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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. sychotix

      sychotix New Member

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      An old bug report was that if the bot does a townrun right at the end of the run, the bot may not turn in the cache. Let me know if you can confirm this is still a problem and that you are 100% updated and using the most up to date profiles.
       
    2. shockway

      shockway New Member

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      Thanks to everyone that's put effort into this. Much appreciated.

      I do have one concern though: After completing a bounty on Act 4 the bot just runs around in the map for several minutes before continuing to the next bounty/task. Any way I can fix this on my end?
       
    3. interfectio

      interfectio New Member

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      Dthien: It's under trinity plugin.

      Sychotix:

      All should be updated. I will try to look at bit more on the bot the next couple of hours to see why I don't get cache.
       
    4. xzjv

      xzjv Community Developer

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      edited, - made a plugin for this instead.
       
      Last edited: Apr 11, 2014
    5. beat

      beat New Member

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      hey, anyone getting
      Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
      Parameter name: source
      at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
      at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.DecoratorContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()

      it worked fine for 2 or so runs, but it just stops. and i get this over and over
      all plugins uptodate.
       
    6. newb420

      newb420 New Member

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      getting error with svn

      Unable to connect to a repository at URL
      Unexpected HTTP status 400 'Bad Request' on '/svn/trunk'
       
    7. dthien0511

      dthien0511 New Member

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      Stop the bot (Click stop, not pause) then start it again. I got this as well.
       
    8. BuDaZiM

      BuDaZiM Member

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      More then 2 hours, and non stop, and no erros...
      I will keep up monitoring.
       
    9. sychotix

      sychotix New Member

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      This error has been reported before. As I stated last time, I have no idea if that is something on my side or not. I don't mess with MiniMapMarker.
       
    10. sychotix

      sychotix New Member

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      Updated the plugin to 0.0.16. Hopefully this will fix that minimapmarker problem. If it doesn't, I don't think it has anything to do with me. The update also includes some updated stuff for Act 1.

      EDIT: For those interested, ignoreMarker="False" is no longer the default (at least I'm not trying to make it the default anymore, whether it worked or not was to be seen)
       
    11. xzjv

      xzjv Community Developer

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      Was this supposed to make it recognize the arrow pointing to the objective on the minimap?
       
    12. ricquire

      ricquire New Member

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      Second this question.

      Also, can this already do a smart town run at the beginning or end of runs, or even both? Will increase efficiency imo.
       
    13. sychotix

      sychotix New Member

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      It could, but does not currently. You can add it if you want.

      Also, yes it was supposed to, even though I know it did not all the time. Maybe now if the tag is in the profile it will? =/
       
    14. Skytel

      Skytel Member

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      is there a way to fix izual pathing? =/
       
    15. ricquire

      ricquire New Member

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      Thanks. currently going on about 4 hours since the DB patch. No issues. LPH is crazy low, but I blame rng, because this is hitting tons of elites, and cursed chests etc. However its nettings somewhere around 2m GPH or better, and DB is listing 500m/hr. 4ish runs per hour t1.

      No way I know how to add a smart town run, but I will learn tomorrow and try to snip it in from a different routine. I think its worth having at least at the end after talking to Tyrael. Major slowdown when it town runs on 4th bounty, then finishes a game, and starts a fresh game half or 3/4 full, when it could have dumped while it finished that game. If that makes sense, wording kinda weird.
       
    16. newb420

      newb420 New Member

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      getting error with svn

      Unable to connect to a repository at URL
      Unexpected HTTP status 400 'Bad Request' on '/svn/trunk'

      anyone else having this issue? is svn link bad now?
       
    17. mojostyle

      mojostyle New Member

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      I'm having problem with hellrift level2 bounty. The bot gets stuck in the middle of the first level and won't proceed any further. It will keep running in circles before the ramp that leads to the portal to next level. My class is DH, i don't use vault. This has never happened before. And i think i have everything up-to-date.
       
    18. tim1142

      tim1142 New Member

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      Whenever I end up dying it never clicks respawn for me.
       
    19. sychotix

      sychotix New Member

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      The SVN is working fine for me. If you are using EZUpdater, try copy/pasting what I have in the first into the file again.

      @Mojo, Need more info. That sounds like... a pathing error of some sorts?
       
    20. eagleeye1

      eagleeye1 New Member

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      I agree that this should be added.

      Also, is there any way to tell the bot to put the cache in tab 1-3? My tab 4 becomes full, and I have no idea what to do to fix that. It is all crafting stuff.
       
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