Hopefully this is the Actor ID you need. The 2 bosses I noticed where the bot doesn't go back to town after killing are the Dark Angel and the Winged Molusk. I wasn't paying attention to get the Winged Molusk ID. [TabUI] Unit ActorSNO: 354050 Name: X1_LR_Boss_Dark_Angel-123459 [TabUI] Unit ActorSNO: 354050 Name= X1_LR_Boss_Dark_Angel-62765
2 bugs I've mentioned during 3 hours test i did: -If boss comes out and entrance to next lvl is near bot will just go on next level so as I see there's no currently boss or rift status detection -After killing boss he will just go on next lvl(Core version) sometimes and explore it till end
There is a really big map (Jail before killing Ghom) that only has one level, and the bot running around until it meets the town portal then says that Boss defeated, then try to return the quest even though it wasn't.
Hmm seems trinity is doing a timer or something that its porting to town for a townrun and staying intown did i miss the workaround for this?
sry. but never heard so much dumb stuff in one post. i run the core profile for 12 hours afk and it went PERFECT. i woke up with 500 shards and many legs. but however, to remove the file would be the dumbest thing ever, and i hope he isnt going to listen to you, because the core profile is much more efficient then the extended (for a bot). with the core profile, you are going to get faster shards , and this can also result in many legs @kadala. but it doesnt matter which one is better for you or for me, the good thing here is, that NoWay is letting us the choice. and thats the great thing about 2 versions. keep the good work noway !
To each his own I guess, but for your ignorance to say that I am talking stupid, is purely ignorant and stupid. Rifts are now the most efficient to run in terms of legs, thus FULL CLEAR is the most efficient and makes the most sense to focus on. Your theory is, "its better to run core for faster shards", which is true you will get more shards. BUT more shards DOES NOT mean more legs. ~ FULL CLEAR for legs IS better than going for gamble legs
Has anyone an idea how to solve the issue with stuck after bloodshards? is their any chance to dump the blood shards on 1-handed or anything? Thanks in advance! ran it for 3hrs with no problems, gr8 work guys
Hi, I deleted some blacklist of weapon racks and such but the bot seems not want to open them. What should I fix in the profile?
First of all, thanks for the great work! Despite the bugs, this is the one and the only working rift profile. I have been running it for 14 hours, got a few stucks that has to be resolved manually, overall it has been doing great. Here are a few issues I noticed: 1, As mentioned in previous replies, once the bot reaches level 6 rift, it gets lost. Since the bot will take the exit to next level when it sees one, this can be a big problem on some maps. 2, If the bot sees the town portal stone before killing the boss, it thinks it's done and reset it. No biggie for a bot. 3, It seems that the bot has higher priority to take the exit than killing boss. 4, When it reaches to 500 shards, it keeps trying picking up the shards and WILL NOT trigger the time out, this is probably the worst issue for now and need to be fixed first, IMO.
I didnt see the code to add rifter to the ezupdater settings Here is the code i used...seems to work Code: <Repository> <Kind>Plugin</Kind> <Name>Rifter</Name> <RepoName>Rifter</RepoName> <RepoURL>http://nwl-svn.googlecode.com/svn/</RepoURL> <PluginSourceDirectory>trunk\Rifter</PluginSourceDirectory> <Enabled>true</Enabled> <LastUpdate>2014-04-13T20:53:47.3119418Z</LastUpdate> </Repository>
Mine just opens rift, goes in and comes right back out and afk in town. Using trinity .19 though. Loaded profile Rifter - A Bot for Rifts! Game joined, Resetting profile caches. [Trinity] Starting up Generic Cache Manage thread [Trinity] Starting up Generic Blacklist Manager thread Using Waypoint. Number:46 ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80 [Trinity] Clicking UI element Conversation Button (156090368) [Trinity] Active bounty returned null, Assuming done. [Trinity] Bounty is done. Tag Finished. [Trinity] Clicking UI element Conversation Button (156090368) Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.Actors.DiaObject.get_Position() at QuestTools.MoveToActor.WithinInteractRange() at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret) at Zeta.TreeSharp.Decorator.CanRun(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Wait..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Sequence..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.()
there's the SVN. Just save target. As to the actual profile, I noticed that sometimes when the boss spawns far away the bot just ignores it and resets the game, wasting the rift. Aside from that it works relatively well. I'm not sure how many rifts it has missed but from an estimate I got from the amount of rifts frags I had.... out of ~30 rifts it only killed the boss 8 times and only got 3 legendaries through that whole thing in T1. It was hassle free blood shards though.
I have the exact same problem as jakelol444, does anyone have any idea how to fix it? Every single time, I receive the response "Bounty is done. Tag finished." I feel like it might be something wrong with Trinity, but I have no idea exactly what.
like i said: 'for a bot' , the extended version is NOT better. because he is running the WHOLE map again, for maybe 1 or 2 white mobs. if you play by hand, i totally agree with you, because noone would run a whole map again , for just one mob. yes, youre right, its best to clear the whole rift... but since the profile/db is behaving sometimes bad in backtracking and ignoring ( i mean ignoring just one single white mob) its not that efficient. btw, sry, i didnt mean to insult you in any way..