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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. lcolorio

      lcolorio Member

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    2. Yoriyagami

      Yoriyagami New Member

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      Oh my god, i'm really lucky so, only 2 errors since 2hours.
       
    3. sychotix

      sychotix New Member

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      I'm going to go ahead and assume you have not updated your plugin. Unfortunately, I still havn't included the version number in the enabled section, but I'm pushing out another version right now that does that. I assume you were still running version 0.0.11 instead of 0.0.12. I am releasing 0.0.13 which the only change will be that it will put the version number in the log.
       
    4. lcolorio

      lcolorio Member

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      I've been SVN updating from Windows shell every 15 minutes. The entire folder should be up to date.
       
    5. lcolorio

      lcolorio Member

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      Just updated the CS file, trying again
       
    6. sychotix

      sychotix New Member

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      You have to put the plugin in the DemonBuddy plugin folder as well. Please click Plugins and click BountyProfile. If it doesn't say 0.0.13, then it is now out of date.

      An easy way to make sure it (even the plugin) is always up to date is to continue what you were doing, but have the root folder be in the plugin's folder. It is designed to be in a folder named "zBountyProfile" within the Plugin folder.
       
    7. lcolorio

      lcolorio Member

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      kkkkk
       
      Last edited: Apr 9, 2014
    8. sychotix

      sychotix New Member

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      Looks good. Might wanna remove your picture because it shows your character name. If you see 0.0.13 on your plugin, you are now up to date and good to go.
       
    9. lcolorio

      lcolorio Member

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      Haha just noticed and fixed picture. But yeah up to date I'll keep you posted. :D
       
    10. sychotix

      sychotix New Member

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      Cool. Still won't fix it not completing EVERY bounty, but the newer version of the plugin no longer uses a cache, and the profiles were updated. Because you were using updated profiles and not the updated plugin, the plugin was never updating the cache after joining a game.
       
    11. lcolorio

      lcolorio Member

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      Same issues. Started bot, first run cleared all 5 bounties and got the cache. Backs out and in, clears 4/5 leaves game. Back in for third game, clears 2/5 and leaves games. I've stopped it and going to check for SVN update, try again...
       
    12. sychotix

      sychotix New Member

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      This is a DB problem as I have stated many times within the past like 2 or 3 pages =P Neither you or I can do anything about this.
       
    13. Sincerely

      Sincerely Member

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      is it best to use SVN or EZupdate for this? Also is anyone running T1 on a crusader, im looking for some builds after patch this is my profi
       
      Last edited: Apr 9, 2014
    14. Syn-Ack

      Syn-Ack Member

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      Thanks, I pretty much realized that was the problem. I think a lot of people who used this tool were confused, as was I and honestly wasn't finding a direct answer about what was going on. So for any future readers who are having their bounty games run a couple then start leaving constantly not detecting the bounty. IT IS A DEMONBUDDY ISSUE WE MUST WAIT FOR THEM TO FIX IT, Mind you they JUST released a working version for the new patch a few hours ago. So things are always going to be a bit buggy and not working in the first few days.

      Anyway its unfortunate because it makes doing bounty exp/gold and legendary runs super fast compared to non ones that cant detect when to leave the game, But at least I have a profile or two to fall back on that are -almost- as good as using bountyprofile.cs. But really at the paragon level I am at, All I need are legendaries to salvage for souls and a thunderfury+SoH/mirrorball. DB has already done its job getting me super high in paragons.
       
    15. Syn-Ack

      Syn-Ack Member

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      Edit this ASAP Tecknoe
       
    16. lcolorio

      lcolorio Member

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      NP bro, you're work is still by far hands down best gold/hr and xp/hr. I'll live w/out the cache. Can't wait till DB won't jive w/ your work! Keep up that good work!
       
    17. Syn-Ack

      Syn-Ack Member

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      I assume your running a full act 4 profile or something like that, that takes a long time per run so it rarely bugs out? I am trying to run hellrift only which is a 2 minute run or less so its much harder to keep the bot going at the moment. Reverted back to an old profile. What are you doing now, you said your just reloading it every 15-20 minutes when it finishes the 4/5 bounties or however long it takes? Are you doing it for Legendaries or?
       
    18. lcolorio

      lcolorio Member

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      Gold and XP with chance at the leg. items in the cache.
       
    19. Refrakt

      Refrakt New Member

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      Code:
      Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
      Parameter name: source
         at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
         at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives) in e:\Bounties\Plugins\Trinity\Movement\MiniMapMarker.cs:line 115
         at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret) in e:\Bounties\Plugins\Trinity\Movement\MiniMapMarker.cs:line 141
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.DecoratorContinue..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      Completed one cache. When going for the 2nd run, it throw above exception and keep spaming it.
      Using Rev : 83
       
    20. Wincognito

      Wincognito New Member

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      Same also happened to me. Used Town Portal and it seemed to fix itself.
      Hasn't happened again since.
       
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