I've been reading around on the thread. But I don't see anyone with my bug(s). 1. After core kills boss. it clears level cause it doesn't recognize that it kills boss (i guess). 2. After boss kill it clears and then tp back - without delivering in quest.
biiiiiiiiiig stuck in extendet ver Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
SVN Update Rev 63: 1) Added support up to level 8 (Thanks to the many people who posted the info for it and PMd me the info) 2) Increased the looking distance for Rift Boss, I don't know how that is going to play out, but let me know. Won't be to many updates until DB updates and adds support for the Rift Guardian mapmarker (hash). At this point it's just tweaking code over and over that's all half-ass to start with because DB has no support for the map marker. Once there is support for that, half the code is being gutted anyway because it's all in place just because there is no support for the map marker yet. Sent Nesox a PM about it 4 days ago, not sure if he has read it yet, but there is nothing more I can do until it's added. Hope ya guys understand! Thanks everyone for the donations today as well! Edit: While testing Rev 63 my bot got a Rift Guardian kill on floor 7! Was pretty epic.
thx can you fix stucks? Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685" dpnated
Rrrix (Trinity Dev) was looking into that I believe. But to fix it 100% is going to be a huge project of breaking maps down into their own profiles. Sadly not to that stage yet, I want to get the core of it working before I add hundreds of other profiles into the mix.
Seems like 50% of the time i'll kill the rift boss and keep playing through the dungeon using the Core profile
Try the newest Rev and let me know how that works, so far mines done 3 without missing it with the changes I made.
its a nice profile, cheer to you bro! here some bugs i noticed that can help you xP 1-if you missing monsters and the bot have found the stone, he is just leaving the game instead to try to kill mobs somewhere and get the boss spawm 2-probably not a bug but the bot open no chests at all p.s may be its becuz i did bad setting, if so just correct me, still ty for the profile dude!
Yes the newest rev is still giving me this problem. Maybe we could use another method to identify if we have killed the boss, like once we looted blood shard it means the rift is over. Just my 2 cents P.S. after killing the boss, the bot will either continue to run the rift until it sees the town stone to TP back and turn in, or it will just leave the game at some point and start a new one (Leaving game, reason: We were unable to complete the Rift.) Could it be that the discrepancy of our settings is causing this to happen?
got 95% in rift and then.. Code: [Trinity][Performance] Execution of the block NavigateTo took 1020.93ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1021.76ms. [Trinity][Performance] Execution of the block HandleTarget took 1034.04ms. [Trinity][Performance] Execution of the block NavigateTo took 1012.16ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1012.90ms. [Trinity][Performance] Execution of the block HandleTarget took 1014.14ms. [Trinity][Performance] Execution of the block NavigateTo took 1012.64ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1013.29ms. [Trinity][Performance] Execution of the block HandleTarget took 1021.95ms. [Trinity][Performance] Execution of the block NavigateTo took 1020.36ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1021.29ms. [Trinity][Performance] Execution of the block HandleTarget took 1023.01ms. [Trinity][Performance] Execution of the block NavigateTo took 1010.46ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1011.15ms. [Trinity][Performance] Execution of the block HandleTarget took 1012.32ms. [Trinity][Performance] Execution of the block NavigateTo took 1016.20ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1016.82ms. [Trinity][Performance] Execution of the block HandleTarget took 1018.01ms. [Trinity][Performance] Execution of the block NavigateTo took 1010.78ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1011.48ms. [Trinity][Performance] Execution of the block HandleTarget took 1018.49ms. --------------------WARNING-------------------- Found town stone but still haven't killed boss. -Leaving game in 15 seconds, stop if you want.- --------------------WARNING-------------------- he just left game.. rofl
guys my bot will earn crystals then at 500 it will stop taking them because of the max crystals limit. is it possible to make the bot use the blood crystals to try to bet on a weapon or some stuff ?
Temporary issue until mapmarker support is added to DB. Also update your Trinity to .20 using EZUpdater.
trinity .20 is a must from rift from those who cant use EZUpdater https://subversion.assembla.com/svn/unifiedtrinity/trunk/Sources/
Is it a known issue that the bot will register the boss is killed prior to it spawning? I just had it port out and try to turn in quest prior to the boss even spawning. I manually ran it back into the TP that it made and then it ran into wall until it cycled through 5 unstuck attempts then it timed out and changed path and then started working. Trinity is fully updated to 2.0 Trinity] Goblin #2 in sight. Distance=76 Boss defeated [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=399090 [Trinity] Town Portal timer finished [Trinity] TrinityTownRun, freeBagSlots=0 minDurabilityPercent=0 [Trinity] Skipping TrinityTownRun [Trinity] Loading new profile. Loaded profile Rifter - A Bot for Rifts! System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.Actors.DiaObject.get_Position() at Zeta.Bot.InactivityDetector.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.Pulsator.(Delegate , Object[] ) [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685" [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685" [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685" [Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685" [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685" [MoveToActor] Timeout of 180 seconds exceeded for Profile Behavior ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80 Edit: It's also not trying to locate the next portal correctly, it's running in a big circle around the map into areas that were already explored
I am not seeing a profile to download in the main section? Could someone link the current version please?