It works to protect the bot from leaving as soon as it sees the rift stone. I have had where there is only 1 level of the rift and it comes across the rift stone early in the game and then leaves immediately because it happened to find the rift stone early on in the search. Deleting what I posted above eliminates that from happening. Instead, it just ignores the fact that there is a rift stone. However, if you are in the last stage of the Rift (let's say lvl 5), and all the mobs are dead in lvl 5 and the rift boss hasn't appeared, you are screwed and better have gold inactivity on. The bot hasn't learned how to go backwards thru levels yet.
Should be fixed once DB has support for the mapmarker. I tried implementing that but it just skips it for some reason, still looking for a way to force townrun.
Bug report World ID: 288685 The bot stuck by breakable object: [25E691EC] GizmoType: BreakableDoor Name: x1_Catacombs_Barricade_Breakable-203767 ActorSNO: 291743 Distance: 14.78496 Position: <734.6788, 1131.948, 2.980232E-08> Barracade: True Radius: 22.12449 Health0.00100000004749745/1 I believe this is a Trinity bug tho.
Must just be unlucky cause am still seeing the Profile get itself caught in a 5 yard walk back and forth loop on every map.
Thanks for spending your time creating profiles. I haven't had a good experience using this profile yet, I ran it 5 times and 2 of the times it did not kill the last boss, 2 other times it got stuck and the last one went smooth. I will keep looking out for this profile and I look forward when it's gets more afkable. Keep up the good work.
WorldID: 288454 LevelAreaID: 334821 X1_LR_Level_01 Medium Jail Cell; I'd recommend for full exploration of dungeon before moving on.
Bot gets stuck when blood shards are at 500. My bot tried to pick up blood shards for 3 hours. Any way to black list them or force the bot to spend them after 500 cap?
confirmed, extended run is now afkable for me. Not very efficient but its still better than doing more bounties with like 1000+ riftstone keys sitting in my stash lol.
Heads up for reaching lvl 6, even with REV 63, my guy enters from lvl 5 to lvl 6 and then stands there and I can see in the DB bottom left that it is trying to find lvl 7, but after 5 tries of just standing there, it tries to portal out to town and leave the game.
Was the next exit close to you? I had that happen yesterday on a map where the exit stone was a long loop around, but in reality it was just on the other side of the wall of the entrance, so as soon as it entered it had 'found' the exit.
Spamming those... Code: Bounty is done, tag finish ... Is this because of bounty plugin in trinity? I am using trinity newest ver and profile newest rev.
I'm in the works of completely rewritting everything in prep for support of mapmarkers for Rift Guardians. I'm unsure when this will happen, but at least the profile will be ready when it does.
after killing the rift boss, if the inventory is full, the bot will tele back to town to sell the loot. then it will tele back to the portal to get the drop left on the ground, somehow it will not realised it had killed the rift boss and continue to explore
@NoWayLol I really love and appreciate your commitment to this community ^_^ I haven't really had much chance to test out your work but I will be hammering it when I eventually get home in a few days.
[Trinity] Found exitNameHash 1938876098! [Trinity] Found exitNameHash 1938876098! [Trinity] Found exitNameHash 1938876098! [Trinity] Found exitNameHash 1938876098! [Trinity] Found exitNameHash 1938876098! [Trinity] Found exitNameHash 1938876098! [Trinity] Found exitNameHash 1938876098! [Trinity] Found exitNameHash 1938876098! [Trinity] Found exitNameHash 1938876098! Inactivity timer tripped! Leaving game Leaving game [Trinity] Found exitNameHash 1938876094! Bot can't hit the portal to the next level on either of these.
Great to hear! Loving the daily progress you are making with this. Keep it up!! Let the community know how we can help.