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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. aste21

      aste21 New Member

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      U can remove the update plugin in Setting/EZUpdater/EZUpdater.xml and it wont update anymore, so infuture u can download the latest trinity on the forum post itself.
       
    2. Hekks

      Hekks New Member

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      I cant wait for act 2 on this!

      added a little tip for ya ;)
       
    3. Xenetron

      Xenetron Member

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      Question @ Sychotix -

      If I remove sub-profiles from the act 4 folder, will the act4 profile only pick up the ones remaining? So customizable in that regard?

      Thanks again for your updates
       
    4. sychotix

      sychotix New Member

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      o_O was that a typo? Holy shit dude, thanks so damn much! <3

      @Xenetron, it is currently very easy to customize which it does! You can either edit the act4.xml and remove the quests that you don't want it to do, or you can create your own using act4.xml as a template and load that directly.
       
      Last edited: Apr 10, 2014
    5. aker

      aker New Member

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      Kill Sao'Thall (Act 4) just sits at the waypoint.
       
    6. speculoos

      speculoos Member

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      Does not help post details + log thanks
       
    7. richardpancer

      richardpancer New Member

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      The Silver Spire Level 1 - Kill Izual is lacking nodes, I believe.
      I'll record the paths just in case.
       
    8. sychotix

      sychotix New Member

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      Yes, please let me know a little more about what might be causing this. Also ensure you are using the most up to date version. Many problems can be fixed by simply updating.
       
    9. rania

      rania New Member

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      how to do this exactly? delete whole "rar" pickup & set rare items @ items/pickup to "none, none, none"?
       
    10. sychotix

      sychotix New Member

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      Yeah, there were problems with this before the new DB update, which is why I had him disabled. Nesox recommended trying "setNodesExploredAutomatically="False" with a TrinityExploreDungeon tag"
       
    11. sychotix

      sychotix New Member

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      This should actually be fixed with the brand new version of DB. Let me update the first post accordingly.
       
    12. phobix

      phobix Member

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      Is act 1 afkable now that townrun has been fixed?
       
    13. Xenetron

      Xenetron Member

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      Getting error creating a game alot (316...)
       
    14. richardpancer

      richardpancer New Member

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      I would not recommend afking at this stage.
       
    15. msk380

      msk380 Member

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      I am running act 4 on torment 1, but the bot keeps going back to normal upon the game restarts....
       
    16. richardpancer

      richardpancer New Member

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      check DB setting -> difficulty..
      this is not profile issue
       
    17. Xenetron

      Xenetron Member

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      For those getting error creating game, edit the act4.xml to this:

      <GameParams act="OpenWorld" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1" />

      Basically just remove the questid etc :) worked for me.
       
    18. sychotix

      sychotix New Member

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      No, the profiles in Act 1 are still unstable. I will be working on those soon since Act 4 seems to be running smoothly, other than maybe Izual.
       
    19. dthien0511

      dthien0511 New Member

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      How to do it exactly? I have this problem very often (Izual loves me) :(
       
    20. sychotix

      sychotix New Member

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      I don't believe questID should be in ANY of the profiles anymore in the GameParameters. You must be using an out of date version?

      Also, what richard said.
       
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