I have this code in my rev like 2 days or so and ask you to look at it, but you first time hear that ?? Huh?? Why... Got lvl 7 if you interested.
yea, your info on lvl 7 and 8 is absolutely a must-have for this profile And every time I update the profile, I will manually add a movetoactor to orek trying to complete rift.
Alright it's time for me to get some sleep! The bot, while it may make some minor mistakes every once and a while, is mostly afk which is awesome. It's in a really good place now and it can only get better from here! Didn't get as much done as I had hoped today because the thread issues and all that, but still got an afk version out currently so that makes me pretty happy. Speaking of happy, thanks for all the donations today! No one left notes so I have no idea who donated, but it's much appreciated. Current to-do list: 1) Get map hash so we won't need boss IDs, and better support for going toward boss once spawned. Need a Dev to add support for this. 2) Better support for Blood Shards. Example; Pick up if less then 500, if more ignore. Maybe some tags for them so we can add in support to buy items of choice. 3) Fix all the remaining little issues. Stuff like not completing quests and leaving early, which those issues seem to be very uncommon now. 4) Then the biggest part of this project of all; Per-map support. Start to break problematic maps into sub profiles that have specific rules to follow. The general code is sort of working now but no matter where the box settings are some maps will always have stuck issues. If we start making sub profiles for special maps those issues will disappear, but that will be a hugeee project of it's own. That's pretty much all I can think of right now. That list is in order of priority as well. Anyway, I will see you all tomorrow, keep posting bug reports and issues. Tomorrow gots lots of work and tweaking to do, that is if I can get some support for some of the things we need to bring it home.
Yesterday (Yesterday for me I dont know about your time) yours went up to level 6, but level 6 just TPd to town. I saw you link a new one this morning on the old thread but with all the chaos and stuff I never got a chance to check it out. Someone else also PMd me info up to level 8 I think. Today was pretty much fully wasted though because of all the crap that happened. Just looking to move on, I will take a look at it all tomorrow. Thanks for all the help so far Derrek. <3
NoWayLol: Awesome job with the profile. I have 2 questions which are not really cleared in this thread that i wish you could answer for me: 1. Does the profile complete the quest so you get the extra gold/xp? 2. In the core version, have you been abel to make the bot leave the game and complete the quest as soon the rift guardian is killed? Thanks to you and everyone else for their hard work!
and how about my question? "Try to restart everything. I noticed sometimes everything gets super messed up, but restarting it all fixes it. I'm not sure what causes that. Pretty sure it's DB though." NWL how about u do the profile reset the game after hends each rift ? That way profile will be restarting fresh and maybe clean some errors and bugs
Ah sorry yeah I was gonna reply to that, forgot. At the end of the script it reloads the profile which causes it to reset everything (even stats I believe) so I am not sure that will actually change anything. The only reason it stays in-game right now is because I thought it would look to bot-like if it left after every Rift even though it's doing nothing but Rifts. But it is something to keep in mind if I can't find another solution.
I'll just make an entire list here, Advocates dream 2 - back tracks a ton and tends to get lost Advocates dream 3 - back tracks a ton and seems to get lost, inactivity timer trapped, took too long to explorer, i canceled game leave and it continued to explore rest of map. DreadJudge's Journey 2 - Back tracks the entire map every time, It's basically stone fort from the end to the front again. This one gets me.... Tends to leave games early Tends to not complete rift boss and tries to make new game until timer triggered Sometimes bot ends dungeon after boss kill on extended verison. Sometimes doesn't explore entire map, only half and will try and make a new game because it found the waypoint to town Sometimes after killing an item bot runs back and fourth quickly trying to pick up gold. like stuck in a 2 square position running back and fourth if gold is about 5 yards away from him. Boss spawns behind bot sometimes, therefore bot won't find it unless he feels like back tracking. Overall though, these issues can all be handled by a relogger / inactivity timer. Profile works very well. Kills for me while I sleep so i'm happy, just made a list of issues i've came across, keep up the good work!
Don't know if someone already have mentioned this. I've noticed a few dilemmas when running. When the bot reaches 100% and the rift boss spawns somewhere the bot already have explored or the the bot finds the exit/stone before bumping into the boss it will not kill the boss. Maybe if the map was reset when reaching 100% or something the bot would miss fewer bosses however i do not posses the skills as the profile devs. to make such a thing and I appreciate all the work you guys do for us programming noobs. Other than that it's exceptionally awesome, and I love to use it Just remember to have enough rift key fragments
Hi two Problems: - Bot not killing the Rift Boss - attacking it till really low hp -> going to town and try to close portal. - Bot not collecting Loot from Riftboss --> For the second Problem, it could be possible to use the Keywarden loot mechanic, to move to killspot and wait a moment?
Bugs: 1. Bot dosent clear Rift fully TPs back to town and try to clamaim quest reward, becouse rift isnt cleared and final boss isnt killed rift dosent close so bot get stuck in town. 2. this: [Trinity] Loading new profile. Failed to load profile: Path to profile element is not valid; file not found System.IO.FileNotFoundException: Path to profile element is not valid; file not found File name: 'C:\Users\kompiuteris\Desktop\demonx\profile\Rifter Core.xml' at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Biggest issue i am seeing is on the large maps rather than fully explore the map it b-lines for the exit to the next level so it does not have enough kills to actually spawn the rift boss.