here.

      If anyone has any idea why it fail to detect the bounty please let me know so I am not crazy and it is indeed a error with the bot or bountyprofile?

      This is one of the profiles that worked flawlessly for over a week until the patch. http://www.thebuddyforum.com/demonb...es/156963-highest-xp-gold-hour-profile-s.html now, bountyprofile.cs won't detect them half the time.


      Code:
      Loaded profile Hell Rift 1-2 BountyProfile0.11
      [BountyProfile] Refreshing Cache!
      [BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
      Leaving game, reason: Bounty Complete, Creating New Game.
      [B]Last run acquired 48552 gold.[/B]
      [Trinity] New Game - resetting everything
      Waiting 5.8 seconds before next game...
      Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
      Loaded profile Hell Rift 1-2 BountyProfile0.11
      GameChanged. Clearing actors
      [Trinity] New Game - resetting everything
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile Hell Rift 1-2 BountyProfile0.11
      Game joined, Resetting profile caches.
      [BountyProfile] Refreshing Cache!
      [BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
      Leaving game, reason: Bounty Complete, Creating New Game.
      [B]Last run acquired 0 gold.[/B]
      [Trinity] New Game - resetting everything
      Waiting 5.3 seconds before next game...
      Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
      Loaded profile Hell Rift 1-2 BountyProfile0.11
      GameChanged. Clearing actors
      [Trinity] New Game - resetting everything
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile Hell Rift 1-2 BountyProfile0.11
      Game joined, Resetting profile caches.
      [BountyProfile] Refreshing Cache!
      [BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
      Leaving game, reason: Bounty Complete, Creating New Game.
      [B]Last run acquired 0 gold[/B].
       
      Last edited: Apr 9, 2014
    12. Projectcarry

      Projectcarry New Member

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      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000320, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
      at Zeta.Bot.GameStats.(Object , EventArgs )
      --- End of inner exception stack trace ---
      at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at System.Delegate.DynamicInvoke(Object[] args)
      at Zeta.Bot.Pulsator.(Delegate , Object[] )

      Act 4 bounties. The game seem to be like frozen then the bot logs off and it restarts over and over.
       
    13. sychotix

      sychotix New Member

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      As I just said again, DB bug. Nothing I can do until they fix it.

      @Projectcarry, I have no idea what causes the WPM/RPM errors, but it has never caused the bot to not work for me. I assume it has something to do with the bot trying to do things between loading screens.
       
    14. mojostyle

      mojostyle New Member

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      I do apologize if I was ever being oblivious. I had this profile running perfectly at all the previous revs I ran (not all of them but I am lucky I did get all the working ones). But a lot of problems arise after I updated it to rev 82. Is there a way to revert the rev back to 7x something so I can have my bot running smoothly before the next stable rev come out?
       
    15. Yoriyagami

      Yoriyagami New Member

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      Imo you need ALWAYS close DB Beta after error from bountyprofile.

      Always i do this after a "infinity loop" and that resolve and profile will work fine than next error ;)

      If you do this (so it's really NOT AFKable) the profile works good ! =)
       
    16. lcolorio

      lcolorio Member

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      Yes I have to close/open DB after every cache to keep it going or it will keep trying to create a new game over and over and over, same result 0 gold last run, infinite loop. If you come back to your machine every 15 minutes at the moment you can't beat this profile, it's collecting me over 1mil gold per bounty run!
       
    17. sychotix

      sychotix New Member

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      As far as I know, Act 4 is already stable. It does not matter what rev you use, as it will be unstable. Demonbuddy is giving us incorrect information when we use the bounty API.

      If you would like to revert to an older version, you can do this via the SVN client you use.

      @Yoriyagami, as long as you are completely up to date, this "infinity loop" that you are talking about shouldn't happen. I have not gotten that error in a VERY long time.
       
    18. dudulawl

      dudulawl New Member

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      Totally random, izual,diablo, etc etc, its totally random, i can run izual wirhout problems but the next run db report problem and run all map without complete the bountie
       
    19. sychotix

      sychotix New Member

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      It shouldn't be happening THAT frequently. During my testing, only a couple of the bounties were bugged during each run.

      Is it actually leaving, recreating the game, saying there are no bounties we can do, leaving, recreating (for more than like... 10 times in a row?)

      @dudulawl, yup. It is random which bounties don't work. I really hope DB's devs fix this soon.
       
    20. Syn-Ack

      Syn-Ack Member

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      By adding a simple 10 second timer before it tried to detect or go to waypoint whatever I was able to confirm each game it was leaving, it had a bounty which should be obvious since A4 always has 1 of 3 bounties available in the hell rift. I am just going nuts trying to figure out how to fix this myself or it its a problem on DB or your end?
       
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