my wiz likes to stand in mallet lords, mallet smash attacks, is there a way in trinity to make him always be out of range/maximum range? edit - this is a problem because 2 hits on t4 = death running on t1 seems pointless for xp/gph edit 2 think i found it, disregard
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="364336"> <LoadProfile file="Sledge.xml" /> </HaveBounty>) Line 25 at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ..(XElement , Type ) at ...(XElement ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ..(XElement , PropertyInfo ) at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at Zeta.Bot.Profile.Profile.Load(XElement element, String path) at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath) this problem with v3 :/
Great profile guy. I have one minor issue in that my char will occasionally become stuck when trying to TP, standing still for, well, till I move him. I have "unstucking" functionality enabled and have tried various versions of DB/Trinity. Occasionally happens on other profiles as well, any ideas? Otherwise, flawless profile for me...good exp, good arcane dust farming and good leg's by today's standards.
Everytime I try to run this profile I get "You or on of your party members do not have access to this content" what does it mean?
Change kite distance in trinity on wizard, its set to 0 on default, so he runs in like a spastic and gets roflpwned
Has anyone got the updated gold per hour, exp per hour and even LG per hour for this script? Also state which profile you're using!
I'm wizard too, can you share your build paragon distribution and DMG and TOUGHNESS? thanks is advance
really nice profile (4.0) but it would be better to ignore cursed chest & reduce wait timer in my opinion
Having some issues. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000003C, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.ACDItem.get_Gold() at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity() at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage() at Zeta.Bot.GameStats.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.Pulsator.(Delegate , Object[] )
Its working pretty good! just 2 things, my wizard i suicidal, its always running into when people is smashing into the ground and therefore dies like all the time. And also it isnt repairing? Any ideas how to solve these problems? thank you.
Even with the trigger radius set to 0 for trash mobs its still very often that the pathing to run to the end of the area will ignore a white mob right next to it at the beginning causing it to tp and re-run through to find the mob at the beginning. Is there anything else I can change in Trinity to avoid this? It happens often enough that after 12 hours of runs its almost more efficient XP/gold wise to just run Ghom - and you would get more legendaries.
I knew it, its not just me I post a message at support page -> http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-support/158211-auto-repair.html#post1472779 maybe because we are wizard? akke92 post it there too so they can see i'm not the only one experiencing this issue. Thanks
set your Min-Distance before kite to 10 in Wizard Combat settings in Trinity What version of Trinity are you using? Repair and stash is trinity issue and has nothing to do with profile. FYI i even added a safe town run for stash and repair in this profile.
Set your Trigger Range for Trash Combat to 200 Minimum Trash Mob Pack Size to 1 in Trinity combat settings
still getting: System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="364336"> <LoadProfile file="Sledge.xml" /> </HaveBounty>) Line 25 at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ..(XElement , Type ) at ...(XElement ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ..(XElement , PropertyInfo ) at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at Zeta.Bot.Profile.Profile.Load(XElement element, String path) at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath) on version 3